Search results for "Human-computer Interaction"

showing 10 items of 605 documents

Factory Workers' Ordinary User Experiences: An Overlooked Perspective

2018

Experiences with technology often are described as exciting and outstanding, for instance, in relation to novel technologies at home or at work. In this article, we aim to complement this perspective by emphasizing people’s mundane and ordinary experiences with technology, that is, unremarkable experiences happening in the background of people’s attention. Based on our investigations of user experience in a semiconductor factory, we show how such ordinary experiences are substantial in workers’ everyday interactions with technology, which are mainly shaped by repetitive activities and routines. However, current conceptions of user experience seem to overlook those mundane experiences and ho…

experiences with technologySocial Psychologybusiness.industryCommunication05 social sciencesPerspective (graphical)020207 software engineering02 engineering and technologyPublic relationsHuman-Computer Interactionnuances of ordinariness0202 electrical engineering electronic engineering information engineeringFactory (object-oriented programming)0501 psychology and cognitive sciencesSociologycomputer-supported practicesfactorybusinessuser experience theory050107 human factorsautomated systemsHuman Technology
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"I use it correctly!": The use of ICTs among Italian grandmothers in a generational perspective

2018

In this project, we investigated the role played by digital media and information and communication technologies (ICTs) in building intergenerational and intragenerational relations for grandparents. Specifically, we investigated the possible relationships between grandmothers, children, and grandchildren, with the aim of understanding the dynamics of intergenerational exchanges and how grandmothers experience the use of the Internet as a tool to facilitate communication with family members. The research shows that the reflections regarding the role of the Internet among elderly people are often linked to a generational identity and generational belonging and involve constant comparison wit…

familySocial Psychologytieto- ja viestintätekniikkaSettore SPS/08 - SOCIOLOGIA DEI PROCESSI CULTURALI E COMUNICATIVIvanhuksetGrandmotherssukupolvet050801 communication & media studies03 medical and health sciencesThe elderly0508 media and communicationsanziani e tecnologie digitaligrandmothers030502 gerontologyFamilySociologythe elderlygenerationsbusiness.industryCommunication05 social sciencesPerspective (graphical)Public relationsGenerationsisoäiditHuman-Computer Interactionfamiglia e tecnologie digitaliFamily; Generations; Grandmothers; ICTs; The elderly;nonne e tecnologie digitaliICTstecnologie digitali e generazioniperheICTS0305 other medical sciencebusinessHuman Technology
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Emulating the Effects of Radiation-Induced Soft-Errors for the Reliability Assessment of Neural Networks

2021

International audience; Convolutional Neural Networks (CNNs) are currently one of the most widely used predictive models in machine learning. Recent studies have demonstrated that hardware faults induced by radiation fields, including cosmic rays, may significantly impact the CNN inference leading to wrong predictions. Therefore, ensuring the reliability of CNNs is crucial, especially for safety-critical systems. In the literature, several works propose reliability assessments of CNNs mainly based on statistically injected faults. This work presents a software emulator capable of injecting real faults retrieved from radiation tests. Specifically, from the device characterisation of a DRAM m…

fault injectionComputer scienceNeural netsInferenceRadiation effectsRadiation inducedFault (power engineering)Convolutional neural networkSoftwareFault injectionComputer Science (miscellaneous)[SPI.NANO]Engineering Sciences [physics]/Micro and nanotechnologies/MicroelectronicsReliability (statistics)reliabilityArtificial neural networkApproximate methodsEvent (computing)business.industryReliabilityComputer Science Applications[SPI.TRON]Engineering Sciences [physics]/ElectronicsHuman-Computer Interactionneural netsComputer engineeringapproximate methodsradiation effects[INFO.INFO-ES]Computer Science [cs]/Embedded SystemsbusinessInformation Systems
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Sketching Sound with Voice and Gesture

2015

Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactions. In product and interaction design, sounds should be included in the early stages of the design process. Scientists of human motion have shown that auditory stimuli are important in the performance of difficult tasks and can elicit anticipatory postural adjustments in athletes. These findings justify the attention given to sound in interaction design for gaming, especially in action and sports games that afford the development of levels of virtuosity. The sonic manifestations of objects can be designed by acting on their mechanical qualities and by augmenting the objects with synthetic and…

geographygeography.geographical_feature_categorySettore INF/01 - InformaticaInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceSpeech recognitionSound designInteraction designSound designsonic interaction design[PHYS.MECA.ACOU]Physics [physics]/Mechanics [physics]/Acoustics [physics.class-ph]Human-Computer InteractionimitationsProduct (mathematics)[SCCO.PSYC]Cognitive science/PsychologyNatural (music)Sound (geography)ComputingMilieux_MISCELLANEOUSGesture
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Segmentation boundaries in accelerometer data of arm motion induced by music : online computation and perceptual assessment

2022

Segmentation is a cognitive process involved in the understanding of information perceived through the senses. Likewise, the automatic segmentation of data captured by sensors may be used for the identification of patterns. This study is concerned with the segmentation of dancing motion captured by accelerometry and its possible applications, such as pattern learning and recognition, or gestural control of devices. To that effect, an automatic segmentation system was formulated and tested. Two participants were asked to ‘dance with one arm’ while their motion was measured by an accelerometer. The performances were recorded on video, and manually segmented by six annotators later. The annota…

gestural interfaceSocial Psychologybodily motionCommunicationmittaustanssikognitiiviset prosessitliiketemporal segmentationHuman-Computer Interactionaccelerometersegmentointihavainnointiliikeanalyysiperceptual evaluationsimilaritykiihtyvyys
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Understanding the challenges of rapid digital transformation : the case of COVID-19 pandemic in higher education

