Search results for "Human-computer Interaction"

showing 10 items of 605 documents

Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study

2020

Autism Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by social interaction and communication difficulties, along with narrow and repetitive interests. Being a spectrum dis...

Computer science05 social sciencesComputer basedHuman Factors and Ergonomics02 engineering and technologymedicine.diseaseSocial relationComputer Science ApplicationsPersonalizationHuman-Computer InteractionHuman–computer interactionAutism spectrum disorder020204 information systems0202 electrical engineering electronic engineering information engineeringmedicineAutism0501 psychology and cognitive sciencesSystematic mapping050107 human factorsInternational Journal of Human–Computer Interaction
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Stereopsis assessment at multiple distances with an iPad application

2017

[EN] We present a new application for iPad for screening stereopsis at multiple distances that allows testing up to ten levels of stereoacuity at each distance. Our approach is based on a random dot stereogram viewable with anaglyph spectacles. Sixty-five subjects with no ocular diseases, wearing their habitual correction were measured at 3 m and 0.5 m. Results were compared with a standard stereoscopic test (TNO). We found not statistically significant differences between both tests, but our method achieved higher reproducibility. Applications in visual screening programs and to design and use of 3D displays, are suggested. (C) 2017 Elsevier B.V. All rights reserved.

Computer science3D displaysStereoacuityIPad02 engineering and technologyStereo displayHuman-Computer InteractionStereoscopic acuity03 medical and health sciences0302 clinical medicineStereopsisDepth perceptionHardware and ArchitectureComputer graphics (images)FISICA APLICADA030221 ophthalmology & optometry0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingElectrical and Electronic EngineeringScreening stereopsisBinocular visionDepth perceptionBinocular vision
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Representation of NURBS surfaces by Controlled Iterated Functions System automata

2019

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…

Computer scienceBasis functionBézier curve02 engineering and technology[INFO] Computer Science [cs]Computer Science::Computational Geometry01 natural scienceslcsh:QA75.5-76.95Iterated function system0202 electrical engineering electronic engineering information engineeringSubdivision surface[INFO]Computer Science [cs]0101 mathematicsComputingMilieux_MISCELLANEOUSSubdivisionFinite-state machinebusiness.industry010102 general mathematicsGeneral Engineering020207 software engineeringComputer Graphics and Computer-Aided Design[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]AutomatonHuman-Computer InteractionAlgebraComputer Science::GraphicsIterated functionlcsh:Electronic computers. Computer sciencebusinessComputers & Graphics: X
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Recent advances of HCI in decision-making tasks for optimized clinical workflows and precision medicine.

2020

The ever-increasing amount of biomedical data is enabling new large-scale studies, even though ad hoc computational solutions are required. The most recent Machine Learning (ML) and Artificial Intelligence (AI) techniques have been achieving outstanding performance and an important impact in clinical research, aiming at precision medicine, as well as improving healthcare workflows. However, the inherent heterogeneity and uncertainty in the healthcare information sources pose new compelling challenges for clinicians in their decision-making tasks. Only the proper combination of AI and human intelligence capabilities, by explicitly taking into account effective and safe interaction paradigms,…

Computer scienceDecision Support SystemsHealth InformaticsClinical decision support systemWorkflow03 medical and health sciencesClinical workflows Decision-making tasks Human-Computer Interaction Physician-centered design Precision medicineClinical0302 clinical medicineArtificial IntelligenceHumansClinical workflows030212 general & internal medicinePrecision Medicine030304 developmental biology0303 health sciencesbusiness.industryHuman intelligenceComputersPhysician-centered designUsabilityCognitionPrecision medicineDecision Support Systems ClinicalData scienceComputer Science ApplicationsVisualizationHuman-Computer InteractionWorkflowClinical workflows; Decision-making tasks; Human-Computer Interaction; Physician-centered design; Precision medicine; Artificial Intelligence; Computers; Humans; Workflow; Decision Support Systems Clinical; Precision MedicineDecision-making tasksDomain knowledgebusinessJournal of biomedical informatics
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Evaluating a Future Remote Control Environment with an Experience-Driven Science Fiction Prototype

2015

The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a future oriented science fiction prototype. The work was carried out in close co-operation with an industrial partner who was a domain expert in the field of crane industry. The aim was to focus on clearly defined user experience goals to which the industrial partner committed. The consequent immediate objective was to focus on two explicit experiences …

Computer scienceEmerging technologiesremote crane operationuser experience (UX)Sense of communityscience fiction prototypingField (computer science)law.inventionDomain (software engineering)User experience designintelligent environment (IE)Human–computer interactionlawhuman-computer interactionuser experienceta113Ambient intelligencebusiness.industryscience fiction prototyping (SFP)human-computer interaction (HCI)Engineering managementWork (electrical)intelligent environmentbusinessRemote control
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Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
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Sonic Interaction Design

2009

Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…

Computer scienceHuman Factors and Ergonomics02 engineering and technologysonic interaction designEducationVisual artsUser experience designElectronic musicHuman–computer interactionSituatedSonic interaction design0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsInterdisciplinaritySettore INF/01 - Informaticabusiness.industryField (Bourdieu)05 social sciencesGeneral Engineering020207 software engineeringMobile musicHuman-Computer InteractionHardware and ArchitecturebusinessSoftwareInternational Journal of Human-Computer Studies
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Image quality metric based on multidimensional contrast perception models

1999

Abstract The procedure to compute the subjective difference between two input images should be equivalent to a straightforward difference between their perceived versions, hence reliable subjective difference metrics must be founded on a proper perception model. For image distortion evaluation purposes, perception can be considered as a set of signal transforms that successively map the original image in the spatial domain into a feature and a response space. The properties of the spatial pattern analyzers involved in these transforms determine the geometry of these different signal representation domains. In this work the general relations between the sensitivity of the human visual system…

Computer scienceImage qualitybusiness.industrymedia_common.quotation_subjectPattern recognitionHuman-Computer InteractionHardware and ArchitectureFeature (computer vision)DistortionHuman visual system modelMetric (mathematics)Contrast (vision)Computer visionArtificial intelligenceElectrical and Electronic EngineeringSet (psychology)businessRepresentation (mathematics)media_commonDisplays
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
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