Search results for "Hearths"

showing 2 items of 2 documents

The Pratz le Curtillet settlement

2016

Among the earliest habitats of the early Middle Ages studied in Franche-Comté, the Pratz le Curtillet a settlement sets itself apart by its location in the Jura highlands, renowned for its remoteness and inhospitable landscapes. On the Lizon plateau, the scope of the archaeological work explored on the 16 hectares and the quality of the remains still constitute an exceptional complex today. An imposing 16m by 13m stone building flanked by an annex forms the residential part of the estate, while sheltering fodder and livestock, while the second building houses a forge. Domestic and artisanal equipment provide ample documentation on the living conditions of this small community of high status…

Macrorestes végétauxGlasswarePetrographyBourgogne-Franche-ComtéPierre ollaireSharpenerVerrerieMerovingianMobilier métalliqueJuraHaut Moyen ÂgeMérovingiensSoapstoneAnthracologyMacroremainsMoutureMillingArchaeozoologyFoyersArchéologie préventive[SHS.ARCHEO] Humanities and Social Sciences/Archaeology and PrehistoryEarly Middle AgesPreventive archaeologyArchéozoologieAnthracologieGeomorphologyMétallurgieCéramiqueCeramicPétrographieHearthsMetallurgyAiguisoirGéomorphologieMetal furniture
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Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game

2018

This paper examines player-to-player interaction in Hearthstone: Heroes of Warcraft (Blizzard Entertainment, 2004). The game designers have attempted to limit what they see as negative interaction by forcibly limiting player-to-player social interaction. Based on an analysis of forum discussions, this empirical study illustrates how players utilize Hearthstone's restricted communication affordances for negative and insulting purposes, and how players negotiate their shared symbolic reality concerning this type of interaction, labeled "Bad Manner(s)" or "BM". The continuous debate over an issue which ultimately cannot be solved shows that players care deeply about the game and the surroundin…

emotesgriefingmoninpelitvuorovaikutusplayer communitytunteetHearthstoneplayer interactionComputingMilieux_PERSONALCOMPUTINGverkkoviestintäsosiaalinen vuorovaikutusverkkopelitpelikulttuuri
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