Search results for "HCI"

showing 10 items of 105 documents

Käytettävyyssuunnittelu osana ohjelmistoprosessia

2006

HCIkäyttöliittymätkäytettävyysWWWGUIDeheuristiikka
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NordiCHI 2014 Workshop : Human-Technology Choreographies : re-thinking body, movement and space in interaction design

2014

HCIkäyttöliittymätlived spaceihminen-konejärjestelmätchoreographyinteraction designHuman-computer interactionembodiment
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Creativity in Amateur Multimedia : Popular Culture, Critical Theory, and HCI

2007

The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an unprecedented scale, from video podcasts to machinima, and Flash animations to user-created metaverses. Today, especially in academic circles, this pop culture phenomenon is little recognized and even less understood. This paper explores creativity in amateur multimedia using three theorizations of creativity—those of HCI, postructuralism, and technological determinism. These theorizations frame a semiotic analysis of numerous commonly used multimedia authoring platforms, which demonstrates a deep convergence of multimedia authoring tool strategies that collectively project a conceptualization a…

HCImachinimaamateur multimediaYouTubeaestheticscreativity
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Käyttäjäkokemuksen vaikutukset asiakkaiden ostopäätökseen ja sitouttamiseen verkkokaupassa

2016

Tässä tutkielmassa käsitellään kirjallisuuskatsauksen keinoin käyttäjäkokemuksen vaikutuksia asiakkaiden ostopäätökseen ja sitouttamiseen verkkokaupassa. Aiheeseen paneudutaan aluksi esittelemällä verkkokaupankäynnin ja käyttäjäkokemuksen kokonaisuudet, jotka lopuksi yhdistetään käsittelemällä käyttäjäkokemuksen vaikutuksia verkkokaupoissa. Tarkastelun kohteena on B2C-verkkokaupankäynti (Business to Consumer). Kaupankäynnin yleistyminen verkossa luo jatkuvasti kovempaa kilpailua kauppiaiden välille. Tästä syystä uusien asiakkaiden houkuttelu ja jo olemassa olevien sitouttaminen vaatii verkkokaupalta enemmän kuin ainoastaan jokaiselta sivustolta löytyvät perustoiminnallisuudet, jotta verkkok…

HCIostokäyttäytyminenverkko-kaupankäyntiasiakasuskollisuuskäyttäjäkokemusB2C
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Exploring aesthetics in design : implications for human–computer interaction

2018

In this article, I enter into a discussion of how aesthetics can be conceptualized in the context of design and related to the field of human–computer interaction (HCI). I contest the current trend in design aesthetics that primarily focuses on beauty, pleasure, and the creation of emotional appeal by means of the sensual and visual elements of the design. Conversely, I advocate for a series of concepts related to aesthetics, such as reflectivity, representation, and epistemology, as these point aesthetics beyond the immediate sensual and visual. Through these concepts, a deeper understanding of the character of the relationship between humans and design can be obtained: Design objects and …

HCIrepresentationaestheticsreflectivityepistemology
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A preliminary investigation assessing the basic digital capabilities of minimally verbal children on the autism spectrum with intellectual disability

2020

Purpose Children with Autism Spectrum Disorder (ASD) can demonstrate a preference for using digital technologies which can represent a relative strength within the autism community. Such a strength would have implications for digitally mediated interventions and support for autism. However, research to date has not developed a methodology for assessing the capabilities of minimally verbal children on the autism spectrum with intellectual disability (ID) to use digital technology. Design/methodology/approach Six minimally verbal children with ASD and ID undertook an accessible assessment that identified what capabilities for interacting with a digital tablet device they could and could not …

