Search results for "Human-computer Interaction"
showing 10 items of 605 documents
Customization Support in Computer-Based Technologies for Autism: A Systematic Mapping Study
2020
Autism Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by social interaction and communication difficulties, along with narrow and repetitive interests. Being a spectrum dis...
Stereopsis assessment at multiple distances with an iPad application
2017
[EN] We present a new application for iPad for screening stereopsis at multiple distances that allows testing up to ten levels of stereoacuity at each distance. Our approach is based on a random dot stereogram viewable with anaglyph spectacles. Sixty-five subjects with no ocular diseases, wearing their habitual correction were measured at 3 m and 0.5 m. Results were compared with a standard stereoscopic test (TNO). We found not statistically significant differences between both tests, but our method achieved higher reproducibility. Applications in visual screening programs and to design and use of 3D displays, are suggested. (C) 2017 Elsevier B.V. All rights reserved.
Representation of NURBS surfaces by Controlled Iterated Functions System automata
2019
Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…
Recent advances of HCI in decision-making tasks for optimized clinical workflows and precision medicine.
2020
The ever-increasing amount of biomedical data is enabling new large-scale studies, even though ad hoc computational solutions are required. The most recent Machine Learning (ML) and Artificial Intelligence (AI) techniques have been achieving outstanding performance and an important impact in clinical research, aiming at precision medicine, as well as improving healthcare workflows. However, the inherent heterogeneity and uncertainty in the healthcare information sources pose new compelling challenges for clinicians in their decision-making tasks. Only the proper combination of AI and human intelligence capabilities, by explicitly taking into account effective and safe interaction paradigms,…
Evaluating a Future Remote Control Environment with an Experience-Driven Science Fiction Prototype
2015
The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a future oriented science fiction prototype. The work was carried out in close co-operation with an industrial partner who was a domain expert in the field of crane industry. The aim was to focus on clearly defined user experience goals to which the industrial partner committed. The consequent immediate objective was to focus on two explicit experiences …
Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World
2016
Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…
Sonic Interaction Design
2009
Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…
Image quality metric based on multidimensional contrast perception models
1999
Abstract The procedure to compute the subjective difference between two input images should be equivalent to a straightforward difference between their perceived versions, hence reliable subjective difference metrics must be founded on a proper perception model. For image distortion evaluation purposes, perception can be considered as a set of signal transforms that successively map the original image in the spatial domain into a feature and a response space. The properties of the spatial pattern analyzers involved in these transforms determine the geometry of these different signal representation domains. In this work the general relations between the sensitivity of the human visual system…
Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations
2019
International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…
Touchless Interfaces For Public Displays
2016
Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…