Search results for "Hard"

showing 10 items of 2294 documents

Fitbit for learning: Towards capturing the learning experience using wearable sensing

2020

The assessment of learning during class activities mostly relies on standardized questionnaires to evaluate the efficacy of the learning design elements. However, standardized questionnaires pose additional strain on students, do not provide “temporal” information during the learning experience, require considerable effort and language competence, and sometimes are not appropriate. To overcome these challenges, we propose using wearable devices, which allow for continuous and unobtrusive monitoring of physiological parameters during learning. In this paper we set out to quantify how well we can infer students’ learning experience from wrist-worn devices capturing physiological data. We coll…

Class (computer programming)Reflection (computer programming)Computer sciencebusiness.industry05 social sciencesGeneral Engineering050301 educationWearable computerMetacognitionHuman Factors and ErgonomicsStudent engagementEducationHuman-Computer InteractionHardware and ArchitectureHuman–computer interaction0501 psychology and cognitive sciencesSet (psychology)business0503 education050107 human factorsSoftwareWearable technology
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Nanomagnetic Self-Organizing Logic Gates

2021

The end of Moore's law for CMOS technology has prompted the search for low-power computing alternatives, resulting in several promising proposals based on magnetic logic[1-8]. One approach aims at tailoring arrays of nanomagnetic islands in which the magnetostatic interactions constrain the equilibrium orientation of the magnetization to embed logical functionalities[9-12]. Despite the realization of several proofs of concepts of such nanomagnetic logic[13-15], it is still unclear what the advantages are compared to the widespread CMOS designs, due to their need for clocking[16, 17] and/or thermal annealing [18,19] for which fast convergence to the ground state is not guaranteed. In fact, i…

Class (computer programming)Technology and EngineeringCondensed Matter - Mesoscale and Nanoscale PhysicsComputer scienceSIGNAL (programming language)FOS: Physical sciencesGeneral Physics and AstronomyNAND gateNonlinear Sciences - Adaptation and Self-Organizing SystemsPhysics and AstronomyCMOSComputer engineeringLogic gateSIMULATIONMesoscale and Nanoscale Physics (cond-mat.mes-hall)Path (graph theory)Reversible computingddc:530Unconventional computingAdaptation and Self-Organizing Systems (nlin.AO)Hardware_LOGICDESIGN
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A family of experiments to generate graphical user interfaces from BPMN models with stereotypes

2021

Abstract Context: A significant gap separates Business Process Model and Notation (BPMN) models representing processes from the design of Graphical User Interfaces (GUIs). Objective: This paper reports on a family of experiments to validate a method to automatically generate GUIs from BPMN models using stereotypes complemented with UML class primitives, and transformation rules. Method: We conducted two replications (23 and 31 subjects respectively) in which we compared two methods to generate GUIs from BPMN models; one automatic (using Stereotyped BPMN models) and one manual (using Non-stereotyped BPMN models). The study focuses on comparing effort, accuracy, and satisfaction (in terms of …

Class (computer programming)business.industryProgramming languageProcess (engineering)Computer science05 social sciencesContrast (statistics)020207 software engineeringContext (language use)Usability02 engineering and technologycomputer.software_genreBusiness Process Model and NotationUnified Modeling LanguageHardware and Architecture0502 economics and business0202 electrical engineering electronic engineering information engineeringbusinesscomputer050203 business & managementSoftwareInformation SystemsGraphical user interfacecomputer.programming_languageJournal of Systems and Software
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Noise-tolerant efficient inductive synthesis of regular expressions from good examples

1997

We present an almost linear time method of inductive synthesis restoring simple regular expressions from one representative (good) example. In particular, we consider synthesis of expressions of star-height one, where we allow one union operation under each iteration, and synthesis of expressions without union operations from examples that may contain mistakes. In both cases we provide sufficient conditions defining precisely the class of target expressions and the notion of good examples under which the synthesis algorithm works correctly, and present the proof of correctness. In the case of expressions with unions the proof is based on novel results in the combinatorics of words. A genera…

Class (set theory)CorrectnessComputer programComputer Networks and CommunicationsComputer scienceComputer experimentTheoretical Computer ScienceHardware and ArchitectureSimple (abstract algebra)Regular expressionTime complexityAlgorithmSoftwareProgram synthesisNew Generation Computing
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Model approximation for two-dimensional Markovian jump systems with state-delays and imperfect mode information