Health (social science)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AutismApplied psychologyIntellectual disabilityPsychological interventionbehavioral disciplines and activitiesHealth(social science)03 medical and health sciences/dk/atira/pure/subjectarea/asjc/2700/27420302 clinical medicineManagement of Technology and InnovationIntervention (counseling)Intellectual disabilityDigital technologymedicine0501 psychology and cognitive sciencesMinimally verbal/dk/atira/pure/subjectarea/asjc/1700/170605 social sciencesRehabilitationSwIPe/dk/atira/pure/subjectarea/asjc/3300/3306medicine.diseaseComputer Science ApplicationsAutism spectrum disorderAutismPsychology/dk/atira/pure/subjectarea/asjc/1400/1405030217 neurology & neurosurgery050104 developmental & child psychologyJournal of Enabling Technologies
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Efficiency 4.0 for Industry 4.0

2019

Operators of cyber-physical production system (CPPS) will use handheld interactive control panels for supervising production processes. These interactive and handheld control panels will present numerous sensors data. Processing of such complex data for task fulfilment in critical scenario will cause cognitive workload on operators. The prevalent industry efficiency measures so far have focused on human physical workload measures; the human cognitive load has not been considered in industrial practices. Smart factories in the near future will begin to integrate intelligent machines with complex communication network systems between human and machines. In this paper, we argue that the changi…

Human-Computer InteractionHCISocial PsychologyIndustry 4.0production efficiencylcsh:T58.5-58.64Computer sciencelcsh:Information technologyCommunicationhuman cognitive efficiencyProduction efficiencyIndustry 4.0Industrial organizationHuman Technology
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Interaction affordances in traditional instruments and tablet computers: A study of children’s musical group creativity

2019

In order to promote children’s collaborative musical creativity in new digital environments, we need a better understanding not only of the sound production capabilities provided by the new digital tools, but also of the interaction affordances involved. This study focuses on the interactional patterns emerging in children’s musical creativity, comparing creative group processes on iPad tablet computers (with GarageBand software) to processes on traditional musical instruments. Both instrumentations were assigned to five groups of four 10–12-year-olds for creating sound landscapes for a “space” movie. The traditional instrument groups’ processes were characterized by peer teaching as well …

ImprovisationCooperative learningInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)media_common.quotation_subjectTeaching method05 social sciences050301 education06 humanities and the artsMusicalCreativityMusic education060404 musicEducationHuman–computer interactionAffordancePsychology0503 educationMobile device0604 artsMusicmedia_commonResearch Studies in Music Education
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Embodied responses to musical experience detected by human bio-feedback brain features in a geminoid augmented architecture

2018

Abstract This paper presents the conceptual framework for a study of musical experience and the associated architecture centred on Human-Humanoid Interaction (HHI). On the grounds of the theoretical and experimental literature on the biological foundation of music, the grammar of music perception and the perception and feeling of emotions in music hearing, we argue that music cognition is specific and that it is realized by a cognitive capacity for music that consists of conceptual and affective constituents. We discuss the relationship between such constituents that enables understanding, that is extracting meaning from music at the different levels of the organization of sounds that are f…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Cognitive Neurosciencemedia_common.quotation_subjectEmotionsExperimental and Cognitive PsychologyContext (language use)Geminoid050105 experimental psychology03 medical and health sciences0302 clinical medicineArtificial IntelligencePerception0501 psychology and cognitive sciencesAndroid robotmedia_commonCognitive scienceHuman Humanoid Interaction (HHI) Brain Computer Interface (BCI) Geminoid; Android robot Social robot; Cognitive architecture EmotionsCognitive architecture EmotionsMusic psychology05 social sciencesCognitionAndroid robot Social robotHuman Humanoid Interaction (HHI) Brain Computer Interface (BCI) GeminoidCognitive architectureEmbodied cognitionHuman Humanoid Interaction (HHI)Social robotPsychologyBrain Computer Interface (BCI)030217 neurology & neurosurgeryCognitive loadGestureMeaning (linguistics)
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Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction

2019

Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer science02 engineering and technologyVirtual realityInformationSystems_MODELSANDPRINCIPLESUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)medicine0501 psychology and cognitive sciences050107 human factorsHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciencesVirtual RealityMenu Interface020207 software engineeringmedicine.diseaseUser ExperienceMotion sicknessFinger-based InteractionSystem Control.User interfacebusiness
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