Search results for "Graphics"

showing 10 items of 1223 documents

Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error

2020

Optical see-through (OST) augmented reality head-mounted displays are quickly emerging as a key asset in several application fields but their ability to profitably assist high precision activities in the peripersonal space is still sub-optimal due to the calibration procedure required to properly model the user's viewpoint through the see-through display. In this work, we demonstrate the beneficial impact, on the parallax-related AR misregistration, of the use of optical see-through displays whose optical engines collimate the computer-generated image at a depth close to the fixation point of the user in the peripersonal space. To estimate the projection parameters of the OST display for a …

Computer sciencelcsh:Mechanical engineering and machineryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION01 natural sciencesCollimated lightlcsh:QA75.5-76.95Rendering (computer graphics)010309 opticsArtificial Intelligenceregistration0103 physical sciencesFocal lengthComputer visionlcsh:TJ1-1570Original Research010302 applied physicsRobotics and AIbusiness.industryoptical see-through displayscalibrationFixation pointaugmented realityComputer Science ApplicationsPhotogrammetryCardinal pointparallax related errorAugmented realityArtificial intelligencelcsh:Electronic computers. Computer scienceParallaxbusinessFrontiers in Robotics and AI
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An Online Observer for Minimization of Pulsating Torque in SMPM Motors.

2015

A persistent problem of surface mounted permanent magnet (SMPM) motors is the non-uniformity of the developed torque. Either the motor design or the motor control needs to be improved in order to minimize the periodic disturbances. This paper proposes a new control technique for reducing periodic disturbances in permanent magnet (PM) electro-mechanical actuators, by advancing a new observer/estimator paradigm. A recursive estimation algorithm is implemented for online control. The compensating signal is identified and added as feedback to the control signal of the servo motor. Compensation is evaluated for different values of the input signal, to show robustness of the proposed method.

Computer sciencelcsh:Medicine02 engineering and technologyBioinformaticsInfographics01 natural sciences0202 electrical engineering electronic engineering information engineeringlcsh:Science010302 applied physicsMultidisciplinaryFourier AnalysisPhysicsApplied MathematicsSimulation and ModelingClassical MechanicsSignal Processing Computer-AssistedEquipment DesignSignal FilteringRotorsPhysical SciencesMagnetsEngineering and TechnologyGraphsAlgorithmsResearch ArticleComputer and Information SciencesObserver (quantum physics)Materials ScienceServomotorResearch and Analysis MethodsOnline SystemsFeedbackMagneticsMotionRobustness (computer science)Control theory0103 physical sciencesTorqueEnginesMaterials by AttributeMechanical EngineeringData Visualization020208 electrical & electronic engineeringlcsh:RMotor controlModels TheoreticalBandpass FiltersVibrationTorqueDirect torque controlMagnetSignal Processinglcsh:QActuatorMathematicsPLoS ONE
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Mesh Visual Quality Assessment Metrics: A Comparison Study

2017

3D graphics technologies have known a developed progress in the last years, and several processing operations can be applied on 3D meshes such as watermarking, compression, simplification and so forth. Mesh visual quality assessment becomes an important issue to evaluate the visual appearance of the 3D shape after specific modifications. Several metrics have been proposed in this context, from the classical distance-based metrics to the perceptual-based metrics which include perceptual information about the human visual system. In this paper, we propose to study the performance of several mesh visual quality metrics. First, the comparison is conducted regardless the distortion types neither…

Computer sciencemedia_common.quotation_subject020207 software engineeringContext (language use)02 engineering and technologycomputer.software_genreVisual appearanceVisualizationMetric (mathematics)Human visual system model0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingQuality (business)Polygon meshData miningcomputer3D computer graphicsmedia_common2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
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Don’t miss your train! Just follow the computer screen animation: Comprehension of animated public information graphics

2014

Computer graphic animated information displays have the potential to communicate public information in situations where normal announcement types are ineffective. This study used eye tracking techniques to analyze comprehension mechanism of event-related information on railway traffic disruptions presented via different graphic formats presented on computer screen. 86 participants were asked to understand series of traffic disruption messages delivered via four purely visual formats: Static simultaneous, Static sequential, Animated simultaneous and Animated sequential. Across these four conditions, and contrary to the most common materials used in the studies on animation comprehension, the…

