Search results for "Human-computer Interaction"

showing 10 items of 605 documents

The Prevalence and Gratification of Nude Self-Presentation of Men Who Have Sex with Men in Online-Dating Environments: Attracting Attention, Empowerm…

2017

This study builds on research about the importance of body presentation among men who have sex with men (MSM) by exploring the phenomenon of nude body presentation in online dating environments. In a quantitative survey of N = 9,235 MSM users of a gay online dating site (ODS) in Germany, the prevalence of nude pictures and gratifications sought while displaying them were investigated. About two-thirds of the participants declared that they use nude pictures in their dating profiles, with only small differences in prevalence between members of different ages, education levels, and sexual orientation. Furthermore, the results indicate that the use of nudity is driven by three underlying grati…

AdultMaleSelf-Assessment050103 clinical psychologySelf DisclosureAdolescentSocial Psychologymedia_common.quotation_subject050109 social psychologySocial NetworkingDevelopmental psychologyMen who have sex with menSexual and Gender MinoritiesYoung AdultPresentationGermanySurveys and QuestionnairesPhenomenonPrevalenceHumansAttentionInterpersonal Relations0501 psychology and cognitive sciencesMeaning (existential)Homosexuality MaleEmpowermentNudismApplied PsychologyAgedmedia_commonAged 80 and overInternetQuantitative surveyGratificationCommunication05 social sciencesGeneral MedicineMiddle AgedComputer Science ApplicationsHuman-Computer InteractionSexual orientationPower PsychologicalPsychologyCyberpsychology, Behavior, and Social Networking
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How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables.

2021

Sexual harassment (SH) occurs when people-mostly women-are targets of unwanted sexual comments, gestures, or actions associated with a lack of empathy on the part of the offender. Virtual Reality (VR) has been defined as the "ultimate empathy machine" because it allows the user to take other people's perspective. The present work aims to study the effect of a 360°-video-based VR experience (vs. traditional perspective-taking task) on empathy and related concepts (i.e., violent attitude, perspective taking, sense of oneness) toward a female victim of SH in a male sample. A within-subjects design was used with 44 men who experienced both conditions (360° and narrative). Results showed the sup…

AdultMaleSocial Psychologymedia_common.quotation_subjectEmotionsEmpathySettore M-PSI/08 - PSICOLOGIA CLINICAVirtual realityYoung Adultperspective takingSettore M-PSI/01 - PSICOLOGIA GENERALEHumansNarrativesexual harassmentempathyApplied Psychologymedia_commonembodimentCommunicationPerspective (graphical)Virtual RealityGeneral MedicineComputer Science ApplicationsHuman-Computer Interaction360°-video-based VRAggressionImmersive technologyAttitudeSexual HarassmentPerspective-takingHarassmentimmersive technologyEmpathyPsychologySocial psychologyGestureCyberpsychology, behavior and social networking
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An Internet-Based Self-Help Treatment for Fear of Public Speaking: A Controlled Trial

2010

Abstract This study offers data about the efficacy of “Talk to Me,” an Internet-based telepsychology program for the treatment of fear of public speaking that includes the most active components in cognitive-behavior therapy (CBT) for social phobia (exposure and cognitive therapies). One hundred twenty-seven participants with social phobia were randomly assigned to three experimental conditions: (a) an Internet-based self-administered program; (b) the same program applied by a therapist; (c) a waiting-list control group. Results showed that both treatment conditions were equally efficacious. In addition, Talk to Me and the same treatment applied by a therapist were more efficacious than the…

AdultMaleTelemedicinePsychotherapistAdolescentSocial PsychologyMEDLINEbehavioral disciplines and activitieslaw.inventionSelf-helpYoung AdultRandomized controlled triallawmental disordersHumansSpeechYoung adultSocial BehaviorApplied PsychologyProgrammed Instructions as TopicAnalysis of VarianceInternetCognitive Behavioral Therapybusiness.industryCommunicationCognitionGeneral MedicineMiddle AgedTelemedicineComputer Science ApplicationsHuman-Computer InteractionSelf-Help GroupsPublic speakingTreatment OutcomePhobic DisordersTherapy Computer-AssistedThe InternetbusinessPsychologyFollow-Up StudiesClinical psychologyCyberpsychology, Behavior, and Social Networking
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3D characterisation of the dynamics of foot joints of adults during walking. Gait pattern identification

2017

A detailed description of the kinematics and kinetics of the ankle, midtarsal and metatarsophalangeal joints of the feet of a healthy adult male population during barefoot walking is provided. Plots of the angles and moments in each plane during the stance phase are reported, along with the mean and standard deviation values of 87 different parameters that characterise the 3D dynamics of the foot joints. These parameters were used to check for similarities between subjects through a hierarchical analysis that allowed three different gait patterns to be identified, most of the differences corresponding to the frontal and transverse planes.

