Search results for "Human-Computer Interaction"

showing 10 items of 605 documents

The communication of melancholy, grief, and fear in dance with and without music

2020

Professional dancers were video recorded dancing with the intention of expressing melancholy, grief, or fear. We used these recordings as stimuli in two studies designed to investigate the perception and sociality of melancholy, grief, and fear expressions during unimodal (dancing in silence) and multimodal (dancing to music) conditions. In Study 1, viewers rated their perceptions of social connection among the dancers in these videos. In Study 2, the same videos were coded for the amount of time that dancers spent in physical contact. Results revealed that dancers expressing grief and fear exhibited more social interactions than dancers expressing melancholy. Combined with the findings of …

Social PsychologyDanceCommunicationmedia_common.quotation_subjectemotional expressionsperceptionsocialityHuman-Computer InteractionSilenceCovertPerceptiondanceEmotional expressionGriefPsychologySocial psychologySocialitymultimodalitymedia_common
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See how it feels to move: Relationships between movement characteristics and perception of emotions in dance

2020

Music makes humans move in ways found to relate to, for instance, musical characteristics, personality, or emotional content of the music. In this study, we investigated associations between embodiments of musical emotions and the perception thereof. After collecting motion capture data of dancers moving to emotionally distinct musical stimuli, silent stick-figure animations were rated by a set of observers regarding perceived discrete emotions, while 10 movement features were computationally extracted from the motion capture data. Results indicate kinematic profiles—emotion-specific sets of movement characteristics—that furthermore conform with dimensional models of valence and arousal, su…

Social PsychologyDanceMovement (music)Communicationmedia_common.quotation_subjectmusiikkiliikebehavioral disciplines and activitieshumanitiesHuman-Computer InteractionhavainnottunteetAestheticsPerceptionmusic-induced movementPsychologycomputational movement feature extractionmedia_commonHuman Technology
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More years, more technologies : aging in the digital era

2018

This special issue presents research on the role of digital health and communication technologies in later life. Drawing from the observation that people’s longer lives are affected by digital technologies to varying extents and recognizing the vast supply of traditional and digital technologies targeted at older users, we maintain that the principle of aged heterogeneity also manifests itself with respect to the adoption and use of digital technologies. Basing on the findings presented in the articles of the issue, we conclude n this introduction to the issue that the concept of aged heterogeneity and the particularities of old age as a stage of life are still insufficiently incorporated i…

Social PsychologyDigital era050801 communication & media studies010501 environmental sciences01 natural sciencesWorld Wide Web0508 media and communicationsPolitical scienceeHealthmHealth0105 earth and related environmental sciencesta113business.industryCommunicationterveydenhuolto05 social sciencescommunications technologyviestintätekniikkadigitaalitekniikkaHuman-Computer InteractionikääntyminenageingThe InternetUser interfacedigital technologybusinesspublic health service
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Investigation of University Students’ Perceptions of Their Educators as Role Models and Designers of Digitalized Curricula

2020

Higher education graduates need 21st-century skills, both learning skills and competences for working with technology. However, research indicates an insufficient integration of ICTs into teaching and learning. In this paper, we examine students’ perception of various technology-based issues: (a) ICT integration within a Slovenian university’s learning environment, (b) teachers as role models for ICT use, and (c) the processes of collaboration and creativity as integrative parts featured in learning technologies. We studied beliefs about the contribution of ICT use to teaching and learning as the primary factors influencing ICT integration. A one-way ANOVA revealed that students in teacher …

Social PsychologyHigher educationmedia_common.quotation_subjectteacher as a role modeleducational technologyinformation communication technologyPerceptionComputingMilieux_COMPUTERSANDEDUCATIONopetusteknologiaopettajankoulutusCurriculumteacher educationmedia_commonteacher educatorMedical educationbusiness.industryCommunicationEducational technologyopettajatviestintätekniikkaTeacher educationHuman-Computer InteractionInformation and Communications Technologyhigher educationkorkea-asteen koulutusbusinessPsychologyHuman Technology
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Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign

2020

International audience; A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few …

Social PsychologyInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Context (language use)02 engineering and technologyMusicalvocal sketchingdigital musical instrumentschildrenprototype building0202 electrical engineering electronic engineering information engineeringMathematics education0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Design methods050107 human factorsClass (computer programming)Modalities[SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing arts4. EducationCommunication05 social sciences020207 software engineeringHuman-Computer Interactioncodesign[INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD]Performing artsPsychologyperformanceGesture
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Extending the semiotics of embodied interaction to blended spaces.

