Search results for "Hardware"
showing 10 items of 1372 documents
An empirical evaluation of two natural hand interaction systems in augmented reality
2022
AbstractHuman-computer interaction based on hand gesture tracking is not uncommon in Augmented Reality. In fact, the most recent optical Augmented Reality devices include this type of natural interaction. However, due to hardware and system limitations, these devices, more often than not, settle for semi-natural interaction techniques, which may not always be appropriate for some of the tasks needed in Augmented Reality applications. For this reason, we compare two different optical Augmented Reality setups equipped with hand tracking. The first one is based on a Microsoft HoloLens (released in 2016) and the other one is based on a Magic Leap One (released more than two years later). Both d…
Indoor localization using time difference of arrival with UWB signals and unsynchronized devices
2020
Abstract Indoor location using radio frequency (RF) signals has been traditionally focused mainly on RSSI and fingerprint techniques, because methods based on time of arrival (ToA) or time difference of arrival (TDoA) were not suitable for measuring short distances. However, the release of the IEEE 802.15.4a standard, the emergence of commercial ultra wide band (UWB) transceivers that are compliant to this norm and the integration of high frequency oscillators have permitted the design of more accurate indoor localization systems using the RF signal transmission time. In this paper, we propose an indoor localization system based on TDoA for UWB. The method implements an only one way transmi…
SDN@home: A Method for Controlling Future Wireless Home Networks
2016
Recent advances in wireless networking technologies are leading toward the proliferation of novel home network applications. However, the landscape of emerging scenarios is fragmented due to their varying technological requirements and the heterogeneity of current wireless technologies. We argue that the development of flexible software-defined wireless architectures, including such efforts as the wireless MAC processor, coupled with SDN concepts, will enable the support of both emerging and future home applications. In this article, we first identify problems with managing current home networks composed of separate network segments governed by different technologies. Second, we point out t…
An optimized mass storage FFT for vector computers
1995
Abstract The performance of a segmented FFT algorithm which allows the out-of-core computation of the Fourier transform of a very large mass storage data array is presented. The code is particularly optimized for vector computers. Tests performed mainly on a CONVEX C210 vector computer showed that, for very long transforms, tuning of the main parameters involved leads to computation speed and global efficiency better than for FFTs performed in-core. The use of tunable parameters allows optimization of the algorithm on machines with different configurations.
Cloud-based elastic architecture for distributed video encoding: Evaluating H.265, VP9, and AV1
2020
Abstract Areas with social and business impact such as entertainment, healthcare, surveillance, and e-learning would benefit from improvements in video coding and transcoding services. New codecs, such as AV1, are being developed to deal with new demands for high video resolutions with bandwidth constraints and quality requirements. However, these new codecs have high computational requirements and new strategies are needed to accelerate their processing. Cloud computing offers interesting features such as on-demand resource allocation, multitenancy, elasticity, and resiliency among others. Deploying video coding and transcoding services on these infrastructures is suitable because it allow…
A new system architecture for crowd simulation
2009
Crowd simulation requires both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allows them to simultaneously handle these two requirements. Although several proposals have focused on the software architectures for these systems, no proposals have focused on the computer systems supporting them. In this paper, we analyze the computer architectures used in the literature to support distributed virtual environments. Also, we propose a distributed computer architecture which is efficient enough to support simulations of thousand of autonomous agents. This proposal consists of a cluster of interconnec…
Comparison of WSN and IoT approaches for a real-time monitoring system of meal distribution trolleys: A case study
2018
Abstract International regulations determine that food in hospitals and elderly homes must be served at given temperature ranges. However, the real-time surveillance of the meal distribution trolleys along all the institutions facilities, guaranteeing conformity to rules from the instant when all the meals are put in the distribution trolley until they are delivered to the patients, is still a challenge. In this paper, we present a comparison of two approaches based on Wireless Sensor Networks (WSN) and Internet of Things (IoT) technologies for implementing a Real-Time Monitoring System of Meal Distribution Trolleys in a hospital. The performance evaluation results show that the IoT impleme…
SAUCE: A web application for interactive teaching and learning of parallel programming
2017
Abstract Prevalent hardware trends towards parallel architectures and algorithms create a growing demand for graduate students familiar with the programming of concurrent software. However, learning parallel programming is challenging due to complex communication and memory access patterns as well as the avoidance of common pitfalls such as dead-locks and race conditions. Hence, the learning process has to be supported by adequate software solutions in order to enable future computer scientists and engineers to write robust and efficient code. This paper discusses a selection of well-known parallel algorithms based on C++11 threads, OpenMP, MPI, and CUDA that can be interactively embedded i…
A low power and high resolution data logger for submarine seismic monitoring
2010
The design, implementation and characterization of a digital waveform recorder for ocean bottom seismic monitoring is here reported. The system is capable of synchronously acquiring, and logging on a flash memory bank, four high resolution signals. Thanks to a very careful design of the system architecture and by using robust digital signal processing techniques, two main conflicting issues have been addressed: a high dynamic range, better than 120 dB, usually obtained with high energy demanding converters, and a power consumption as low as 250 mW, hence allowing to easily increase the time of a continuous submarine monitoring session up to 3 months.
Analyzing the performance of a cluster-based architecture for immersive visualization systems
2008
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs than would be possible with the high-end, shared memory computers that have been traditionally used for virtual reality purposes. This change in the design of virtual reality systems has caused some development environments oriented toward shared memory computing to require modifications to their internal architectures in order to support cluster computing. This is the case of VR Juggler, which is considered one of the most important virtual reality application development frameworks based on open source code. Thi…