AdultMalemedicine.medical_specialtyPopulationBiomedical EngineeringMetatarsophalangeal jointsBioengineeringKinematicsStandard deviation03 medical and health sciences0302 clinical medicinePhysical medicine and rehabilitationImaging Three-DimensionalFiducial MarkersFoot JointsmedicineCluster AnalysisHumansgait patternseducationGaitMathematicseducation.field_of_studyDynamics (mechanics)030229 sport sciencesGeneral MedicineAnatomydynamicsfoot jointsGaitComputer Science ApplicationsBiomechanical PhenomenaHuman-Computer InteractionTransverse planemedicine.anatomical_structurekinematicskineticsAnkle030217 neurology & neurosurgery
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An adaptive display for the treatment of diverse trauma PTSD victims.

2009

El trastorno de estrés postraumático (TEPT) puede desarrollarse después de la exposición a un evento aterrador. Las personas que sufren de trastorno de estrés postraumático presentan hiperactividad y evitación, y experimentan síntomas que provocan angustia y deterioro en áreas de vida significativas. Los programas de comportamiento cognitivo, incluida la terapia de exposición, son actualmente el tratamiento de elección para el TEPT. Aunque estos programas son eficaces, hay margen de mejora; La utilización de la terapia de exposición por los médicos es baja y las tasas de desgaste son altas. La aplicación de nuevas tecnologías, especialmente la realidad virtual (VR), podría ayudar a superar …

AdultMalemedicine.medical_specialtySocial PsychologyAdolescentmedicine.medical_treatmentExposure therapyPilot ProjectsVirtual realityStatistics NonparametricFight-or-flight responseLife Change EventsStress Disorders Post-TraumaticUser-Computer Interfacemental disordersmedicineHumansComputer SimulationPsychiatryApplied PsychologyAgedCommunicationPatient SelectionFlexibility (personality)CognitionGeneral MedicineMiddle AgedComputer Science ApplicationsHuman-Computer InteractionPosttraumatic stressDistressTreatment OutcomePsicologiaFemalePersonalitatPsychologyClinical psychologyCyberpsychology, behavior and social networking
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Mind-wandering and mindfulness as mediators of the relationship between online vigilance and well-being

2018

Contains fulltext : 199030pub.pdf (Publisher’s version ) (Closed access) As mobile technology allows users to be online anywhere and at all times, a growing number of users report feeling constantly alert and preoccupied with online streams of online information and communication - a phenomenon that has recently been termed online vigilance. Despite its growing prevalence, consequences of this constant orientation toward online streams of information and communication for users' well-being are largely unclear. In the present study, we investigated whether being constantly vigilant is related to cognitive consequences in the form of increased mind-wandering and decreased mindfulness and exam…

AdultMindfulnessmindfulnessSocial Psychologymedia_common.quotation_subjectApplied psychology050801 communication & media studies050109 social psychologyYoung Adult0508 media and communicationswell-beingDistractionSurveys and QuestionnairesvigilanceMind-wanderingHumans0501 psychology and cognitive sciencesMobile technologyAttentionApplied Psychologymedia_commonWork Health and PerformanceBehaviour Change and Well-beingbusiness.industryCommunication05 social sciencesmind-wanderingGeneral MedicineAwarenesssmartphonesComputer Science ApplicationsCommunication and MediaHuman-Computer InteractionFeelingWell-beingThe InternetFemalePsychologybusinessSocial MediaVigilance (psychology)
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Assessment of haemophilic arthropathy through balance analysis: a promising tool

2019

[EN] The purpose of this study was to develop a tool able to distinguish between subjects who have haemophilic arthropathy in lower limbs and those who do not by analyzing the centre of pressure displacement. The second objective was to assess the possible different responses of haemophiliacs and healthy subjects by creating a classifier that could distinguish between both groups. Fiftyfour haemophilic patients (28 with and 26 without arthropathy) and 23 healthy subjects took part voluntarily in the study. A force plate was used to measure postural stability. A total of 276 centre of pressure displacement parameters were calculated under different conditions: unipedal/bipedal balance with e…