2015

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical world and digital world are blended deliberately to provide new forms of interaction). We discuss how blended spaces provide a new medium within which people have experiences. The semiotic analysis reveals how blended spaces are constructed across the physical and the digital, highlighting the ontology, topology, volatility, and agency present within them. It shows how people move between the physical and digital spaces through the objects and …

Social PsychologyInteraction design004 Data processing & computer scienceQA75 Electronic computers. Computer scienceAgency (philosophy)Cognitive semanticscognitive semantics302 Social interactionSemanticsEmbodiementHuman–computer interactionHN Social history and conditions. Social problems. Social reformSemioticsembodimentCognitive scienceCentre for Interaction Designlcsh:T58.5-58.64lcsh:Information technologyCommunicationblended spaceAI and TechnologiesHuman-Computer InteractionsemioticsEmbodied cognitionOntologyPsychologyBlended spaces
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DETECTING FALLS AT HOME: USER-CENTERED DESIGN OF A PERVASIVE TECHNOLOGY

2016

Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls (via audio and video sensors) and to alert the elderly's family or caregivers. Two complementary studies were performed. Firstly, the actual risk situations of older adults were analyzed. Secondly, social acceptance was investigated for the different homecare field stakeholders. Our results highlight the tensions among social actors towards the tool and their impacts on technology acceptance by the elderly. Also, we show a significant change in the fall process due to the dev…

Social PsychologyIterative designComputer scienceProcess (engineering)Video sensorsApplied psychology[SHS.PSY]Humanities and Social Sciences/PsychologyComputer securitycomputer.software_genreField (computer science)050906 social workmedicine0501 psychology and cognitive sciences050107 human factorsUser-centered designelderly peoplelcsh:T58.5-58.64lcsh:Information technologypervasive technologyCommunication05 social sciencesHuman-Computer Interactionrisk situationFalling (accident)Pervasive technologydomestic activity0509 other social sciencesmedicine.symptomEngineering design processcomputeracceptance
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The Challenges and Opportunities of Human Technology

2005

Technology is for human use. It is designed to satisfy some human needs and to aid people in reaching their goals. Technology, therefore, is a part of human activities and, for this reason alone, it should always be considered within the context of human life, the human experience. This basic credo forms the foundation for the concept of human technology. Instead of seeing technology as a construction following the laws of nature, the challenge of human technology is to explore and understand how humanist and social research can contribute to the conceptualization and implementation of technology.

Social PsychologyNatural lawConceptualizationCommunicationHuman lifeFoundation (evidence)Context (language use)HumanismData scienceSocial researchFundamental human needsHuman-Computer InteractionEngineering ethicsSociologyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Microinnovations in Human-Technology Interaction

2011

It has been claimed that the Web 2.0, the open source movement, and the emerging mode of peer production have inaugurated a new era of debate about openness, participation, and cooperation as bedrocks for rebuilding the civilizations of the modern world. By way of introducing the concept of wikipolitics, this paper examines whether, and if so how, politics and democracies can benefit from this emerging participatory spirit and modern ICTs, and to document possible dangers of such a shift in the democratic process

Social PsychologyProcess (engineering)Communicationmedia_common.quotation_subjectComputingMilieux_LEGALASPECTSOFCOMPUTINGCitizen journalismPeer productionDemocracyHuman-Computer InteractionPoliticsOpen sourcePolitical sciencePolitical economyOpenness to experienceICTSmedia_commonHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Les déterminants de la charge de travail perçue dans deux services d’urgence hospitaliers en France

2013

Resume Cet article restitue une recherche sur la charge de travail des soignants dans les services hospitaliers des urgences, a travers des facteurs lies aux patients et a l’activite. A partir de 121 observations realisees dans deux hopitaux, couplees a l’echelle du NASA-TLX et un questionnaire ad hoc, cette recherche indique que les elements les plus contributifs des variations de charge de travail percue sont le comportement agite des patients et les difficultes de communication liees au handicap. En revanche, les variations de la quantite de tâches ne semblent pas influer sur la charge de travail ressentie par les soignants. Ceci tend a souligner que les relations avec les patients sont …

Social PsychologyPsychologie sociale[SCCO.COMP]Cognitive science/Computer science[SHS.PSY]Humanities and Social Sciences/PsychologyHuman Factors and Ergonomics03 medical and health sciences0302 clinical medicinePolitical science[SCCO.PSYC]Cognitive science/Psychology[INFO.EIAH]Computer Science [cs]/Technology for Human Learning030212 general & internal medicine[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Humanities030217 neurology & neurosurgeryComputingMilieux_MISCELLANEOUS
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