Search results for "HAp"

showing 10 items of 2767 documents

Nonlinear Pulse Shaping in Optical Fibres with a Neural Network

2020

We use a supervised machine-learning model based on a neural network to solve the direct and inverse problems relating to the shaping of optical pulses that occurs upon nonlinear propagation in optical fibres.

Computer Science::Machine Learning[PHYS.PHYS.PHYS-OPTICS]Physics [physics]/Physics [physics]/Optics [physics.optics]Optical fiberArtificial neural networkComputer science02 engineering and technologyInverse problem01 natural sciencesPulse shapinglaw.invention010309 opticsNonlinear system020210 optoelectronics & photonicslaw0103 physical sciences0202 electrical engineering electronic engineering information engineeringElectronic engineeringComputingMilieux_MISCELLANEOUS
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A Damage Identification Approach for Offshore Jacket Platforms Using Partial Modal Results and Artificial Neural Networks

2018

This paper presents a damage identification method for offshore jacket platforms using partially measured modal results and based on artificial intelligence neural networks. Damage identification indices are first proposed combining information of six modal results and natural frequencies. Then, finite element models are established, and damages in structural members are assumed by reducing the structural elastic modulus. From the finite element analysis for a training sample, both the damage identification indices and the damages are obtained, and neural networks are trained. These trained networks are further tested and used for damage prediction of structural members. The calculation res…

Computer science020101 civil engineering02 engineering and technologylcsh:Technology0201 civil engineeringWaterlinejacket platformlcsh:Chemistrysymbols.namesake0203 mechanical engineeringGeneral Materials Sciencenatural frequenciesInstrumentationlcsh:QH301-705.5Fluid Flow and Transfer Processesdamage identification indexfinite element modelArtificial neural networkbusiness.industrylcsh:TProcess Chemistry and Technologymodal shapesGeneral EngineeringStructural engineeringFinite element methodlcsh:QC1-999Computer Science ApplicationsIdentification (information)020303 mechanical engineering & transportsModallcsh:Biology (General)lcsh:QD1-999lcsh:TA1-2040symbolsSubmarine pipelinebusinesslcsh:Engineering (General). Civil engineering (General)artificial neural networkslcsh:Physics
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Developing hand-worn input and haptic support for real-world target finding

2019

Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…

Computer scienceNovel interaction paradigmMobile computingAugmented reality02 engineering and technologyInteraction designManagement Science and Operations ResearchGestural inputHuman–computer interactionNovel interaction paradigms020204 information systems0202 electrical engineering electronic engineering information engineeringAuditory feedback; Augmented reality; Gestural input; Haptic devices; Novel interaction paradigms; Pointing; Ubiquitous and mobile computing design and evaluationHaptic devicesHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAuditory feedbackHaptic deviceSettore INF/01 - InformaticaUbiquitous and mobile computing design and evaluation020206 networking & telecommunicationsInteraction techniquePointingComputer Science ApplicationsHardware and ArchitectureAugmented realityMobile deviceAuditory feedbackGesturePersonal and Ubiquitous Computing
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A New Myohaptic Device to Assess Wrist Function in the Lab and in the Clinic – The Wristalyzer

2008

Wristalyzer is a portable robotic device combining haptic technology with electromyographic assessment. It allows to assess wrist motion in physiological and pathological conditions by applying loads and mechanical oscillations, taking into account the ergonomy and the angular positioning of the joints. The wristalyzer works in a free or loaded mode for assessment of metrics of motion and tremor, analyzes the behavior of the wrist joints and the associated muscle activities during delivery of mechanical oscillations, estimates the maximal voluntary contraction, assesses automatically the impedance of the wrist for assessment of rigidity or spasticity. Position, torques and electromyographic…

Computer scienceWristMotion (physics)body regionsVoluntary contractionmedicine.anatomical_structureWrist jointsmedicineSpasticitymedicine.symptomMuscle activityReliability (statistics)SimulationComputingMethodologies_COMPUTERGRAPHICSHaptic technology
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New systems for extracting 3-D shape information from images