Computer sciencemedia_common.quotation_subjectcomputer.software_genre050105 experimental psychologyPresentationArts and Humanities (miscellaneous)Causal chain0501 psychology and cognitive sciencesGraphicsGeneral PsychologyComputer animationmedia_commonMultimedia05 social sciences050301 education[ SCCO.LING ] Cognitive science/Linguisticscomputer.file_formatAnimation[SCCO.LING]Cognitive science/LinguisticsHuman-Computer InteractionComprehensionEye trackingImage file formats0503 educationcomputerINFORMATION DES PASSAGERS
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Artificial mosaics

2005

Art often provides valuable insight that can be applied to technological innovations, especially in the fields of image processing and computer graphics. In this paper we present a method to transform a raster input image into a good-quality mosaic: an “artificial mosaic.” The creation of mosaics of artistic quality is challenging because the tiles that compose a mosaic, typically small polygons, must be packed tightly and yet must follow and emphasize orientations chosen by the artist. The proposed method can reproduce the colors of the original image and emphasize relevant boundaries by placing tiles along edge directions. No user intervention is needed to detect the boundaries: they are …

Computer sciencemedia_common.quotation_subjectmosaic; non-photorealistic rendering; enhancementComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONMosaic Non photorealistic rendering Distance transform Image processing and enhancementAlong edgeImage processingMosaic (geodemography)computer.file_formatComputer Graphics and Computer-Aided Designnon-photorealistic renderingImage (mathematics)Computer graphicsSimple (abstract algebra)Computer graphics (images)Quality (business)mosaicComputer Vision and Pattern RecognitionRaster graphicsenhancementcomputerSoftwareComputingMethodologies_COMPUTERGRAPHICSmedia_commonThe Visual Computer
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Stochastic Tension-Stiffening Approach for the Solution of Serviceability Problems in Reinforced Concrete: Constitutive Modeling

2015

A number of studies have indicated that the tension-stiffening law is an important input parameter in a numerical analysis of serviceability (deformations and cracking) problems of reinforced concrete (RC) structures. The stochastic nature of concrete cracking, which results in a large scatter of experimental results, renders the constitutive modeling a very difficult task. Even data obtained from short-term tests are to some degree uncertain due to time-dependent processes occurring in concrete, such as shrinkage and creep relaxation. This article provides statistical analysis tools that can be readily applied to engineering practice. Stochastic principles are applied to modeling of tensio…

Computer simulationServiceability (structure)Computer sciencebusiness.industryNumerical analysisStructural engineeringReinforced concreteComputer Graphics and Computer-Aided DesignComputer Science ApplicationsStiffeningCrackingComputational Theory and MathematicsCreepbusinessCivil and Structural EngineeringShrinkageComputer-Aided Civil and Infrastructure Engineering
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Visualization1.mov

2019

movie of the recorded set of single shot slightly off-axis holograms

ComputerApplications_MISCELLANEOUSComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONComputingMilieux_MISCELLANEOUSComputingMethodologies_COMPUTERGRAPHICS
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Visualization1.mov

2019

movie of the recorded set of single shot slightly off-axis holograms

ComputerApplications_MISCELLANEOUSComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONComputingMilieux_MISCELLANEOUSComputingMethodologies_COMPUTERGRAPHICS
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Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects

2018

Occlusion handling is essential to provide a seamless integration of virtual and real objects in AR applications. Different approaches have been presented with a variety of technologies, environment conditions and methods. Among these methods, 3D model-based occlusion approaches have been extensively used. However, these solutions could be too time-consuming in certain situations, since they must render all the occlusion objects even though they are invisible. For this reason, we propose an inverse 3D model-based solution for handling occlusions, designed for those AR applications in which virtual objects are placed inside a real object with holes or windows. With this restriction, the occl…

ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONComputingMethodologies_COMPUTERGRAPHICS
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Mixed-aspect fractal surfaces

2013

In order to provide accurate tools to model original surfaces in a Computer Aided Geometric Design context, we develop a formalism based on iterated function systems. This model enables us to represent both smooth and fractal free-form curves and surfaces. But, because of the self-similarity property underlying the iterated function systems, curves and surfaces can only have homogeneous roughness. The aim of our work was to elaborate a method to build parametric shapes (curves, surfaces, ...) with a non-uniform local aspect: every point is assigned a ''geometric texture'' that evolves continuously from a smooth to a rough aspect. The principle is to blend shapes with uniform aspects to defi…

ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeometrySurface finishComputer Graphics and Computer-Aided DesignIndustrial and Manufacturing EngineeringComputer Science ApplicationsComputer aided geometric designFormalism (philosophy of mathematics)Iterated function systemGeometric designFractalHomogeneousComputingMethodologies_COMPUTERGRAPHICSMathematicsParametric statisticsComputer-Aided Design
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