Search results for "Haptic technology"

showing 8 items of 28 documents

Accessing and selecting menu items by in-air touch

2019

Is it possible to realize a non-visual, purely tactile version of an icon-based menu? Driven by such question, a hierarchical tactile dock was designed for an array of ultrasound emitters. The icons were conceived as spatio-temporal variable-speed sequences of tactile stimulation points, that are passively perceived as trajectories drawn on the palm of the hand. The recognition rate on four icons largely improved prior performance results obtained by active haptic exploration. As a result, a four-icons set can be used as the first level of a hierarchy of symbols that can be navigated by touch and gesture. The design process, based on controlled recognition experiments and exploration of dis…

Settore INF/01 - InformaticaHierarchy (mathematics)Haptic interfaces in-air haptics non-visual signageInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencePerformance resultsHuman–computer interactionDOCKIconEngineering design processSet (psychology)computerGestureHaptic technologycomputer.programming_languageProceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction
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Do Children Cooperate Conditionally?:Adapting the Strategy Method for First-Graders

2020

We develop a public goods game (PGG) to measure cooperation and conditional cooperation in young children. Our design addresses several obstacles in adapting simultaneous and sequential PGGs to children who are not yet able to read or write, do not possess advanced abilities to calculate payoffs, and only have a very limited attention span. It features the combination of haptic offline explanation, fully standardized audiovisual instructions, computerized choices based on touchscreens, and a suitable incentive scheme. Applying our experimental protocol to 129 German first-graders, we find that already 6-year-olds cooperate conditionally and that the relative frequency of different cooperati…

Value (ethics)Scheme (programming language)Organizational Behavior and Human Resource ManagementEconomics and EconometricsComputer scienceEconomicsPublic goods gameAttention span050105 experimental psychologyHuman–computer interaction0502 economics and businessPublic goods game0501 psychology and cognitive sciencesIn-group favoritism050207 economicsChildren/dk/atira/pure/core/keywords/557389186computer.programming_languageHaptic technologyProtocol (science)MeasurementGroup Identity05 social sciencesRevealed preferencesIncentiveIngroup biascomputerConditional cooperationStrategy method
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Haptic Visuality and Film Narration. Mapping New Women’s Cinema in Spain

2020

There is a trend in female film production in the 21st century in the context of Spain towards a type of cinema that we could classify as haptic. It is a mode of representation concerned with multisensory expression in film images. In this article, we shall study this haptic visuality in the works of four filmmakers: Isabel Coixet, Paula Ortiz, Mar Coll and Carla Simón, whose films in this century exemplify the trend. The method chosen is textual analysis, which will provide us with the necessary tools to study matters concerning representation (framing), narration (nuclei and catalysis) and communication (spectatorial subject). These three analytical categories together will enable us to s…

business.industryCommunicationhaptic visualitySpanish cinemalcsh:P87-96lcsh:Communication. Mass medialcsh:AdvertisingMovie theaterFraming (social sciences)Aestheticstextual analysisfilmic narrationOpenness to experienceNarrativelcsh:HF5801-6182Sociologybusinesswomen's cinemaHaptic technologyCommunication & Society
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Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up Display

2018

Besides motorists, also motorcyclists need safer user interfaces to interact with useful applications on the road. In this paper, distraction effects of in-vehicle tasks conducted with a head-up display (HUD) for motorcyclists were compared to smartphone tasks with 24 participants in a driving simulator. Compared to the smartphone tasks, the head-up display tasks decreased the percentage of inappropriately long glances by 45 percent. The head-up display tasks were also experienced as less demanding than the smartphone tasks. Additionally, the use of head-up display for navigation did not lead to gaze concentration effects compared to baseline driving. The head-up display is concluded to be …

driver distractionocclusion distanceSituation awarenessComputer scienceOptical head-mounted displayvisuaalinen ympäristömoottoripyörätlaw.inventionhäiriötlawHuman–computer interactionDistractiondisplays0502 economics and businessajoneuvot0501 psychology and cognitive sciences050107 human factorsHaptic technologyta113kuljettajat050210 logistics & transportationHead-up displayvisuaalisuus05 social sciencesDriving simulatorGazeälypuhelimetnäyttölaitteetälylaitteetPeripheral visionhäiriötekijätälytekniikkavisual occlusion
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Towards EEG-Based Haptic Interaction within Virtual Environments