Adultmedicine.medical_specialtyHaemophiliaEvaluation system0206 medical engineeringBiomedical EngineeringArthropathyBioengineering02 engineering and technologyHemophilia AQuadratic discriminant analysisTECNOLOGIA ELECTRONICA03 medical and health sciences0302 clinical medicinePhysical medicine and rehabilitationHemarthrosisArthropathyClassifier (linguistics)HumansMedicinePostural BalanceBalance (ability)Haemophilic arthropathybusiness.industryHealthy subjectsDiscriminant Analysis030229 sport sciencesGeneral MedicineQuadratic classifiermedicine.disease020601 biomedical engineeringHealthy VolunteersComputer Science ApplicationsHuman-Computer InteractionPostural stabilityCentre of pressuresbusiness
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Mechanical impact of the antagonist muscles during maximal dorsiflexion is action mode dependent

2019

Maximal voluntary contraction (MVC) has long been considered as the best measure of neuromuscular performance. However, when MVC is paired with electromyographic (EMG) activity recording it has bee...

Agonistmedicine.medical_specialtybusiness.industrymedicine.drug_classMechanical impactBiomedical EngineeringAntagonistMeasure (physics)BioengineeringGeneral Medicinemusculoskeletal systemCoactivationComputer Science Applicationsbody regionsHuman-Computer InteractionVoluntary contractionPhysical medicine and rehabilitationAction (philosophy)Medicinebusinesshuman activitiesComputer Methods in Biomechanics and Biomedical Engineering
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Langage et Apprentissage en Interaction pour des Assistants Numériques Autonomes - Une Approche Développementale

2021

The rapid development of digital assistants (DA) opens the way to new modes of interaction. Some DA allows users to personalise the way they respond to queries, in particular by teaching them new procedures. This work proposes to use machine learning methods to enrich the linguistic and procedural generalisation capabilities of these systems. The challenge is to reconcile rapid learning skills, necessary for a smooth user experience, with a sufficiently large generalisation capacity. Though this is a natural human ability, it remains out-of-reach for artificial systems and this leads us to approach these issues from the perspective of developmental Artificial Intelligence. This work is thus…

Apprentissage en interaction[INFO.INFO-AI] Computer Science [cs]/Artificial Intelligence [cs.AI]Langage naturelApprentissage automatique Machine Learning[SCCO.COMP]Cognitive science/Computer science[INFO.INFO-LG] Computer Science [cs]/Machine Learning [cs.LG][SCCO.LING]Cognitive science/Linguistics[STAT.ML] Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]Digital assistantsCognition[STAT.ML]Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG]Natural languageInteractive learning[SCCO.COMP] Cognitive science/Computer scienceMachine learning[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Intelligence artificielle développementale[SCCO.LING] Cognitive science/Linguistics[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]developmental artificial intelligenceAssistant Numérique
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Educar

2015

El presente artículo describe una experiencia de formación en alternancia en un contexto de educación superior; en concreto, a partir de la iniciativa desarrollada por Florida Universitaria, centro adscrito a la Universidad de Valencia. La formación en alternancia implica alternar el aprendizaje entre períodos desarrollados en el centro educativo y momentos desarrollados en el contexto laboral. El objetivo del presente trabajo es identificar una iniciativa que, de forma empírica, muestre cómo estos periodos impactan en el aprendizaje de competencias de los estudiantes. La metodología que se ha aplicado en la experiencia de formación en alternancia se basa en el aprendizaje basado en problem…

Aprendizaje basado en problemassolución de problemasProblem-based learningUniversity-industry relationsCompetenciasaprendizaje basado en problemasformación alternadaCompetenciesEducationTransferencia del aprendizajeTransfer of learningAlternance trainingProfessional trainingAprenentatgeAprenentatge basat en problemesL7-991Col·laboració empresa-universitatFormació en alternançaCommunicationRelación universidad-empresaaprendizaje profesionalrelación universidad-empresaEducation (General)competenciasHuman-Computer InteractionRelació universitat-empresatransferencia del aprendizajeAprenentatge professional-- FormacióCompetènciesTransferència de l'aprenentatgeAprendizaje profesionalFormación alternada
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