Search results for "Graphics"

showing 10 items of 1223 documents

Real-Time Monocular Segmentation and Pose Tracking of Multiple Objects

2016

We present a real-time system capable of segmenting multiple 3D objects and tracking their pose using a single RGB camera, based on prior shape knowledge. The proposed method uses twist-coordinates for pose parametrization and a pixel-wise second-order optimization approach which lead to major improvements in terms of tracking robustness, especially in cases of fast motion and scale changes, compared to previous region-based approaches. Our implementation runs at about 50–100 Hz on a commodity laptop when tracking a single object without relying on GPGPU computations. We compare our method to the current state of the art in various experiments involving challenging motion sequences and diff…

Monocularbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technologyRobustness (computer science)0202 electrical engineering electronic engineering information engineeringRGB color model020201 artificial intelligence & image processingComputer visionSegmentationArtificial intelligenceGeneral-purpose computing on graphics processing unitsbusinessPose
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Tecsis: Low-Cost Methodology To Distinguish Archaeological Findings

2006

The automatic or semi-automatic research of archaeological findings includes some methodologies and algorithms of the Computer Vision. Reconstruction of a scene is one of the key step to get the solution to that challenge. This paper will address a methodology to reconstruction underwater scenes with mosaicing techniques. The reconstruction of scene will be the video-mosaic of sea bottom landscapes starting from single video frames. The methodology is based on the evaluation of the optic °ow in between frames, and its motion estimation has been evaluated on the extracted features from the common areas of consecutive pairs frames. This approach carried out the motion model from a geometric p…

Motion compensationEcologySettore INF/01 - InformaticaComputer scienceFrame (networking)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONMotion modelArchaeologyGeometrical transformationMotion (physics)Motion estimationKey (cryptography)General Earth and Planetary SciencesArchaeological findingNoise (video)MosaicingProjection (set theory)Ecology Evolution Behavior and SystematicsComputingMethodologies_COMPUTERGRAPHICSGeneral Environmental ScienceReference frame
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Recognition of emotional states by visual facial analysis and machine learning

2018

In face-to-face settings, an act of communication includes verbal and emotional expressions. From observation, diagnosis and identification of the individual's emotional state, the interlocutor will undertake actions that would influence the quality of the communication. In this regard, we suggest to improve the way that the individuals perceive their exchanges by proposing to enrich the textual computer-mediated communication by emotions felt by the collaborators. To do this, we propose to integrate a real time emotions recognition system in a platform “Moodle”, to extract them from the analysis of facial expressions of the distant learner in collaborative activities. There are three steps…

Multi-ObservationSvm[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Facial componentsFacial expression recognitionComposants du visageReconnaissance des expressions faciales[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
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Accelerating collision detection for large-scale crowd simulation on multi-core and many-core architectures

2013

The computing capabilities of current multi-core and many-core architectures have been used in crowd simulations for both enhancing crowd rendering and simulating continuum crowds. However, improving the scalability of crowd simulation systems by exploiting the inherent parallelism of these architectures is still an open issue. In this paper, we propose different parallelization strategies for the collision check procedure that takes place in agent-based simulations. These strategies are designed for exploiting the parallelism in both multi-core and many-core architectures like graphic processing units (GPUs). As for the many-core implementations, we analyse the bottlenecks of a previous G…

Multi-core processorSpeedupComputer scienceParallel computingCollisionTheoretical Computer ScienceRendering (computer graphics)CrowdsHardware and ArchitectureScalabilityCollision detectionCrowd simulationGeneral-purpose computing on graphics processing unitsSoftwareThe International Journal of High Performance Computing Applications
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The science of difference : the invisibility of women in health sciences

2016

Women remained invisible in health sciences until the late twentieth century because they were not included in the cohorts used in researched studies. Thanks to the work done by different groups of feminist researchers, we were able to visualise the need to change those paradigms. But while gender perspectives have allowed us to research new aspects of science, gender has sometimes contributed to rendering female-specific health issues as invisible. For women to be treated equally, their differences have to be recognised, precisely so that the equal right of both sexes to quality of life can be defended. Therefore, the science of difference should be included in research and taught in all h…

MultidisciplinaryHistory and Philosophy of ScienceInvisibilityHealth scienceGender studiesSociologyhumanitiesRendering (computer graphics)Biomedical sciences
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A Neural Network-Based Algorithm for 3D Multispectral Scanning Applied to Multimedia

