Search results for "Human-Computer Interaction"

showing 10 items of 605 documents

The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO

2018

This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the…

Settore M-PSI/01 - Psicologia GeneraleRandom sampleHuman Factors and ErgonomicsConfirmatory factor analyses (CFA)Individual Difference0502 economics and businessMultivariant analysiPsychology0501 psychology and cognitive sciencesBig Five personality traitsPersonality traitComputingMilieux_MISCELLANEOUS050107 human factorsMotivationThree-factors model05 social sciencesSettore M-PSI/03 - PsicometriaComputer Science ApplicationsHuman-Computer InteractionExploratory Factor Analysis (EFA)Factorial model[SCCO.PSYC]Cognitive science/Psychology050211 marketingPsychologySocial psychologyReciprocal
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A comparison of local parametric C0 Bézier interpolants for triangular meshes

2011

Parametric curved shape surface schemes interpolating vertices and normals of a given triangular mesh with arbitrary topology are widely used in computer graphics for gaming and real-time rendering due to their ability to effectively represent any surface of arbitrary genus. In this context, continuous curved shape surface schemes using only the information related to the triangle corresponding to the patch under construction, emerged as attractive solutions responding to the requirements of resource-limited hardware environments. In this paper we provide a unifying comparison of the local parametric C^0 curved shape schemes we are aware of, based on a reformulation of their original constr…

Shape propertiesGeneral EngineeringBézier curveTopologyComputer Graphics and Computer-Aided DesignC0 local parametric interpolantRendering (computer graphics)Human-Computer InteractionComputer graphicsMAT/08 - ANALISI NUMERICABézier triangleTriangle meshPolygon meshComputingMethodologies_COMPUTERGRAPHICSParametric statisticsMathematics
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Iconic framework for cooperative coding

2018

The description of an innovative framework built on top of Web-based visual programming environment is the primary aim of this contribution. In the last decade, many frameworks oriented to visual languages have been introduced in literature to improve the skill on programming languages, but at the best of our knowledge, no framework has been specially designed to support collaborative work on heterogeneous distributed environments. Therefore, SIRENE introduces a new framework in which beginners and experts can cooperate to develop algorithms by using a visual and iconic paradigm. Students, in the classroom or connected from everywhere, can be involved into the definition of the algorithm, c…

Shared spaceSettore INF/01 - InformaticaApplication programming interfaceComputer science05 social sciences050301 education02 engineering and technologyWorking spaceVisual Programming EnvironmentWeb-based Iconic InterfaceHuman-Computer InteractionCollaborative CodingComputer Networks and CommunicationInteractive learning controlVisual functionHuman–computer interaction020204 information systemsApplication Programming Interface0202 electrical engineering electronic engineering information engineering0503 educationSoftware1707Coding (social sciences)Visual programming languageProceedings of the 19th International Conference on Computer Systems and Technologies
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Rapid parameter estimation of discrete decaying signals using autoencoder networks

2021

Machine learning: science and technology 2(4), 045024 (2021). doi:10.1088/2632-2153/ac1eea

Signal Processing (eess.SP)FOS: Computer and information sciencesAccuracy and precisionComputer Science - Machine LearningComputer scienceddc:621.3FOS: Physical sciences01 natural sciencesSignalMachine Learning (cs.LG)010309 opticsExponential growthArtificial Intelligence0103 physical sciencesFOS: Electrical engineering electronic engineering information engineeringLimit (mathematics)Neural and Evolutionary Computing (cs.NE)Electrical Engineering and Systems Science - Signal Processing010306 general physicsSignal processingArtificial neural networkEstimation theoryComputer Science - Neural and Evolutionary ComputingAutoencoder621.3Human-Computer InteractionPhysics - Data Analysis Statistics and ProbabilityAlgorithmSoftwareData Analysis Statistics and Probability (physics.data-an)Machine Learning: Science and Technology
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Studying micro-communities in Facebook Communities

2018

In the visionary view of the future Internet, named the Next Generation Internet, a current idea is to have a user-centric approach where human behavior models will be used to define the networks or to manage services. During the last years, a great trend in current Social Media platforms is to offer the opportunity to establish and join groups of people online. Despite human behaviour in current Online Social Media have been studied in depth, characteristics of these aggregations of people in content-based communities are still unknown. In this paper, we propose an evaluation of micro-communities of users inside the big network of Facebook groups to understand how and when users are active…

