Search results for "Headphones"
showing 6 items of 6 documents
Synthetic individual binaural audio delivery by pinna image processing
2014
Purpose – The purpose of this paper is to present a system for customized binaural audio delivery based on the extraction of relevant features from a 2-D representation of the listener’s pinna. Design/methodology/approach – The most significant pinna contours are extracted by means of multi-flash imaging, and they provide values for the parameters of a structural head-related transfer function (HRTF) model. The HRTF model spatializes a given sound file according to the listener’s head orientation, tracked by sensor-equipped headphones, with respect to the virtual sound source. Findings – A preliminary localization test shows that the model is able to statically render the elevation of a vi…
DEVELOPMENT AND VALIDATION IN A GROUP OF INDUSTRY WORKERS, OF AN APPLICATION FOR AUDIOMETRIC SCREENING: A SOLUTION FOR SOCIAL DISTANCE DURING COVID-1…
2020
In the context of the global COVID-19 pandemic, companies and institutions all over the world are trying to find the best ways to reorganize their activity, minimizing the contagion risk among their employees, so as to protect their health and prevent internal SARS-COV-2 outbreaks. The recent development of new communication technologies, such as smartphones and tablets, has paved the way for the development and implementation of different applications. Starting with the above issues, in this study, we wanted to investigate the efficacy of iAudiometry application developed by our research team for the detection of deficits in the auditory system. Furthermore, we analyzed the precision in de…
Theatrical virtual acoustic rendering with head movement interaction
2019
AbstractNowadays, the use of virtual reality/virtual acoustics (VR/VA) in archaeology for rendering lost buildings is an important topic in the cultural heritage field. Moreover, the addition of additional senses apart from the sight increases the feeling of immersion in virtual environments. The aim of this paper is to show the interaction work developed in a VA system, based on Unity and FMOD, the graphical and acoustical reconstruction of an ancient building and the development of a VR goggles with headphones to render 3D audio and video interactively. This system has been implemented to render auralizations in a binaural system and has been applied to the renderization of an old and los…
Second Language Interference during First Language Processing by Arabic-English Bilinguals.
2017
The research investigated whether a bilinguals’ second language (L2) is activated during a task involving only the first language (L1). We tested the hypothesis that the amount of L2 interference can vary across settings, with less interference occurring in testing locations where L2 is rarely used. In Experiment 1, we compared language processing for 50 Arabic–English bilinguals tested in Saudi Arabia and 49 Arabic–English tested in the United States. In the task, participants viewed a picture and judged whether a phoneme presented over headphones was part of the L1 picture name. The results showed no effect of testing location on processing. For both groups of bilinguals, we observed L2 i…
Development and validation in a group of industry workers, of an application for audiometric screening: A solution for social distance during COVID-1…
2020
In the context of the global COVID-19 pandemic, companies and institutions all over the world are trying to find the best ways to reorganize their activity, minimizing the contagion risk among their employees, so as to protect their health and prevent internal SARS-COV-2 outbreaks. The recent development of new communication technologies, such as smartphones and tablets, has paved the way for the development and implementation of different applications. Starting with the above issues, in this study, we wanted to investigate the efficacy of iAudiometry application developed by our research team for the detection of deficits in the auditory system. Furthermore, we analyzed the precision in de…
On the feasibility of personal audio systems over a network of distributed loudspeakers
2018
Los sistemas de reproducción de audio personal se ocupan de la creación de zonas sonoras personales dentro de una habitación sin necesidad de utilizar auriculares. Estos sistemas utilizan un conjunto de altavoces y diseñan los filtros necesarios en cada altavoz con el fin de que la señal de audio deseada llegue a cada persona en la sala lo más libre de interferencias posible. Existen propuestas muy interesantes en la literatura que hacen uso de arrays circulares o lineales, pero en este trabajo estudiamos el problema considerando una red de altavoces distribuidos controlados por un conjunto de nodos acústicos, que pueden intercambiar información a través de una red. Enunciamos el modelo de …