Search results for "Hand"

showing 10 items of 1364 documents

Bodily dimensions of reading and writing practices on paper and digitally

2015

The bodily aspects of reading/writing practices are investigated in Finland.The paper is considered more adaptive to varied reading purposes than the screen.Handwriting is described as a more flexible and relaxed practice than typing.Skills determine less than materials and images the practices of reading/writing.Digital interfaces determine the ways we read and write less than suggested. This article investigates the different shapes in which reading and writing practices occur when paper/pen are compared with keyboard/screen. The focus is on the bodily aspects of these practices. Reading and writing are viewed as techniques of the body, which over the years have become increasingly mediat…

Computer Networks and CommunicationsComputer sciencemedia_common.quotation_subject050801 communication & media studiescomputer.software_genre0508 media and communicationsreadingHandwritingReading (process)Mathematics educationta518Electrical and Electronic Engineeringmedia_commonFocus (computing)Multimediapaper05 social sciences050301 educationta5142bodily aspectsSocial practicewritingdigital documentsDigital reading0503 educationcomputerTelematics and Informatics
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Architectures and protocols for mobile computing applications: a reconfigurable approach

2004

This work deals with reconfigurable control functions and protocols for supporting mobile computing applications in heterogeneous wireless systems like cellular networks and WLANs. The control functions are implemented in a software module, named Reconfigurable Access module for MObile computiNg applications (RAMON), placed in mobile and/or base stations. RAMON operates on abstract models of the main communication functions of a wireless systems (e.g., transmission over the radio channel, coding end error recovery, capacity sharing and packet scheduling, handover, congestion control, etc.). RAMON algorithms are programmed with reference to the abstract models, independently of specific radi…

Computer Networks and Communicationsbusiness.industryComputer sciencemobile computingComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSMobile computingReconfigurabilityreconfigurable systemsresource controllaw.inventionBluetoothNetwork congestionBase stationHandoverlawmobile computing; mobility management; reconfigurable systems; resource control; session controlCellular networkWirelessbusinessMobility managementmobility managementUMTS frequency bandssession controlComputer network
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Channel-dependent load balancing in wireless packet networks

2004

This paper refers to a wireless cellular packet network scenario where fast retransmission of corrupted packets is used to improve the packet error ratio. Since the ‘gross’ packet transmission rate (including retransmission) depends on the channel quality perceived, admitted calls weight unevenly in terms of effective resource consumption. In this paper, we suggest using channel quality information to drive load balancing mechanisms. We propose two novel metrics to determine the best cell to attach to, during handover or new call origination. Extensive simulation results prove the superiority of our proposed schemes with respect to traditional load balancing, which base their operation on t…

Computer Networks and Communicationsbusiness.industryNetwork packetComputer scienceRetransmissionComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSLoad balancing (computing)Packet switchingHandoverResource allocationWirelessElectrical and Electronic EngineeringbusinessError detection and correctionInformation SystemsCommunication channelComputer networkWireless Communications and Mobile Computing
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On the Coincidence of the Feedback Nash and Stackelberg Equilibria in Economic Applications of Differential Games

2002

In this paper the scope of the applicability of the Stackelberg equilibrium concept in differential games is investigated. Firstly, conditions for obtaining the coincidence between the Stackelberg and Nash equilibria are defined in terms of the instantaneous pay-off function and the state equation of the game. Secondly, it is showed that for a class of differential games with state-interdependence both equilibria are identical independently of the player being the leader of the game. A survey of different economic models shows that this coincidence is going to occur for a good number of economic applications of differential games. This result appears because of the continuous-time setting i…

Computer Science::Computer Science and Game TheoryCorrelated equilibriumMathematical optimizationjel:D62Differential Games; Stationary Feedback Nash Equilibrium; Stationary Feedback Stackelberg Equilibrium; Coincidence.ComputingMilieux_PERSONALCOMPUTINGjel:C73Trembling hand perfect equilibriumjel:H41Differential games stationary feedback Nash equilibrium stationary feedback Stackelberg equilibrium.symbols.namesakeEquilibrium selectionNash equilibriumBest responsejel:Q20jel:Q30Repeated gameEconomicsStackelberg competitionsymbolsEpsilon-equilibriumMathematical economicsSSRN Electronic Journal
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Elaboración y validación biomecánica de un guante de protección para jugar a pelota valenciana. (Elaboration and biomechanical validation of a protec…

2012

ResumenLa pelota valenciana es uno de los antiguos juegos de pelota a mano que perdura en la Comunidad Valenciana. Para amortiguar los impactos de la pelota durante el golpeo, los jugadores se confeccionan sus propias protecciones. En torno a ellas existen diversos factores que dificultan la práctica segura y eficaz de este deporte: el excesivo tiempo empleado en su elaboración, el elevado número de lesiones que sufren en las manos o el inadecuado control de la pelota que consiguen. En base a esto y a la inexistencia de un equipamiento deportivo específico para la mano, se ha desarrollado y validado un guante para intentar solventar estos inconvenientes. En la validación biomecánica se comp…

Computer scienceApplied psychologylcsh:Recreation. LeisurePhysical Therapy Sports Therapy and Rehabilitationprotecciónlcsh:GV1-1860Valencian communitylcsh:GV557-1198.995pressures.pelota valencianamanoSimulationlcsh:Sportsbusiness.industrypresionesComputingMilieux_PERSONALCOMPUTINGlcsh:Geography. Anthropology. RecreationUsabilityBiomechanical testprotectionguantelcsh:Gpelota valenciana gamehandbusinessgloveRevista Internacional de Ciencias del Deporte
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Colorimetric Characterization of Mobile Devices for Vision Applications

