Search results for "Human-computer interaction"

showing 10 items of 605 documents

Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
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Temporal perspective on the gender-related differences in online learning behaviour

2022

Although several studies suggested considering gender in online learning, the literature about how male and female students would behave is fragmented. Little attention has been paid to the effect of gender on online learning behavioural patterns. This study aimed at investigating the roles of gender in online learning behaviours by analyzing the gender-related differences of students’ online learning behavioural patterns. We used the case study approach with descriptive statistical analysis, lag sequential analysis, and temporal log data analysis to investigate gender-related differences in students’ online learning behaviours. The results indicated no significant difference in the counts …

temporaalisuusverkkokurssitComputingMilieux_THECOMPUTINGPROFESSIONonline learning behavioursdifferencesukupuolieroteducationGeneral Social Sciencesverkko-oppiminenkorkeakouluopetusHuman-Computer InteractionArts and Humanities (miscellaneous)käyttäytymismallitDevelopmental and Educational Psychologygenderlag sequential analysistemporality
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Music, vibrotactile mediation and bodily sensations in anorexia nervosa : "It's like I can really feel my heart beating"

2020

This article presents the theoretical, scientific, and methodological foundations for the design and implementation of an innovative technological and clinical platform that combined sound, music, and vibrotactile mediation used in a therapeutic setting by adolescents suffering from anorexia nervosa. In 2019, we carried out a pilot experiment with a group of 8 adolescent patients hospitalized in the Eating Disorders Unit of the Department of Adolescent and Young Adult Psychiatry of the Institut Mutualiste Montsouris in Paris. Within this clinical framework, we aimed to create conditions suitable for patients to reinvest in their “disaffected” bodily zones and internal experiences through re…

therapyPsychotherapistSocial PsychologyCommunicationMusicalAnorexiabodymedicine.diseaseemotionsHuman-Computer InteractionvibrationsEating disordersAnorexia nervosa (differential diagnoses)anorexiaAssociative processMediationmedicinemusicmedicine.symptomPsychology
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Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage—An Introduction to the SILKNOW Project

2018

Silk was a major factor for progress in Europe, mostly along the Western Silk Road’s network of production and market centers. The silk trade also allowed for the exchange of ideas and innovations, having impacts at economic, technical, functional, cultural and symbolic levels. However, silk has today become a seriously endangered heritage. Although many European specialized museums are devoted to its preservation, they usually lack the size and resources to take advantage of state-of-the-art digital technologies. The aim of this paper is twofold; firstly, we introduce SILKNOW, an interdisciplinary project that has been recently funded by the H2020 Programme of the European Union in order t…

thesaurusArchitectural engineeringComputer Networks and CommunicationsNeuroscience (miscellaneous)silk heritage02 engineering and technologyinteractive toolslcsh:Technology01 natural sciencesOrder (exchange)0202 electrical engineering electronic engineering information engineeringmedia_common.cataloged_instanceEuropean unionlcsh:SciencePatrimoni culturalmedia_commonlcsh:T010401 analytical chemistry020207 software engineering0104 chemical sciencesComputer Science ApplicationsHuman-Computer InteractionSILKvirtuallcsh:QBusinessMultimodal Technologies and Interaction
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External Assessors as “Reviewers” for Quality Assurance of Open Access Journals

2017

tiedelehdetopen accessexternal assessorsSocial Psychologyscholary researchbusiness.industryCommunicationscientific journalsjournalslaatu030230 surgeryHuman-Computer InteractionWorld Wide Web03 medical and health sciences0302 clinical medicinereviewersqualityopen access journals030212 general & internal medicinevertaisarviointita518businessQuality assurancetieteellinen julkaisutoiminta
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Survey data for the validation of a perceived visual usability (PVU) measurement

2022

This dataset is part of a publication (Differentiating Perceived Usability from Aesthetics in Visual Experience – Validation of a Perceived Visual Usability Measurement). Data concerning confirmatory factor analysis (CFA) utilised in the measurement validation is freely available. Data for the CFA was collected via Prolific, an online survey platform. Thirty-three different surveys were created with the Webropol survey tool, all with different stimulus. Participants (N = 330) answered to the 33 surveys (161 female, 163 male, age range = 18-53, M = 25.8, SD = 7.0). The CFA dataset contains variables of Participant id, Stimulus, Age, Gender, Country, Native-English, and survey scales comprise…

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measureme…

2022

This is the final complete dataset with all the data constituting the 'Survey data for the validation of a perceived visual usability (PVU) measurement'. Please only use this final version of the data for further research and reuse. To cite the dataset, use citation for the integrated survey data: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973.

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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Dataset version 1 for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement.…

2022

This subdataset originally published on May 11, 2022, contains the first half of the final combined dataset constituting the dataset: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973. For further research and reuse, please use the final complete data in 'The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973; Silvennoinen, Johanna; et al.'

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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Patterns of action transitions in online collaborative problem solving : A network analysis approach

2022

AbstractIn today’s digital society, computer-supported collaborative learning (CSCL) and collaborative problem solving (CPS) have received increasing attention. CPS studies have often emphasized outcomes such as skill levels of CPS, whereas the action transitions in the paths to solve the problems related to these outcomes have been scarcely studied. The patterns within action transitions are able to capture the mutual influence of actions conducted by pairs and demonstrate the productivity of students’ CPS. The purpose of the study presented in this paper is to examine Finnish sixth graders’ (N = 166) patterns of action transitions during CPS in a computer-based assessment environment in w…

verkostotkognitiiviset taidotvuorovaikutussocial network analysisoppiminensosiaaliset taidotsosiaalinen vuorovaikutusyhteistyöEducationHuman-Computer Interactionsixth graderscomputer-supported collaborative learningsosiaaliset verkostottietokoneavusteinen oppiminencollaborative problem solvingyhteistoiminnallinen oppiminenaction transitionsongelmanratkaisuyhteisöllinen oppiminencollaborative problem solving skills
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Design of a Virtual Learning Environment for Students with Special Needs

2006

The European Social Fund-supported Portland Partnership project developed a computer-based virtual learning environment (VLE) to benefit students with cognitive and physical disabilities. This system provided students with access to a suite of software programs to teach them basic/essential skills needed for everyday life and to use information and communications technology (ICT). The VLE can be customized to meet individual students’ needs by selecting an input device, adjusting its setting, or choosing a symbol set to support on-screen text. The learning programs within the VLE required careful design to make them stimulating and beneficial to students who have diverse health conditions a…

virtual learning environmentlearning programshuman-computer interactionComputingMilieux_COMPUTERSANDEDUCATIONspecial needsphysical and cognitive disabilities
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