2019

International audience; Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction, but lack brain-interfacial contents. Using electroencephalography (EEG), we undertook a feasibility study on exploring event-related potential (ERP) patterns of the user's brain responses during haptic interaction within a VE. The interaction was flying a virtual drone along a curved transmission line to detect defects under the stimuli (e.g., force increase and/or vibrotactile cues). We found that there were variations in the peak amplitudes and latencies (as ERP patterns) of the responses at about 200 ms post the onset of the stimuli. The largest negative peak occu…

medicine.medical_specialtySynthèse d'image et réalité virtuelle [Informatique]Computer science[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]02 engineering and technologyAudiologyElectroencephalographyVirtual realityVibrationEvent-related potential (ERP)Virtual reality0202 electrical engineering electronic engineering information engineeringmedicine[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Electroencephalography (EEG)ForceHaptic technologyHaptic interactionmedicine.diagnostic_test020207 software engineeringHaptic stimuli[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Interface homme-machine [Informatique]020201 artificial intelligence & image processing[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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A Navigation and Augmented Reality System for Visually Impaired People

2021

In recent years, we have assisted with an impressive advance in augmented reality systems and computer vision algorithms, based on image processing and artificial intelligence. Thanks to these technologies, mainstream smartphones are able to estimate their own motion in 3D space with high accuracy. In this paper, we exploit such technologies to support the autonomous mobility of people with visual disabilities, identifying pre-defined virtual paths and providing context information, reducing the distance between the digital and real worlds. In particular, we present ARIANNA+, an extension of ARIANNA, a system explicitly designed for visually impaired people for indoor and outdoor localizati…

navigation; visually impaired; computer vision; augmented reality; cultural context; convolutional neural network; machine learning; hapticExploitComputer scienceconvolutional neural networkImage processingContext (language use)02 engineering and technologyTP1-1185BiochemistryConvolutional neural networkArticleMotion (physics)computer visionAnalytical ChemistrySettore ING-INF/04 - AutomaticaArtificial IntelligenceHuman–computer interactioncultural context0202 electrical engineering electronic engineering information engineeringHumansElectrical and Electronic EngineeringnavigationInstrumentationHaptic technologySettore ING-INF/03 - TelecomunicazioniChemical technology020206 networking & telecommunicationsAtomic and Molecular Physics and Opticsaugmented realitymachine learning020201 artificial intelligence & image processingAugmented realityvisually impairedNeural Networks ComputerhapticAlgorithmsVisually Impaired PersonsPATH (variable)augmented reality computer vision convolutional neural network cultural context haptic machine learning navigation visually impaired Algorithms Artificial Intelligence Humans Neural Networks Computer Augmented Reality Visually Impaired PersonsSensors
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Haptic Perception in Extreme Obesity: qEEG Study Focused on Predictive Coding and Body Schema

2020

Haptic perception (HP) is a perceptual modality requiring manual exploration to elaborate the physical characteristics of external stimuli through multisensory integrative cortical pathways. Cortical areas exploit processes of predictive coding that collect sensorial inputs to build and update internal perceptual models. Modifications to the internal representation of the body have been associated with eating disorders. In the light of this, obese subjects were selected as a valid experimental model to explore predictive coding in haptic perception. To this purpose, we performed electroencephalographic (EEG) continuous recordings during a haptic task in normally weighted versus obese subjec…

power spectrum analysihaptic perceptionmedicine.medical_specialtyobesitytemporal cortexmedia_common.quotation_subjectElectroencephalographyAudiologyhaptic perception; obesity; EEG; multisensory integration; parietal cortex; temporal cortex; power spectrum analysis; body schemaSettore BIO/09 - Fisiologiabehavioral disciplines and activitiesArticlelcsh:RC321-571PerceptionmedicineEEGbody schemapower spectrum analysislcsh:Neurosciences. Biological psychiatry. Neuropsychiatrymedia_commonHaptic technologyTemporal cortexmedicine.diagnostic_testGeneral Neurosciencemultisensory integrationMultisensory integrationBody schemaparietal cortexHaptic perceptionPsychologypsychological phenomena and processesCoding (social sciences)Brain Sciences; Volume 10; Issue 12; Pages: 908
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Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
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