2005

We describe a new stereoscopic system based on a multispectral camera and an LCD-Projector. The novel concept we want to show consists in the use of multispectral information for 3D-scenes reconstruction. Each 3D point is linked to a curve representing the spectral reflectance. This latter is a physical representation of the matter and presents the advantage over color information, which is perceptual, that it is independent from both illuminant and observer. We first present an easy methodology to geometrically and spectrally calibrate such a system. We then describe an algorithm for recovering 3D coordinates based on triangulation and an algorithm for reflectance curves reconstruction bas…

MultimediaArtificial neural networkColor imageComputer sciencebusiness.industryMultispectral imageComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONStereoscopyImage processingStandard illuminantIterative reconstructioncomputer.software_genreReflectivityLuminanceMultispectral pattern recognitionlaw.inventionlawComputer visionArtificial intelligencebusinesscomputerAlgorithmComputingMethodologies_COMPUTERGRAPHICS
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Accessible On-Line Floor Plans

2015

Better access to on-line information graphics is a pressing need for people who are blind or have severe vision impairment. We present a new model for accessible presentation of on-line information graphics and demonstrate its use for presenting floor plans. While floor plans are increasingly provided on-line, people who are blind are at best provided with only a high-level textual description. This makes it difficult for them to understand the spatial arrangement of the objects on the floor plan. Our new approach provides users with significantly better access to such plans. The users can automatically generate an accessible version of a floor plan from an on-line floor plan image quickly …

MultimediaComputer scienceGraphicsTranscription (software)Floor plancomputer.software_genrecomputergraphics accessibility vision impairment transcription graphics recognition
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Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum

2017

Abstract Mobile audio-guides are currently being used in museums to enhance the visitors’ experience. Over the past few years, some Augmented Reality (AR) solutions have been explored in this context, making it possible to provide augmented visual and sonic stimuli through the use of smartphones. However, the special conditions of museums (e.g. artificial markers cannot be used, small, crowded rooms, etc.) and the limited computational capacity of smartphones mean that there are important restrictions in the use of this technology. In this paper we introduce a novel mobile augmented guide for the Casa Batllo museum (Barcelona, Spain) which is based on a combination of traditional and indire…

MultimediaComputer sciencebusiness.industryGeneral Engineering020207 software engineeringContext (language use)02 engineering and technologycomputer.software_genreComputer Graphics and Computer-Aided DesignHuman-Computer InteractionUser experience design0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingAugmented realitybusinesscomputerComputers & Graphics
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Opportunities and Limitations of Haptic Technologies for Non-visual Access to 2D and 3D Graphics

2014

Existing and emerging haptic technologies offer methods for non-visually rendering and interacting with 2D and 3D graphical information. These technologies include force feedback devices, touch surfaces with vibrotactile feedback, wearable vibrotactiles, and touch surfaces with electrostatic feedback. In this paper we will focus on approaches to non-visual access to 3D shapes. The interactive models focus on two approaches: simulation of 3D shape and perspective on a 2D touch surface; and interactive exploration of 3D shapes using physical motion in a virtual 3D space with either a force feedback controller or wearable haptics. The technologies will be reviewed along with suitability for th…

MultimediaComputer sciencebusiness.industryWearable computerUsability3d shapescomputer.software_genreRendering (computer graphics)3d spaceHuman–computer interactionbusinesscomputer3D computer graphicsComputingMethodologies_COMPUTERGRAPHICSWearable hapticsHaptic technology
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A Distributed Framework for Scalable Large-Scale Crowd Simulation

2007

Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critical situation, in particular in urban environments. A key component of these interactive simulations is how to recreate the behavior of a crowd in real- time while supporting individual behaviors. Crowds can often be unpredictable and present mixed behaviors such as panic or aggression, that can very rapidly change based on unexpected new elements introduced into the environment. We present preliminary research specifically oriented towards the simulation of large crowds for emergency response and rescue planning s…

MultimediaEmergency managementComputer sciencebusiness.industryAutonomous agentcomputer.software_genreRendering (computer graphics)CrowdsVirtual machineHuman–computer interactionScalabilityCrowd simulationbusinessCrowd psychologycomputer
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