Search results for "Html5"

showing 10 items of 10 documents

HTML5 un Adobe AIR hibrīdo mobilo lietotņu izstrādes salīdzinājums

2015

Mobilo lietotņu tirgus ir plašs un ar katru nākamo gadu lietotņu skaits strauji pieaug. 2014. gadā 80% pasaules iedzīvotāju bija vismaz viens viedtālrunis. Bakalaura darbā ir veikts HTML5 un Adobe AIR hibrīdo mobilo lietotņu izstrādes platformu salīdzinājums. HTML5 izstrādes pieeja ir lietotņu izstrāde, izmantojot tīmekļa pārlūku, bet Adobe AIR izstrādes pieeja veic kompilāciju no augsta līmeņa programmēšanas valodas uz dzimtās platformas zema līmeņa valodu – bitkodu. Abas mobilo lietotņu platformas tika salīdzinātas pēc Henning Heitkötter vairākplatformu salīdzinājuma kritērijiem. Gala rezultātā tika izveidota mobilā lietotne priekš HTML5 un Adobe AIR izstrādes platformām un veikti platfor…

Apache CordovaPhaserDatorzinātneAdobe AIRhibrīdo mobilo lietotņu izstrādeHTML5
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Match 3 spēles izstrāde Mighty Editor vidē

2015

Atjautības spēle “Siržulauzējs” ir tīmekļa lietotne, kura, izmantojot HTML5 tehnoloģiju, dod iespēju lietotājam pārbaudīt savu atjautību. Spēlē lietotājam ir iespēja mainīt vietām elementus (sirdis), lai tās iznīcinātu atbilstoši elementa tipam. Spēle paredzēta visiem cilvēkiem, kuri interesantā veidā vēlas pārbaudīt vai uzlabot savu atjautību.

DatorzinātneatjautībaMatch 3sirdisHTML5spēle
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HTML5 tablet uutissovelluksen suunnittelu ja toteutus

2013

Keskipohjanmaa-lehdestä haluttiin toteuttaa web-pohjainen, HTML5:tä hyödyntävä tablet-uutissovellus Keski-Pohjanmaan Kirjapaino Oyj:lle. Työssä tut- kittiin uusimpia web-teknologioita, kannettavia laitteita, web-sovelluksen tekemis- tä ja tablet-sovelluksen luomista sanomalehdestä. Työn aikana toteutettiin kolme prototyyppiä ja kaksi virallista tablet-sovellusversiota. Ensimmäisessä virallisessa versiossa rakenne ja data olivat yhdessä sekä osa sovelluslogiikasta oli palvelimen koodissa. Toisessa versiossa data ja rakenne olivat erillään ja sovelluslogiikka oli tehty Javascriptillä. Tehdessä web-sovellusta tablet-laitteille selvisi, että on huomioi- tava suorituskyky ja Internet-selainten e…

HTMLiPadsovelluksettaulutietokoneetsanomalehtiteknologialukulaitteetsanomalehdetTabletHTML5Web
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HTML5 monialustaisessa pelikehityksessä : kaksiulotteiset minipelit Phaser-pelimoottorilla

2015

Mobiililaitteiden yleistyessä videopelien pelaamiseen on tarve pelien helpommalle kehitykselle ja levitykselle kasvanut. HTML5 on avoin web-standardi, joka mahdollistaa monialustaisen multimediasisällön näyttämisen suoraan Internet-selaimissa. HTML5:n avulla voikin olla mahdollista luoda pelejä, jotka eivät kärsi natiiviohjelmien tavoin yhteensopivuus- tai asennusongelmista. On kuitenkin oletettavaa, ettei HTML5 ja siihen sidoksissa olevat tekniikat tai sitä tukevat Internet-selaimet ole vielä täysin valmiita kaikkiin web-teknologian asettamiin haasteisiin, mutta sitä voitaneen kaikesta huolimatta jo käyttää täysin pelattavien ajanvietepelien toteuttamiseen. Tämä tutkielma tutkii monialusta…

JavaScriptHTMLPhaserpelisuunnitteluSisunmaan SankaritHTML5alustariippumattomuuspelikehityspelitalustatWebGLPixi.jsmonialustainenpelimoottori
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Tīmekļa pārlūkošana ar balss komandu palīdzību

2018

Runas atpazīšana un ierīču vai lietotņu vadība ar balss palīdzību kļūst arvien izplatītāka, tāpēc, lai atvieglotu dzīvi cilvēkiem ar kustību vai redzes traucējumiem, kā arī padarītu tīmekļa pārlūkošanu vienkāršāku no attāluma, vērts apskatīt iespējas tīmekļa pārlūkošanu vadīt ar balss palīdzību. Darbā apskatīts pārlūkprogrammu un ierīču atbalsts runas atpazīšanai un sekojošai pārlūkošanas funkcionalitātei, esošie alternatīvie risinājumi un pamatfunkciju kopa, kuru vajadzētu iekļaut, lai tīmeklis būtu lietojams bez citu ievadierīču, kā mikrofona, palīdzības. Darba rezultātā izveidota konceptuāla balss vadības sistēmas versija, kura darbināta ar Google Assistant palīdzību un tiek piesaistīta …