Social Networks AnalysiSettore INF/01 - Informaticabusiness.industryInternet privacyComplex NetworkCommunity Detection; Complex Networks; Facebook Groups Analysis; Social Networks Analysis020206 networking & telecommunications02 engineering and technologyComplex networkComplex NetworksHuman-Computer InteractionSocial groupComputer Networks and CommunicationFacebook Groups AnalysiFacebook Groups Analysis0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingThe InternetSocial mediaSociologySocial Networks AnalysisbusinessCommunity DetectionSoftware1707Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good
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Contribution of Multi-Agent Systems and Fuzzy logic to support tutors in Learning Communities

2016

The growing importance of online training has put emphasis on the role of remote tutoring. A whole new area of research, dedicated to environment for human learning (EHL), is emerging. We are concerned with this field. More specifically, we will focus on the monitoring of learners.The instrumentation and observation of learners activities by exploiting interaction traces in the EHL and the development of indicators can help tutors to monitor activities of learners and support them in their collaborative learning process. Indeed, in a learning situation, the teacher needs to observe the behavior of learners in order to build an idea about their involvement, preferences and learning styles so…

Social ProfilesPédagogie de projetLogique floueMulti-Agent SystemApprentissage collectifCollaborative LearningAnalyse de texteNaïve bayésienneNaïve BayesFuzzy LogicCSCLProfils sociaux[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Système Multi-Agents[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]Acte langageConversation Analysis
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Looking at the Nature of Ideas Through New Lenses

2006

What sets humans apart from other animals is not the use of technology: Many mammals are innovative in making simple tools to assist in life. But it is the sheer scale of technological development that distinguishes humans. Over the millennia, people have invented technologies, used them, and enhanced them. The once-innovative technologies become mundane elements of everyday contemporary life as human societies progress. The technological developments of the last decades have dramatically altered most humans’ way of life and perceptions of the myriad elements of the immediate and distant environment. It would not be an exaggeration to view humans as standing at the cusp of profound social c…

Social PsychologyBig IdeaCommunicationScale (chemistry)media_common.quotation_subjectSocial changeMultitudeEnvironmental ethicsIdeal (ethics)Human-Computer InteractionLawExaggerationSociologySWORDmedia_commonSimple (philosophy)Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis.

2020

The current meta-analysis aims to investigate and clarify existing research on virtual reality (VR) as a medium to elicit empathy. An exhaustive literature search (updated to February 29, 2020) enabled us to locate seven published articles, yielding a total of nine independent samples. The results reveal statistically significant positive changes in perspective-taking outcomes after VR exposure (

Social PsychologyCommunicationmedia_common.quotation_subjectVirtual Reality Exposure Therapy05 social sciencesVirtual Reality050801 communication & media studies050109 social psychologyEmpathyGeneral MedicineVirtual realityComputer Science ApplicationsHuman-Computer Interaction0508 media and communicationsProsocial behaviorPerspective-takingMeta-analysisHumans0501 psychology and cognitive sciencesEmpathyPsychologyApplied PsychologyCognitive psychologymedia_commonCyberpsychology, behavior and social networking
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Who is the Perfect Match?

2018

Abstract Using digital tools for teaching allows to unburden teachers from organizational load and even provides qualitative improvements that are not achieved in traditional teaching. Algorithmically supported learning group formation aims at optimizing group composition so that each learner can achieve his or her maximum learning gain and learning groups stay stable and productive. Selecting and weighting relevant criteria for learning group formation is an interdisciplinary challenge. This contribution presents the status quo of algorithmic approaches and respective criteria for learning group formation. Based on this theoretical foundation, we describe an empirical study that investigat…

Social PsychologyComputer Networks and CommunicationsCommunicationHomogeneity (statistics)05 social sciences050301 educationConscientiousnessHuman-Computer Interaction0502 economics and businessStatisticsBusiness Management and Accounting (miscellaneous)Psychology0503 education050203 business & managementInformation Systemsi-com
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The Conceptual Levels and Theory Languages of Interaction Design

2009

In a way, concepts are like friends. Tell me what your concepts are and I can tell what you are. Modifying freely the way Wittgenstein (1921) expressed this important Kantian (1781) point on the limiting power of concepts on one’s thinking, the concepts that human– technology interaction designers of different scientific backgrounds use differ from each other and, consequently, they are apt to solve the same tasks in different ways. Theoretical concepts constrain the kinds of questions specialists can ask and what kinds of things they are interested in. Thus programmers have a different view of users than do psychologists or sociologists. Just as a lay person can understand little about ven…

Social PsychologyComputer sciencebusiness.industryCommunicationField (Bourdieu)media_common.quotation_subjectConceptual model (computer science)Interaction designcomputer.software_genreEpistemologyHuman-Computer InteractionCritical thinkingPhenomenonInformation systemArtificial intelligencebusinessFunction (engineering)DisciplinecomputerNatural language processingmedia_commonHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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