Search results for "Human Factors"

showing 10 items of 795 documents

Location of navigation menus in websites: an experimental study with Arabic users

2015

Published online: 31 October 2015 While Arabic users represent by far the fastest growing language population on the Internet, research about how the peculiarities of Arabic language may shape users’ web interactions is still scarce. The preferences of Arabic users for menu location in websites have been studied. Two competing arguments have been proposed regarding the best location of menus in websites: conventional design (navigation menu should be placed on that side where users expect it based on previous experience) and reading direction (navigation menu should be placed on that side where readers are used to start off reading, so that the navigation menu is likely to be attended first…

Computer Networks and CommunicationsComputer scienceArabicFirst languagemedia_common.quotation_subjectWebsite designPopulation050105 experimental psychologyWorld Wide WebReading (process)0501 psychology and cognitive scienceseducationComputer communication networks050107 human factorsmedia_commoneducation.field_of_studybusiness.industry05 social sciencesUsabilitylanguage.human_languageHuman-Computer InteractionTrustworthinessArabic Internet userslanguageThe InternetbusinessMenu locationSoftwareInformation SystemsUniversal Access in the Information Society
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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Enhanced Mathematical Modelling of Interior Permanent Magnet Synchronous Machine Considering Saturation, Cross-Coupling and Spatial Harmonics effects

2020

The Interior Permanent Magnet Synchronous machine (IPMSM) conventional mathematical model is generally employed to investigate and simulate the IPMSM control and drive system behaviour. However, magnetic nonlinearities and spatial harmonics have a substantial influence on the IPMSM electromagnetic behaviour and performances. In order to simulate the IPMSM real electromagnetic behaviour, this paper describes an enhanced mathematical model that takes into account the saturation, cross-coupling and spatial harmonics effects. This model has been implemented in Matlab®/Simulink environment where the electric and magnetic parameters are derived from FEA investigations and implemented by the use o…

Computer science020208 electrical & electronic engineering05 social sciences02 engineering and technologySettore ING-IND/32 - Convertitori Macchine E Azionamenti ElettriciFinite element methodSpatial harmonicsCross-coupling Finite Element Analysis (FEA) Interior Permanent Magnet Synchronous Machine (IPMSM) saturation spatial harmonicsHigh fidelityControl theoryLookup table0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesSaturation (magnetic)Permanent magnet synchronous machine050107 human factors2020 Fifteenth International Conference on Ecological Vehicles and Renewable Energies (EVER)
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Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study

2020

Autism Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by social interaction and communication difficulties, along with narrow and repetitive interests. Being a spectrum dis...

Computer science05 social sciencesComputer basedHuman Factors and Ergonomics02 engineering and technologymedicine.diseaseSocial relationComputer Science ApplicationsPersonalizationHuman-Computer InteractionHuman–computer interactionAutism spectrum disorder020204 information systems0202 electrical engineering electronic engineering information engineeringmedicineAutism0501 psychology and cognitive sciencesSystematic mapping050107 human factorsInternational Journal of Human–Computer Interaction
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A Case for Raising the Camera: A Driving Simulator Test of Camera-Monitor Systems

2021

Objective This experiment provides a first-of-its-kind driving-simulator study to investigate the feasibility of camera-monitor systems (CMS) with displaced side-mounted cameras in sedans. Background Among the increasing number of studies investigating the replacement of side-mounted rearview mirrors with CMS, the placement of side-mounted cameras has been largely neglected. Moreover, user preferences with respect to camera placement have not been validated in a driving simulator. Past research merely has shown that the vertical camera position can affect distance perception. Method In a driving simulator experiment, we investigated the effects of rearward camera placement on driver accepta…

Computer science05 social sciencesDriving simulatorHuman Factors and ErgonomicsRaising (metalworking)050105 experimental psychologyTest (assessment)Behavioral NeuroscienceDriving simulation0501 psychology and cognitive sciencesAutomotive designCamera placement050107 human factorsApplied PsychologySimulationHuman Factors: The Journal of the Human Factors and Ergonomics Society
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Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
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ViziQuer: A Visual Notation for RDF Data Analysis Queries

2019

Visual SPARQL query notations aim at easing the RDF data querying task. At the current state of the art there is still no generally accepted visual graph-based notation suitable to describe RDF data analysis queries that involve aggregation and subqueries. In this paper we present a visual diagram-centered notation for SPARQL select query formulation, capable to handle aggregate/statistics queries and hierarchic queries with subquery structure. The notation is supported by a web-based prototype tool. We present the notation examples, describe its syntax and semantics and describe studies with possible end users, involving both IT and medicine students.

Computer scienceEnd userProgramming languageInformationSystems_INFORMATIONSTORAGEANDRETRIEVAL010401 analytical chemistry05 social sciencesQuery formulationInformationSystems_DATABASEMANAGEMENTcomputer.file_formatNotationcomputer.software_genre01 natural sciences0104 chemical sciencesSPARQLGraph (abstract data type)0501 psychology and cognitive sciencesVisual notationRDFcomputer050107 human factors
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IntentStreams

2015

The user's understanding of information needs and the information available in the data collection can evolve during an exploratory search session. Search systems tailored for well-defined narrow search tasks may be suboptimal for exploratory search where the user can sequentially refine the expressions of her information needs and explore alternative search directions. A major challenge for exploratory search systems design is how to support such behavior and expose the user to relevant yet novel information that can be difficult to discover by using conventional query formulation techniques. We introduce IntentStreams, a system for exploratory search that provides interactive query refine…

Computer scienceExploratory search02 engineering and technologycomputer.software_genreSearch engine020204 information systemsUser interface design0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesParallel browsingInformation exploration050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniInformation retrievalConcept searchWeb search querySettore INF/01 - Informaticabusiness.industrySearch analytics05 social sciencesSemantic searchUser interface designData miningUser interfacebusinesscomputerProceedings of the 20th International Conference on Intelligent User Interfaces
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Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
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