2014

Published version of an article in the journal: Multidimensional Systems and Signal Processing. Also available from the publisher at: http://dx.doi.org/10.1007/s11045-013-0276-x This paper is concerned with the problem of {Mathematical expression} model approximation for a class of two-dimensional (2-D) discrete-time Markovian jump linear systems with state-delays and imperfect mode information. The 2-D system is described by the well-known Fornasini-Marchesini local state-space model, and the imperfect mode information in the Markov chain simultaneously involves the exactly known, partially unknown and uncertain transition probabilities. By using the characteristics of the transition proba…

Class (set theory)Mathematical optimizationMarkov chainmodel approximationApplied Mathematicstwo-dimensional systemsMarkovian jump systemsRegular polygonMode (statistics)imperfect mode informationState (functional analysis)VDP::Mathematics and natural science: 400::Mathematics: 410::Analysis: 411Computer Science ApplicationsMarkovian jumpMarkovian jump linear systemsArtificial IntelligenceHardware and ArchitectureSignal ProcessingApplied mathematicsstate-delaysImperfectSoftwareInformation SystemsMathematics
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On the chromatic number of disk graphs

1998

Colorings of disk graphs arise in the study of the frequency-assignment problem in broadcast networks. Motivated by the observations that the chromatic number of graphs modeling real networks hardly exceeds their clique number, we examine the related properties of the unit disk (UD) graphs and their different generalizations. For all these graphs including the most general class of the double disk (DD) graphs, it is shown that X(G) ≤ c.ω(G) for a constant c. Several coloring algorithms are analyzed for disk graphs, aiming to improve the bounds on X(G). We find that their worst-case performance expressed in the number of used colors is indeed reached in some instances.

Clique-sumComputer Networks and CommunicationsTrapezoid graph1-planar graphMetric dimensionCombinatoricsIndifference graphPathwidthHardware and ArchitectureChordal graphMaximal independent setSoftwareMathematicsofComputing_DISCRETEMATHEMATICSInformation SystemsMathematicsNetworks
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Comparative analysis of architectures for monitoring cloud computing infrastructures

2015

The lack of control over the cloud resources is one of the main disadvantages associated to cloud computing. The design of efficient architectures for monitoring such resources can help to overcome this problem. This contribution describes a complete set of architectures for monitoring cloud computing infrastructures, and provides a taxonomy of them. The architectures are described in detail, compared among them, and analysed in terms of performance, scalability, usage of resources, and security capabilities. The architectures have been implemented in real world settings and empirically validated against a real cloud computing infrastructure based on OpenStack. More than 1000 virtual machin…

Cloud computing securityComputer Networks and Communicationsbusiness.industryComputer scienceDistributed computingCloud computingcomputer.software_genreSet (abstract data type)Utility computingHardware and ArchitectureVirtual machineScalabilitybusinesscomputerSoftwareFuture Generation Computer Systems
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Corrigendum to “Imaginary time propagation code for large-scale two-dimensional eigenvalue problems in magnetic fields” [Comput. Phys. Comm. 184(3) (…

2016

Code (set theory)020210 optoelectronics & photonicsScale (ratio)Hardware and Architecture0202 electrical engineering electronic engineering information engineeringGeneral Physics and Astronomy02 engineering and technologyImaginary timeEigenvalues and eigenvectorsMathematicsMathematical physicsMagnetic fieldComputer Physics Communications
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Evaluation of legendre functions of argument greater than one

1997

Abstract In this paper we present an algorithm to evaluate Legendre functions of the first and second kinds ( P v , Q v ) for integraland half-integral order and argument greater than one. The code is based on the calculation of the continued fraction for the Q 's. the Wronskian relating P 's and Q 's and the application of forward recurrence relations for the P 's and backward recurrence for the Q 's. We also show an application of these algorithms to the evaluation of the electrostatic field due to a charged toroidal conductor at potential V .

Code (set theory)Recurrence relationHardware and ArchitectureWronskianMathematical analysisGeneral Physics and AstronomyOrder (group theory)Fraction (mathematics)Argument (linguistics)Legendre functionConductorMathematicsComputer Physics Communications
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Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control

2015

In this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an in-car touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver?s visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drivers are aware of the passage of time during the search task; they try to adjust their glances at the display to a time limit, after which they switch back to the driving task; and they adjust their t…

Cognitive modelComputer scienceHuman Factors and ErgonomicsEducationTask (project management)Cognitive modelingInhibition of returnHuman–computer interactionDistractionHuman multitaskingComputer visionVisual searchCommunication designta113business.industryVisual searchGeneral EngineeringDriving simulatorDistractionGazeIn-car displaysHuman-Computer InteractionHardware and ArchitectureEye trackingArtificial intelligenceInterleaving strategybusinessSoftwareDriving
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