1993

Neural architectures may offer an adequate way to deal with early vision since they are able to learn shape features or classify unknown shapes, generalising the features of a few meaningful examples, with a low computational cost after the training phase. Two different neural approaches are proposed by the authors: the first one consists of a cascaded architecture made up by a first stage named BWE (Boundary Webs Extractor) which is aimed to extract a brightness gradient map from the image, followed by a backpropagation network that estimates the geometric parameters of the object parts present in the perceived scene. The second approach is based on the extraction of the boundary webs map …

Computer sciencebusiness.industryBoundary (topology)Pattern recognitionObject (computer science)BackpropagationExtractorImage (mathematics)SuperquadricsComputer visionArtificial intelligenceD-ShapeBrightness gradientbusiness
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Direct 3D Information Determination in an Uncalibrated Stereovision System by Using Evolutionary Algorithms

2011

This paper proposes a 3D panoramic shape reconstruction method based on an uncalibrated stereovision system (USS) composed of five cameras circularly located around the object to be analysed. First, some interesting points are detected from markers placed on the object such that they are visible by two successive cameras of the USS. These points are then matched on both images acquired by a couple of successive cameras. This process is repeated for all the couples of cameras. Second, by using an evolutionary algorithm, the depth values of the different interesting points are calculated. A comparison with a traditional method based on calibrated cameras validates the accuracy of 3D informati…

Computer sciencebusiness.industryComputer graphics (images)3D reconstructionEvolutionary algorithmProcess (computing)Image processingComputer visionArtificial intelligenceShape reconstructionObject (computer science)businessInternational Journal of Computer Vision and Image Processing
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A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch

2020

International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…

Computer sciencebusiness.industrymedia_common.quotation_subject010401 analytical chemistryIllusion02 engineering and technologyTechnology readiness levelVirtual realityModular design021001 nanoscience & nanotechnology01 natural sciences0104 chemical sciencesVisualizationHuman-Computer InteractionSoftwareModalHuman–computer interaction[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]0210 nano-technologybusinessComputingMilieux_MISCELLANEOUSWearable HapticsHaptic technologymedia_commonMultimodality
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Gaze Parameters in the Analysis of Ambiguous Geometric Shapes.

2021

This study explores perceptual organisation and shape perception when viewing a tetragon and an additional element (a dot) that is located at varying positions and distances next to the tetragon. The aim of the study is to determine the factors that can alter the interpretation of object configuration and impact whether the presented tetragon is perceived as a diamond or a square. Methods used in this study are a forced-choice task as a subjective measurement and eye tracking as an objective measurement of perceptual processes. Overall, 31 stimuli were presented to the participants: a tetragon in two different sizes with an additional element (a dot) located inside or outside the object at…

Computer sciencebusiness.industrymedia_common.quotation_subjectlcsh:BF1-99005 social sciencesExperimental and Cognitive PsychologyGeometric shapeGaze050105 experimental psychologySensory Systems03 medical and health sciencesOphthalmologylcsh:Psychology0302 clinical medicineArtificial IntelligencePerception0501 psychology and cognitive sciencesComputer visionArtificial intelligenceElement (category theory)business030217 neurology & neurosurgerymedia_commoni-Perception
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Impact of fabric end-use knowledge on handle perception

2006

Abstract The objective was to determine whether the knowledge of the fabrics' end-use may impact the way textile experts organize their haptic perception. Two groups of 10 textile experts were asked to freely sort the same set of 25 fabrics in two different contexts. The first group was informed that the set of fabrics would be used to make dresses and the other one that they would be used to make sportswear. Both groups also rated the appropriateness of each fabrics for each end-use. Results did not show any effect of the end-use context. The two perceptual spaces were basically the same and accounted for appropriateness of use similarly. If confirmed, this result indicates that descriptiv…

Computer sciencemedia_common.quotation_subjectContext (language use)Description de tissus02 engineering and technology0404 agricultural biotechnologyHuman–computer interactionNeed to knowPerceptionsortSet (psychology)Applied Psychologymedia_commonCommunicationbusiness.industry[SCCO.NEUR]Cognitive science/Neuroscience04 agricultural and veterinary sciences021001 nanoscience & nanotechnology040401 food scienceOrganisation perceptive[ SCCO.NEUR ] Cognitive science/NeuroscienceContexte d'usagePerception haptiqueHaptic perception0210 nano-technologyTextile (markup language)business
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