Search results for "Human-computer Interaction"
showing 10 items of 605 documents
Emotions toward cognitive enhancement technologies and the body – Attitudes and willingness to use
2020
While technological development is becoming more integrated into our surrounding environments, it is also moving closer towards the human body. In fact, numerous examples can be seen in which information technology (IT) is being designed not just for use on the body, but also inside it. Technologies dominating this domain can be described as ‘cognitive enhancement technologies’ (CETs). These technologies are intended to enhance people's cognitive capabilities, and can be viewed in the forms of implants, lens, drugs, and then moving outward, smart clothing, watches and physical environments to name some. The present study focused on measuring peoples’ (N=104) emotions towards and willingness…
Reflections on the human role in AI policy formulations : how do national AI strategies view people?
2022
Abstract Purpose There is no artificial intelligence (AI) without people. People design and develop AI; they modify and use it and they have to reorganize the ways they have carried out tasks in their work and everyday life. National strategies are documents made to describe how different nations foster AI and as human dimensions are such an important aspect of AI, this study sought to investigate major national strategy documents to determine how they view the human role in emerging AI societies. Approach Our method for analyzing the strategies was conceptual analysis since the development of technology is embedded with conceptual ideas of humanity, explicit or implicit, and in addition to…
A Cognitive Architecture for Robotic Hand Posture Learning
2005
This paper deals with the design and implementation of a visual control of a robotic system composed of a dexterous hand and video camera. The aim of the proposed system is to reproduce the movements of a human hand in order to learn complex manipulation tasks or to interact with the user. A novel algorithm for robust and fast fingertips localization and tracking is presented. A suitable kinematic hand model is adopted to achieve a fast and acceptable solution to an inverse kinematics problem. The system is part of a cognitive architecture for posture learning that integrates the perceptions by a high-level representation of the scene and of the observed actions. The anthropomorphic robotic…
Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices
2016
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic. The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via anauthenticity indexin relation to three different immersive virtual environment devices. These devices include (1) a headband, (2) 3D glasses, and (3) a head-mounted display (HMD). A quick scale for measuring immersion, feeling of control, and simulator sick…
Immersion revisited:A review of existing definitions of immersion and their relation to different theories of presence
2016
The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence and engagement. This article details a review of existing definitions of immersion originating within the study of video games, virtual environments, and literary works of fiction. Based on this review, a three-dimensional taxonomy of the various conceptualizations of immersion is proposed. That is, the existing definitions of immersion may be broadly divided into three categories, each representing a dimension of the taxonomy: immersion as a p…
La innovación en los centros de enseñanza de Bachillerato : análisis realizado en la Comunidad Valenciana
2021
La capacidad para innovar en un establecimiento escolar depende de los recursos disponibles y utilizados para contribuir a generar nuevas prácticas en su funcionamiento. En el presente trabajo se analizan dichos recursos en los centros de Bachillerato de la Comunidad Valenciana, así como la influencia que pueden ejercer su tamaño y su antigüedad sobre la innovación. La información se ha obtenido a partir de un cuestionario enviado a las instituciones de educación en una escala tipo Likert. La muestra se compone de 71 centros (55 públicos y 16 privados), y los resultados presentan las valoraciones que hacen respecto a la presencia de los recursos de innovación en su institución, la comparati…
Actual and Potential Pedagogical Use of Tablets in Schools
2013
This study reviews the potential of tablet technology for teaching and learning. In autumn 2012, we conducted a focused survey comprising quantitative and qualitative questions with Finnish teachers (N = 171, from 54 schools). We focused on perceived pedagogical opportunities and the actualized pedagogical potential of tablets at schools. The survey results indicate that the actual usefulness of tablets in schools was significantly less than what teachers perceived as the pedagogical potential. However, the results demonstrate the positive impact these devices are having on teaching and learning, as well as prompting changes in pedagogical perspectives. Teachers stated that tablets can dive…
Editorial:Governance AI ethics
2022
Interacting with intelligent agents : key issues in agent-based decision support system design
2010
Smart objects: come il digitale organizza la nostra vita
2014
Computer, tablet, smartphone are the most important everyday objects in our life because we made experiences by them; they run due to their software: so it is necessary to understand it, his form, his design and his tradeoffs to understand the role of these objects and the possibilities of a conscious use of them.