2015

Purpose: Available applications for vision testing in mobile devices usually do not include detailed setup instructions, sacrificing rigor to obtain portability and ease of use. In particular, colorimetric characterization processes are generally obviated. We show that different mobile devices differ also in colorimetric profile and that those differences limit the range of applications for which they are most adequate. Methods: The color reproduction characteristics of four mobile devices, two smartphones (Samsung Galaxy S4, iPhone 4s) and two tablets (Samsung Galaxy Tab 3, iPad 4), have been evaluated using two procedures: 3D LUT (Look Up Table) and a linear model assuming primary constan…

Computer scienceColor reproductionColorSoftware portabilityRange (statistics)HumansComputer visionIndependence (probability theory)ÓpticaColor differencebusiness.industryVision TestsUsabilityColorimetric characterizationOphthalmologyScreenComputers HandheldLookup tableLinear Models3D lookup tableColorimetryArtificial intelligenceSmartphonebusinessTabletMobile deviceOptometry
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Tactile input of the hand and the control of reaching to grasp movements

1997

The role of tactile information of the hand in the control of reaching to grasp movements was investigated. The kinematics of both reaching (or transport) and grasp components were studied in healthy subjects in two experimental conditions. In one condition (control condition) subjects were required to reach and grasp an object that could have two sizes and that could be located at two distances from the viewer. In the other condition (anaesthesia condition) the same movements were executed, but anaesthesia was provided to the subjects' fingertips. In both conditions vision of the hand was prevented during movement. Anaesthesia affected mainly the kinematics of the first phase of grasping, …

Computer scienceMovementmedia_common.quotation_subjectKinematicsanesthesiaSettore BIO/09maletouchMotor controllocalwristContrast (vision)Computer visionMovement; male; anesthesia local; psychomotor performance; fingers; hand strength; hand; wrist; touch; adult; humanshumansmedia_commonCommunicationProprioceptionbusiness.industryMovement (music)adultGeneral NeuroscienceMotor timingGRASPArm kinematicsMotor controlBody movementbody regionsDuration (music)Somatosensory systempsychomotor performancefingershand strengthhandArtificial intelligencebusinessHumanAnesthesia LocalExperimental Brain Research
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CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization

2021

Virtual and augmented reality technologies have known an impressive market evolution due to their potential to provide immersive experiences. However, they still have significant difficulties to enable fully fledged, consumer-ready applications that can handle complex tasks such as multi-user collaboration or time-persistent experiences. In this context, CultReal is a rapid creation and deployment platform for augmented reality (AR), aiming to revitalize cultural spaces. The platform’s content management system stores a representation of the environment, together with a database of multimedia objects that can be associated with a location. The localization component fuses data from beacons …

Computer scienceOrientation (computer vision)Chemical technologyContext (language use)TP1-1185Mobile ApplicationsBiochemistryArticleAtomic and Molecular Physics and Opticsaugmented realitylocalizationcomputer visionAnalytical ChemistryBeaconHuman–computer interactionSoftware deploymentComputers HandheldComponent (UML)beaconsAugmented realitySmartphoneElectrical and Electronic EngineeringInstrumentationMobile deviceImplementationSensors
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On Multiple AER Handshaking Channels Over High-Speed Bit-Serial Bidirectional LVDS Links With Flow-Control and Clock-Correction on Commercial FPGAs f…

2017

Address event representation (AER) is a widely employed asynchronous technique for interchanging “neural spikes” between different hardware elements in neuromorphic systems. Each neuron or cell in a chip or a system is assigned an address (or ID), which is typically communicated through a high-speed digital bus, thus time-multiplexing a high number of neural connections. Conventional AER links use parallel physical wires together with a pair of handshaking signals (request and acknowledge). In this paper, we present a fully serial implementation using bidirectional SATA connectors with a pair of low-voltage differential signaling (LVDS) wires for each direction. The proposed implementation …

Computer sciencebusiness.industry020208 electrical & electronic engineeringBiomedical EngineeringSignal Processing Computer-AssistedEquipment Design02 engineering and technologyDifferential signalingHandshakingTransmission (telecommunications)Neuromorphic engineeringAsynchronous communicationEmbedded systemVHDL0202 electrical engineering electronic engineering information engineeringVerilog020201 artificial intelligence & image processingNeural Networks ComputerElectrical and Electronic EngineeringField-programmable gate arraybusinesscomputercomputer.programming_language
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Word sense disamibiguation combining conceptual distance, frequency and gloss

2004

Word sense disambiguation (WSD) is the process of assigning a meaning to a word based on the context in which it occurs. The absence of sense tagged training data is a real problem for the word sense disambiguation task. We present a method for the resolution of lexical ambiguity which relies on the use of the wide-coverage noun taxonomy of WordNet and the notion of conceptual distance among concepts, captured by a conceptual density formula developed for this purpose. The formula we propose, is a generalised form of the Agirre-Rigau conceptual density measure in which many (parameterised) refinements were introduced and an exhaustive evaluation of all meaningful combinations was performed.…

Computer sciencebusiness.industryBrown CorpusWordNetcomputer.software_genreHand codingSemEvalTaxonomy (general)NounArtificial intelligenceComputational linguisticsbusinesscomputerNatural language processingNatural languageInternational Conference on Natural Language Processing and Knowledge Engineering, 2003. Proceedings. 2003
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