Search results for "Human factors"

showing 10 items of 795 documents

Aesthetic Appeal and Visual Usability in Four Icon Design Eras

2016

Technological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the method of primed product comparisons. Affective preferences and their processing times were analysed in order to examine visual usability in terms of semantic distance and aesthetic a…

iconComputer sciencemedia_common.quotation_subjectaffective reaction timesaesthetic appeal050105 experimental psychologyUser experience designHuman–computer interactionvisual usabilitysemantic distance0501 psychology and cognitive sciences050107 human factorsmedia_commonVisual culturecomputer.programming_languageta113Communication designbusiness.industry05 social sciencesta6132UsabilityIcon designdesign erasBeautyIconUser interfacebusinesscomputerProceedings of the 2016 CHI Conference on Human Factors in Computing Systems
researchProduct

« Le pilotage par l’Etat de la formation des enseignants du début des années 1990 à nos jours et ses incidences sur le métier de formateur »

2014

L’objet de cet article est de questionner, dans une perspective historique, la manière dont l’État a organisé et a fait évoluer la formation des enseignants du début des années 1990 à nos jours. Il s’attache à mettre en lumière les ambitions qui ont présidé aux réformes et tente de montrer la manière dont le métier de formateur d’enseignants s’est constitué et a évolué. Le formateur avait acquis un certain nombre de savoir-faire, et plus généralement une certaine culture, qui pourraient conduire à affirmer qu’un processus de professionnalisation était en cours, et ce jusqu’au milieu des années 2000. Ce processus tendait à rassembler sous une même dénomination, celle de « formateur », des in…

idéologieSocial Sciences and Humanities[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/Educationsciencesteacher training[SHS]Humanities and Social Sciencesprofessionalization0501 psychology and cognitive sciencesscience050107 human factorsComputingMilieux_MISCELLANEOUSGeneral Environmental ScienceformateursprofessionnalisationTeacher4. Education05 social sciencesideology050301 educationexpertiseGeneral Earth and Planetary SciencesSciences Humaines et Socialesenseignants[SHS] Humanities and Social Sciences0503 education
researchProduct

Emotions toward cognitive enhancement technologies and the body – Attitudes and willingness to use

2020

While technological development is becoming more integrated into our surrounding environments, it is also moving closer towards the human body. In fact, numerous examples can be seen in which information technology (IT) is being designed not just for use on the body, but also inside it. Technologies dominating this domain can be described as ‘cognitive enhancement technologies’ (CETs). These technologies are intended to enhance people's cognitive capabilities, and can be viewed in the forms of implants, lens, drugs, and then moving outward, smart clothing, watches and physical environments to name some. The present study focused on measuring peoples’ (N=104) emotions towards and willingness…

ihmisen ja tietokoneen vuorovaikutusasenteetHuman Factors and ErgonomicsEducationEnhancement Technologiestunteetbusiness.industrySignificant differenceGeneral EngineeringInformation technologyCognitionHuman bodykognitiiviset prosessitClothingHuman-Computer InteractionScholarshipWillingness to useälytuotteetHardware and Architectureteknologiaälytekniikkaetiikkacognitive enhancementbusinessPsychologySoftwareCognitive psychologyInternational Journal of Human-Computer Studies
researchProduct

Reflections on the human role in AI policy formulations : how do national AI strategies view people?

2022

Abstract Purpose There is no artificial intelligence (AI) without people. People design and develop AI; they modify and use it and they have to reorganize the ways they have carried out tasks in their work and everyday life. National strategies are documents made to describe how different nations foster AI and as human dimensions are such an important aspect of AI, this study sought to investigate major national strategy documents to determine how they view the human role in emerging AI societies. Approach Our method for analyzing the strategies was conceptual analysis since the development of technology is embedded with conceptual ideas of humanity, explicit or implicit, and in addition to…

ihmisen ja tietokoneen vuorovaikutushuman-technology interaction (HTI)social transformationteknologinen kehitysethical AItekoälyartificial intelligenceeettisyysinnovaatiothuman-computer interaction (HCI)strategiatAI strategiesihminen-konejärjestelmätyhteiskunnallinen muutostulevaisuusinhimillisyyshuman factorsAI policyinhimilliset tekijät
researchProduct

Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices

2016

Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic. The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via anauthenticity indexin relation to three different immersive virtual environment devices. These devices include (1) a headband, (2) 3D glasses, and (3) a head-mounted display (HMD). A quick scale for measuring immersion, feeling of control, and simulator sick…

immersionArticle SubjectComputer sciencemedia_common.quotation_subject02 engineering and technologycomputer.software_genreQuality of resultshuman-technology interactionlcsh:QA75.5-76.95authenticityHuman–computer interactionuser experience0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesautenttisuus050107 human factorsmedia_commonta113Multimediabusiness.industry05 social sciences020207 software engineeringUsabilityHuman-Computer InteractionFeelingvirtual environmentsSimulator sicknesslcsh:Electronic computers. Computer sciencekäyttäjäkokemusbusinessImmersive virtual environmentcomputerAdvances in Human-Computer Interaction
researchProduct

Assisting immersive virtual reality development with user experience design approach

2017

In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…

immersionEngineering02 engineering and technologyVirtual realitycomputer.software_genreUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesta518Design methods050107 human factorsta113Multimediabusiness.industryomnidirectional videoUser journey05 social sciencesuser experience design020207 software engineeringinteractive omnidirectional videoUser interface designSimulator sicknessProcess efficiencyvirtual realitybusinesscomputerProceedings of the 21st International Academic Mindtrek Conference
researchProduct

Effects of menu structure and touch screen scrolling style on the variability of glance durations during in-vehicle visual search tasks.

