Search results for "INFORMÁTICA"

showing 10 items of 95 documents

Multimedia Retrieval by Means of Merge of Results from Textual and Content Based Retrieval Subsystems

2010

The main goal of this paper it is to present our experiments in ImageCLEF 2009 Campaign (photo retrieval task). In 2008 we proved empirically that the Text-based Image Retrieval (TBIR) methods defeats the Content-based Image Retrieval CBIR "quality" of results, so this time we developed several experiments in which the CBIR helps the TBIR. The TBIR System [6] main improvement is the named-entity sub-module. In case of the CBIR system [3] the number of low-level features has been increased from the 68 component used at ImageCLEF 2008 up to 114 components, and only the Mahalanobis distance has been used. We propose an ad-hoc management of the topics delivered, and the generation of XML struct…

InformáticaMahalanobis distanceTelecomunicacionesInformation retrievalcomputer.internet_protocolComputer scienceSearch engine indexing02 engineering and technologyContent-based image retrieval01 natural sciencesData retrievalHuman–computer information retrieval0103 physical sciences0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingVisual Word010306 general physicsImage retrievalcomputerXML
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Variable Neighborhood Search for the Vertex Separation Problem

2012

The vertex separation problem belongs to a family of optimization problems in which the objective is to nd the best separator of vertices or edges in a generic graph. This optimization problem is strongly related to other well-known graph problems; such as the Path-Width, the Node Search Number or the Interval Thickness, among others. All of these optimization problems are NP-hard and have practical applications in VLSI, computer language compiler design or graph drawing. Up to know, they have been generally tackled with exact approaches, presenting polynomial-time algorithms to obtain the optimal solution for speci c types of graphs. However, in spite of their practical applications, these…

InformáticaMathematical optimizationOptimization problemGeneral Computer Sciencebusiness.industryVariable Neigborhood SearchVertex coverMetaheuristicsManagement Science and Operations Research5207.10 Estadísticas de PoblacionesLayout ProblemsGraph drawingModeling and Simulation52 DemografíaCombinatorial OptimizationCombinatorial optimizationEstadística y DemografíaFeedback vertex setLocal search (optimization)1203.17 InformáticabusinessMetaheuristicVariable neighborhood searchMathematics
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Machine Learning-Based View Synthesis in Fourier Lightfield Microscopy

2022

Current interest in Fourier lightfield microscopy is increasing, due to its ability to acquire 3D images of thick dynamic samples. This technique is based on simultaneously capturing, in a single shot, and with a monocular setup, a number of orthographic perspective views of 3D microscopic samples. An essential feature of Fourier lightfield microscopy is that the number of acquired views is low, due to the trade-off relationship existing between the number of views and their corresponding lateral resolution. Therefore, it is important to have a tool for the generation of a high number of synthesized view images, without compromising their lateral resolution. In this context we investigate h…

InformáticaMicroscopyFourier lightfield microscopy; view synthesis; neural radiance fields; 3D microscopyComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONBiochemistryComputer scienceAtomic and Molecular Physics and OpticsAnalytical ChemistryMachine LearningMicroscòpiaInstrumento ópticoImaging Three-DimensionalTecnología avanzadaAlgoritmoNeural radiance fields3D microscopyFourier lightfield microscopyElectrical and Electronic EngineeringView synthesisFourier Anàlisi deInstrumentation
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Introducing Usability in a Conceptual Modeling-Based Software Development Process

2012

Usability plays an important role to satisfy users? needs. There are many recommendations in the HCI literature on how to improve software usability. Our research focuses on such recommendations that affect the system architecture rather than just the interface. However, improving software usability in aspects that affect architecture increases the analyst?s workload and development complexity. This paper proposes a solution based on model-driven development. We propose representing functional usability mechanisms abstractly by means of conceptual primitives. The analyst will use these primitives to incorporate functional usability features at the early stages of the development process. Fo…

InformáticaPluralistic walkthroughCognitive walkthroughComputer sciencebusiness.industryUsability inspection020207 software engineeringUsability02 engineering and technologyUsability goalsHuman–computer interaction020204 information systemsHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringbusinessSoftware engineeringWeb usability
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Secuestro de los Medios de comunicación