2021

Rapid digital transformation is taking place due to the COVID-19 pandemic, forcing organisations and higher educational institutions to change their working and learning culture. This study explores the challenges of rapid digital transformation arising during the pandemic in the higher education context. This research used the Q-methodology to understand the nine challenges that higher education encountered, perceived differently as four main patterns: (1) Digital-nomad enterprise; (2) Corporate-collectivism; (3) Well-being-oriented; and (4) Pluralistic. This study broadens the current understanding of digital transformation, especially in higher education. The nine challenges and four pat…

haasteet (ongelmat)Economic growth2019-20 coronavirus outbreakHigher educationCoronavirus disease 2019 (COVID-19)Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2)COVID-19 pandemicQ-menetelmäArts and Humanities (miscellaneous)Political sciencePandemicDevelopmental and Educational Psychologyrapid digitalisationdigitalisaatioLearning cultureForcing (recursion theory)business.industryDigital transformationGeneral Social SciencesCOVID-19Q methodologyHuman-Computer Interactionhigher educationkorkea-asteen koulutusdigital transformationchallenges of digitalisationbusiness
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AI ethics:an empirical study on the views of practitioners and lawmakers

2023

Artificial intelligence (AI) solutions and technologies are being increasingly adopted in smart systems contexts; however, such technologies are concerned with ethical uncertainties. Various guidelines, principles, and regulatory frameworks are designed to ensure that AI technologies adhere to ethical well-being. However, the implications of AI ethics principles and guidelines are still being debated. To further explore the significance of AI ethics principles and relevant challenges, we conducted a survey of 99 randomly selected representative AI practitioners and lawmakers (e.g., AI engineers and lawyers) from 20 countries across five continents. To the best of our knowledge, this is the …

haasteet (ongelmat)FOS: Computer and information sciences213 Electronic automation and communications engineering electronicschallengestekoäly113 Computer and information sciencesArtificial intelligence (AI)Human-Computer InteractionComputer Science - Computers and SocietyAI ethicsAI ethics principlesModeling and SimulationComputers and Society (cs.CY)machine ethicsaccountable artificial intelligenceetiikkaSocial Sciences (miscellaneous)
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Barriers and wellbeing-oriented enablers of intergenerational innovation in the digital age

2021

AbstractSo far, researchers have used a wellbeing-centered approach to catalyze successful intergenerational collaboration (IGC) in innovative activities. However, due to the subject’s multidisciplinary nature, there is still a dearth of comprehensive research devoted to constructing the IGC system. Thus, the purpose of this study is to fill a research void by providing a conceptual framework for information technology (IT) system designers to use as a jumping-off point for designing an IGC system with a wellbeing-oriented design. A systematic literature study was conducted to identify relevant terms and develop a conceptual framework based on a review of 75 selected scientific papers. The …

haasteet (ongelmat)Knowledge managementintergenerational collaborationComputer Networks and CommunicationsProcess (engineering)Computer sciencehyvinvointistartup-yrityksetinnovaatiotoimintaMultidisciplinary approachintergenerational innovationikääntyvät työntekijätdigitalisaatiostartups innovationDesign technologybusiness.industryInnovation processInformation technologyesteetinnovaatiotHuman-Computer Interactiondigital collaborationConceptual frameworkThe Conceptual FrameworkLiterature studybusinessSoftwareInformation Systemsbarriers and challenges
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Analyse multirésolution pour la recherche et l'indexation d'images par le contenu dans les bases de données images - Application à la base d'images p…

2005

Recent content-based image retrieval systems offer an interactive visual browsing of images databases. These methods perform a classification of images (offline) into a search tree for users browsing (online). This approach shows three main problems:1) The size of decriptor vector (n>100) makes distance computing sensitive to dimensionality curse,2) Having many different kinds of attributes into descriptor vector does not help classification,3) In general, classification does not take in consideration users' search context. In this work, we propose a method based on building hierarchical signatures having small increasing sizes, this allows to take users' search context into consideration. …

hierarchical organisationanalyse multirésolutionpsycho-visual browsingindexation par le contenumultiresolution analysiscontent-based image indexing and retrievalimages databaseclassificationarbre de recherche flou.[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]arbre de recherche flou[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]fuzzy search tree.base d'imagesnavigation psycho-visuelleorganisation hiérarchique
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Literature review data for conceptual framework of UX dimensions

2022

A narrative literature review was conducted to identify 50 most cited research articles on user experience (UX). The focus on finding UX definitions that can be divided into dimensions via conceptual analysis to create of a conceptual analysis framework of UX dimensions that can be utilised in analysing different experience concepts for developing the concept of total experience (TX). ACM Digital Library was utilized as the database. Research articles were selected based on the following inclusion and exclusion criteria. In the ACM Digital Library database, “User Experience” was used as a search keyword. The search resulted in a total of 30,723 publications. Due to a large number of publica…

human-computer interactionihmisen ja tietokoneen vuorovaikutususer experiencekäyttäjäkokemus
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