2011

The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-v…

in-vehicle information systemAdultMaleEngineeringAutomobile DrivingVisual perceptionresumabilityInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Poison controlPhysical Therapy Sports Therapy and RehabilitationHuman Factors and Ergonomicsinterrupted visual searchajoneuvotietojärjestelmänäyttöStyle (sociolinguistics)User-Computer InterfaceYoung AdultInformation display systemsDistractionHumansComputer visionAttentionComputer Simulationta113Visual searchStructure (mathematical logic)Analysis of Variancebusiness.industryhäiriövaikutusvisual sampling strategydisplaykeskeytetty visuaalinen hakuScrollingData DisplayGeographic Information SystemsFemaleArtificial intelligencebusinesstiedon poimintastrategiadistractionErgonomics
researchProduct

Actual and Potential Pedagogical Use of Tablets in Schools

2013

This study reviews the potential of tablet technology for teaching and learning. In autumn 2012, we conducted a focused survey comprising quantitative and qualitative questions with Finnish teachers (N = 171, from 54 schools). We focused on perceived pedagogical opportunities and the actualized pedagogical potential of tablets at schools. The survey results indicate that the actual usefulness of tablets in schools was significantly less than what teachers perceived as the pedagogical potential. However, the results demonstrate the positive impact these devices are having on teaching and learning, as well as prompting changes in pedagogical perspectives. Teachers stated that tablets can dive…

innovative pedagogylcsh:T58.5-58.64Social Psychologylcsh:Information technology4. EducationCommunicationTeaching methodtablets05 social sciences050301 educationSurvey resultmobile learningHuman-Computer InteractionInformation and Communications TechnologyICTPedagogyComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencessustaining practicesPsychology0503 educationIndependent learning050107 human factorsstudent-centered educationHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
researchProduct

Alcohol Abuse Mediates the Association between Baseline T/C Ratio and Anger Expression in Intimate Partner Violence Perpetrators.

2015

The imbalance between testosterone (T) and cortisol (C) levels has been proposed as a possible marker of risk for intimate partner violence (IPV). Moreover, it could be related to a high probability of adopting risky behaviors such as alcohol abuse which, in turn, promotes the onset of IPV. This study tested the potential mediating effect of alcohol consumption on the relationship between baseline T/C ratio and anger expression in IPV perpetrators and non-violent controls. Alcohol consumption was higher in the former than controls. A high baseline T/C ratio was only associated with high anger expression in IPV perpetrators, and this association was mediated by high alcohol consumption. Thus…

intimate partner violencelcsh:BF1-990educationAlcohol abusePoison controlAlcoholDevelopmentSuicide preventionbehavioral disciplines and activitiesBehavioral Neurosciencechemistry.chemical_compoundInjury preventionmental disordersGeneticsmedicinetestosterone/cortisol ratioGeneral PsychologyEcology Evolution Behavior and SystematicsRecidivismalcoholanger expressionBrief ReportHuman factors and ergonomicssocial sciencesmedicine.diseaselcsh:PsychologychemistryDomestic violencePsychologySocial psychologyClinical psychologyBehavioral sciences (Basel, Switzerland)
researchProduct

The transformation of R&D into neo open innovation- a new concept in R&D endeavor triggered by amazon

2019

Amazon was the world's top Research and Development (R&D) firm in 2017. Its R&D investment was double that of 2015, five times that of 2012, and ten times that of 2011. Such a rapid and notable increase in R&D investment has raised the question of a new R&D definition and focus in the digital economy, which Amazon insists includes both “routine or periodic alterations” (traditionally classified as non-R&D) and “significant improvement” (classified as R&D). Using an empirical analysis of Amazon's R&D model as a system, this paper attempts to provide a convincing answer to this question. It has been identified that Amazon, which is based on R&D as a culture, has been promoting companywide exp…

kansainväliset yrityksetSociology and Political Science020209 energymedia_common.quotation_subjectHuman Factors and Ergonomics02 engineering and technologyEducationresearch and developmentinnovaatiotoimintatutkimus- ja kehittämistoiminta0502 economics and business0202 electrical engineering electronic engineering information engineeringEconomicsDigital economyBusiness and International ManagementArchitectureuser-driven innovationFunction (engineering)AmazonIndustrial organizationneo open innovationOpen innovationmedia_commonbusiness.industryAmazon rainforesttransformation05 social sciencesuusi talousInvestment (macroeconomics)Virtuous circle and vicious circleinnovaatiotThe Internetbusiness050203 business & management
researchProduct