1983

InformáticaPublicaciones: Obra periodística: Columnas y artículos de opiniónVidal-Beneyto JoséEducaciónCOMUNICACIÓNUsuariosNuevas tecnologíasOpinión
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Reseña del libro Informatique pour les Sciences de l'Homme. Limites de la formalisation du raisonnement, de Mario Borillo

1985

Se trata de una reseña escrita por José Vidal-Beneyto sobre el libro de Mario Borillo "Informatique pour les Sciences de l'Homme. Limites de la formalisation du raisonnement". En el texto se indica que la reseña es para el diario francés "Le Monde", pero se desconoce si finalmente fue publicada en ese u otro medio.

InformáticaRazónRazonamientoTextoVidal-Beneyto JoséHumanidadesCOMUNICACIÓNSemióticaMétodoDescripciónCIENCIAS SOCIALESPublicaciones: Obra periodística: Columnas y artículos de opiniónLímitesIdeologíaFormalización
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Educación artística : revista de investigación

2013

Resumen: El proyecto MeTaEducArte, surgió tras una larga experiencia docente-artística, en respuesta a una intensa reflexión sobre la propia práctica educativa, se detectó la necesidad de aplicar diferentes métodos didácticos, en función de las demandas del nuevo tipo de estudiantes que encontramos actualmente en nuestras aulas, en el contexto de la Formación de Profesorado de los estudios de Grado de Infantil y Primaria, en la Universidad Autónoma de Madrid. Así, en el año 2011, nace el terminoMeTaEducArte,dando nombreal Proyecto de Innovación Docente, que tiene como principal objetivo que los alumnos y alumnas disfruten, aprendan y se comprometan con la educación artística, practicando la…

InformáticaTICestudiante para profesormedios de enseñanzaArte / Bellas ArtesEducaciónnuevas tecnologíastaller de creatividadinnovación pedagógicaMetodologíaTallereseducación artística
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Some Results Using Different Approaches to Merge Visual and Text-Based Features in CLEF’08 Photo Collection

2009

This paper describes the participation of the MIRACLE team at the ImageCLEF Photographic Retrieval task of CLEF 2008. We succeeded in submitting 41 runs. Obtained results from text-based retrieval are better than content-based as previous experiments in the MIRACLE team campaigns [5, 6] using different software. Our main aim was to experiment with several merging approaches to fuse text-based retrieval and content-based retrieval results, and it happened that we improve the text-based baseline when applying one of the three merging algorithms, although visual results are lower than textual ones.

InformáticaTelecomunicacionesInformation retrievalComputer sciencebusiness.industrySearch engine indexingInformationSystems_INFORMATIONSTORAGEANDRETRIEVAL020206 networking & telecommunications02 engineering and technologyClefSoftwareHuman–computer information retrieval0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingVisual WordDocument retrievalbusinessImage retrievalMerge (version control)
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Actores sintéticos en tiempo real: Nuevas estructuras de datos y métodos para su integración en aplicaciones de simulación.

2004

La forma más extendida de implementar una aplicación de simulación es mediante la utilización de un grafo de escena. Este tipo de estructura resulta muy adecuado para definir escenas estáticas, pero presenta serias carencias a la hora de representar estructuras articuladas, u objetos con comportamientos complejos. Ambas circunstancias se dan en el caso de los actores virtuales.Este trabajo define nuevas estructuras de datos y métodos que permiten integrar de una forma adecuada actores virtuales en una aplicación de simulación:1-Se presentan dos nuevos tipos de nodos (Actor y Skeleton), que actúan como elemento modular para la definición y gestión de cualquier tipo de actor virtual. En el di…

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Seguridad en sistemas informáticos (2008/2009)

2008

Ingenieria y ArquitecturaDetección de intrusosUNESCO::MATEMÁTICAS::Ciencia de los ordenadoresCortafuegosAnálisis forenseSistemas informáticosOCWSeguridad informática
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