JavaScriptrunas atpazīšanaDatorzinātneGoogle AssistantGoogle ChromeHTML5
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ProteinScanAR - An Augmented Reality Web Application for High School Education in Biomolecular Life Sciences

2012

Understanding protein structures is a crucial step in creating molecular insight for researchers as well as students and pupils. The enormous scaling gap between an atomic point of view and objects in daily life hampers developing an intuitive relation between them. Especially for high school students, it can be difficult to understand the spatial relations of a protein structure. Due to lack of direct imaging techniques, molecules can only be explored by studying abstract molecular models. Here, the use of Augmented reality (AR) techniques has proven to strongly improve structural perception. In this work we present ProteinScanAR, an augmented reality framework for biomolecular education t…

Structure (mathematical logic)Spatial relationHTML5Relation (database)business.industryHuman–computer interactionComputer scienceWeb applicationThe InternetAugmented realitybusinessLicense2012 16th International Conference on Information Visualisation
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A Teledentistry system for the second opinion

2014

In this paper we present a Teledentistry system aimed to the Second Opinion task. It make use of a particular camera called intra-oral camera, also called dental camera, in order to perform the photo shooting and real-time video of the inner part of the mouth. The pictures acquired by the Operator with such a device are sent to the Oral Medicine Expert (OME) by means of a current File Transfer Protocol (FTP) service and the real-time video is channeled into a video streaming thanks to the VideoLan client/server (VLC) application. It is composed by a HTML5 web-pages generated by PHP and allows to perform the Second Opinion both when Operator and OME are logged and when one of them is offline.

TeledentistryFile Transfer ProtocolHTML5Multimediabusiness.industrySecond opinionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingcomputer.software_genreTask (computing)Operator (computer programming)DentistryImage Processing Computer-AssistedHumansTelemetryMedicineVideo streamingTeledentistrybusinessReferral and ConsultationcomputerAlgorithms2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society
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Definition of a Workflow for Web Browsing of 3D Models in Archaeology

2016

The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities…

Web-based visualizationComputer scienceVirtual realityHTML501 natural sciencesVirtual realityWorld Wide WebDocumentationSoftware0103 physical sciencesWebGLWeb navigation010306 general physicsHTML5Archaeological sitebusiness.industry010401 analytical chemistryArchaeology0104 chemical sciencesCultural heritageWorkflowCultural heritagebusinessSettore ICAR/06 - Topografia E CartografiaTourism3DGeospatial DB
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3D VIRTUAL CH INTERACTIVE INFORMATION SYSTEMS FOR A SMART WEB BROWSING EXPERIENCE FOR DESKTOP PCS AND MOBILE DEVICES

2018

Abstract. Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on UAV Unmanned Aerial Vehicles (UAV) technologies and new methods of photogrammetric reconstruction have opened new possibilities for 3D CH representation. Furthermore the recent development of faster and more stable internet connections leads people to increase the use of mobile devices. In the light of all this, the importance of the development of Virtual Reality (VR) environments applied to CH is strategic for the diffusion of knowledge in a smart solution. In particular, the present work shows how, s…

lcsh:Applied optics. Photonics3D modelbusiness.product_category010504 meteorology & atmospheric sciencesComputer scienceUAV0211 other engineering and technologiesCultural Heritage02 engineering and technologyVirtual realityJavaScriptcomputer.software_genrelcsh:TechnologyHTML501 natural sciencesWebGLInternet accessInformation systemWeb navigation021101 geological & geomatics engineering0105 earth and related environmental sciencescomputer.programming_languageHTML5Multimedialcsh:Tlcsh:TA1501-1820Cultural heritagelcsh:TA1-2040ICTPhotogrammetrylcsh:Engineering (General). Civil engineering (General)businesscomputerMobile deviceSettore ICAR/06 - Topografia E CartografiaThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Sharing on web 3D models of ancient theatres. A methodological workflow

2016

Abstract. In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describ…

lcsh:Applied optics. PhotonicsEngineeringWeb-based visualizationGeospatial analysisKnowledge sharing02 engineering and technologycomputer.software_genrelcsh:Technology01 natural sciencesVirtual realityWorld Wide WebDocumentationSoftware0202 electrical engineering electronic engineering information engineeringWebglAncient theatresHTML5lcsh:Tbusiness.industry010401 analytical chemistrylcsh:TA1501-18200104 chemical sciencesKnowledge sharingCultural heritageWorkflowlcsh:TA1-2040Cultural heritage020201 artificial intelligence & image processingThe InternetHtml5lcsh:Engineering (General). Civil engineering (General)businesscomputerSettore ICAR/06 - Topografia E Cartografia3D
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