Search results for "Human factor"
showing 10 items of 798 documents
Non-speech voice for sonic interaction: a catalogue
2016
This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design. An overview of different choices and techniques regarding the style of interaction, the selection of vocal features and their mapping to sound features or controls is here displayed. A comprehensive collection of examples instantiates the use of non-speech voice in actual tools for sonic interaction. It is pointed out that while voice-based techniques are already being used proficiently in sound retrieval and sound synthesis, their use in sound design is still at an exploratory p…
The Ups and Downs of Camera-Monitor Systems: The Effect of Camera Position on Rearward Distance Perception
2020
Objective This study investigates the effects of different positions of side-mounted rear-view cameras on distance estimation of drivers. Background Camera-monitor systems bring advantages as compared to conventional rear-view mirrors, such as improved aerodynamics and enlarged field-of-view. Applied research has mainly focused on the comparison between cameras and mirrors or on positioning of in-vehicle monitors. However, the positioning of the exterior camera awaits investigation given that the perspective of the observer at does affect depth perception at large. Method In two experiments, a total of 50 students estimated metric distances to static vehicles presented in realistic or 3D-re…
Human digital twins and cognitive mimetic
2021
Digital twins – digital models of technical systems and processes – have recently been introduced to work with complex industrial processes. Yet should such models concern only physical objects (as definitions of them often imply), or should users and other human beings also be included? Models that include people have been called human digital twins (HDTs); they facilitate more accurate analyses of technologies in practical use. The cognitive mimetic approach can be used to describe human interactions with technologies. This approach analyses human information processes such as perceiving and thinking to mimic how people process information in order to design intelligent technologies. The …
Ranking of occupational health and safety risks by a multi-criteria perspective: Inclusion of human factors and application of VIKOR
2021
Nowadays, the Occupational Health and Safety (OHS) is more and more recognized as a crucial process to be properly managed and continuously improved by every organization. Primarily addressed to prevent workers’ injuries and diseases, it positively impacts on productivity, competitiveness and reputation as well as it con-tributes to cost savings in general. OHS management is grounded upon the risk assessment results, on the basis of which defining corrective measures to be taken to reduce risks to acceptable values. In this regard, the paper proposes a Multi-Criteria Decision Making (MCDM) based methodology addressed to the occupational risks prioritization. In order to overcome the shortco…
Automation Inner Speech as an Anthropomorphic Feature Affecting Human Trust: Current Issues and Future Directions
2021
This paper aims to discuss the possible role of inner speech in influencing trust in human–automation interaction. Inner speech is an everyday covert inner monolog or dialog with oneself, which is essential for human psychological life and functioning as it is linked to self-regulation and self-awareness. Recently, in the field of machine consciousness, computational models using different forms of robot speech have been developed that make it possible to implement inner speech in robots. As is discussed, robot inner speech could be a new feature affecting human trust by increasing robot transparency and anthropomorphism.
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
2016
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.
2019
The objective of the present research was to investigate associations of dispositional and momentary self-control and the presence of other individuals consuming SSBs with the consumption frequency of sugar-sweetened beverages (SSBs) in a multi-country pilot study. We conducted an Ambulatory Assessment in which 75 university students (52 females) from four study sites carried smartphones and received prompts six times a day in their everyday environments to capture information regarding momentary self-control and the presence of other individuals consuming SSBs. Multilevel models revealed a statistically significant negative association between dispositional self-control and SSB consumption…
Sensor Fusion Localization and Navigation for Visually Impaired People
2018
In this paper, we present an innovative cyber physical system for indoor and outdoor localization and navigation, based on the joint utilization of dead-reckoning and computer vision techniques on a smartphone-centric tracking system. The system is explicitly designed for visually impaired people, but it can be easily generalized to other users, and it is built under the assumption that special reference signals, such as colored tapes, painted lines, or tactile paving, are deployed in the environment for guiding visually impaired users along pre-defined paths. Differently from previous works on localization, which are focused only on the utilization of inertial sensors integrated into the s…
Evaluating Accessibility and Usability of an Experimental Situational Awareness Room
2018
New advanced emergency management facilities such as a control room which is equipped with advanced ICT technologies should consider universal design principles and ensure the accessibility and usability of some important technical functions available in the room. This paper aims at evaluating the accessibility and usability of an experimental control room. This room has a flexible architecture, i.e., the information displays are interchangeable through drag-drop system on a control-panel. We used a complementary heuristic and user testing approach. A video analysis, open questionnaire and discussion with testers were applied to detect technology usage barriers. The results show that the pr…
Relationships between restrictive mother-child interactions and anxiety of the child
1991
Abstract The “two-process model” postulates that there are specific associations between patterns of parental child-rearing styles and the development of the child's anxiety and coping dispositions. Besides parameters of parental feedback to the child, this model considers support and restriction to be the central dimensions of child-rearing behavior. The present study aims at assessing behavioral indicators for restriction. For this purpose, the working and intervention behavior of 47 mothers and their ten- to 13-year-old children was observed and registered during a 15-minute period of common problem-solving (putting together a difficult puzzle-like cube). In order to register processes o…