Search results for "INTERFACE"

showing 10 items of 2139 documents

Fragmentation dynamics within shear bands--a model for aging tectonic faults?

2001

A numerical model for packing of fragmenting blocks in a shear band is introduced, and its dynamics is compared with that of a tectonic fault. The shear band undergoes a slow aging process in which the blocks are being grinded by the shear motion and the compression. The dynamics of the model have the same statistical characteristics as the seismic activity in faults. The characteristic magnitude distribution of earthquakes appears to result from frictional slips at small and medium magnitudes, and from fragmentation of blocks at the largest magnitudes. Aftershocks to large-magnitude earthquakes are local recombinations of the fragments before they reach a new quasi-static equilibrium. The …

Magnitude distributionSeismic gapBiophysicsSurfaces and InterfacesGeneral ChemistryPhysics::GeophysicsTectonicsShear (geology)Heat fluxGeneral Materials Science2008 California earthquake studyShear bandAftershockGeologySeismologyBiotechnologyThe European Physical Journal E
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Tangibot: A collaborative multiplayer game for pediatric patients

2019

[EN] Background Previous research has studied the effects of games in pediatric wards, but none of it has focused on the impact of the hospital¿s school staff on the psychosocial state of the children nor on the gameplay itself. Objectives To present the Tangibot application and evaluate its impact on the children¿s psychosocial state in the short term and the impact of the teacher on their psychosocial state, communications and coordination during the activity. Methods A study was conducted in a hospital classroom with 20 participants, who participated twice in the game: one with the teacher playing along and another without her. An observational scale was used by two evaluators in order t…

Male020205 medical informaticsmedia_common.quotation_subjecteducationApplied psychologyHealth Informatics02 engineering and technologyUser-Computer Interface03 medical and health sciencesChildren hospitalization0302 clinical medicineGame TheoryAffection0202 electrical engineering electronic engineering information engineeringmedicineHumansTime management030212 general & internal medicineMultiplayer gameCooperative BehaviorChildmedia_commonPediatric socializationCommunicationTeachingRehabilitationSocializationSocializationBoredomGamificationHospitalizationVideo GamesFeelingChild PreschoolFemaleObservational studymedicine.symptomPsychologyLENGUAJES Y SISTEMAS INFORMATICOSPsychosocialInternational Journal of Medical Informatics
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A VR-based serious game for studying emotional regulation in adolescents

2015

[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In th…

MaleAdolescentPsychometricsEXPRESION GRAFICA EN LA INGENIERIAPsychometricsComputer scienceEmotionsPsychology AdolescentPopulationDysfunctional familycomputer.software_genreDevelopmental psychologyElectrocardiographyUser-Computer InterfaceHeart RateSurveys and QuestionnairesmedicineHumansChildeducationMonitoring Physiologiceducation.field_of_studyMultimediaECGSerious GamesVirtual RealityEmotional regulationUnity3DComputer Graphics and Computer-Aided DesignMental healthEmotional RegulationVideo GamesAnxietyFemalemedicine.symptomPsychosocialGame theorycomputerSoftware
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Study on the Acceptability of an ICT Platform for Older Adults with Mild Cognitive Impairment

2020

EhcoBUTLER is an Information and Communication Technology (ICT) solution funded by the European Union (H2020; ID: 643566) and intended especially for elderly people with mild cognitive impairment (MCI) to improve their health, independence and quality of life, particularly at the social level. The purpose of this study is to assess the acceptability of ehcoBUTLER based on a survey delivered to potential users and actors involved in their care, exploring their expectations and preferences, while anticipating the system’s functional requirements. The survey was delivered online to 313 participants (11% end users, 25% informal caregivers, 48% formal caregivers and 16% administration/management…

MaleApplied psychologyMedicine (miscellaneous)AnxietyHealth informaticscognitive trainingUser-Computer Interface0302 clinical medicineHealth Information Management030212 general & internal medicinepsychosocial stimulationolder adultsmedia_commonAged 80 and overAttitude to ComputersDepressionTecnologia de la informacióHuman factors and ergonomicsPatient PreferenceMiddle AgedPreferenceCognitive trainingEuropeCaregiversFemalePsychologyInformation TechnologyInformation SystemsHealth InformaticsHealth Promotion03 medical and health sciencesQuality of life (healthcare)acceptabilitymedia_common.cataloged_instanceHumansAdultsCognitive DysfunctionInterpersonal RelationsHealthy LifestyleEuropean unionComunicació i tecnologiaAgedEnd userbusiness.industryMCIInformation and Communications TechnologyICTQuality of LifeErgonomicsbusiness030217 neurology & neurosurgery
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Mobile microscopy as a screening tool for oral cancer in India: A pilot study

2017

Oral cancer is the most common type of cancer among men in India and other countries in South Asia. Late diagnosis contributes significantly to this mortality, highlighting the need for effective and specific point-of-care diagnostic tools. The same regions with high prevalence of oral cancer have seen extensive growth in mobile phone infrastructure, which enables widespread access to telemedicine services. In this work, we describe the evaluation of an automated tablet-based mobile microscope as an adjunct for telemedicine-based oral cancer screening in India. Brush biopsy, a minimally invasive sampling technique was combined with a simplified staining protocol and a tablet-based mobile mi…

MaleBiopsylcsh:MedicinePilot ProjectsPathology and Laboratory MedicineCytopathologyAutomationUser-Computer Interface0302 clinical medicineImage Processing Computer-AssistedMedicine and Health SciencesMedicineMedical diagnosislcsh:ScienceEarly Detection of CancerMouth neoplasmMicroscopyMultidisciplinaryMiddle AgedOncology030220 oncology & carcinogenesisFemaleMouth NeoplasmsAnatomyTelepathologyResearch ArticleAdultTelemedicinemedicine.medical_specialtyHistologyConcordanceIndiaSurgical and Invasive Medical ProceduresRemote evaluationSensitivity and SpecificityCarcinomasYoung Adult03 medical and health sciencesSigns and SymptomsDiagnostic MedicineCancer Detection and DiagnosisHumansMedical physicsAgedDemographybusiness.industrylcsh:RBiology and Life SciencesCancers and NeoplasmsCell Biology030206 dentistryGold standard (test)Anatomical PathologyMobile phoneLesionslcsh:QCytologybusinessCell PhonePLOS ONE
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Preserved somatosensory discrimination predicts consciousness recovery in unresponsive wakefulness syndrome

2017

Objective: To assess somatosensory discrimination and command following using a vibrotactile P300-based Brain-Computer Interface (BCI) in Unresponsive Wakefulness Syndrome (UWS), and investigate the predictive role of this cognitive process on the clinical outcomes.Methods: Thirteen UWS patients and six healthy controls each participated in two experimental runs in which they were instructed to count vibrotactile stimuli delivered to the left or right wrist. A BCI determined each subject's task performance based on EEG measures. All of the patients were followed up six months after the BCI assessment, and correlations analysis between accuracy rates and clinical outcome were investigated.Re…

MaleBrain-Computer InterfaceElectroencephalographyAudiologySomatosensory systemDiscrimination Psychological0302 clinical medicineMinimal consciousness (MCS)P300Persistent vegetative statemedia_commonAged 80 and overmedicine.diagnostic_test05 social sciencesWakefulneBrainElectroencephalographyCognitionMiddle AgedPrognosisSensory SystemsTouch PerceptionNeurologyBrain-Computer InterfacesConsciousness DisordersFemaleWakefulnessHumanAdultmedicine.medical_specialtyPrognosimedia_common.quotation_subject050105 experimental psychologyYoung Adult03 medical and health sciencesSomatosensory perceptionPhysiology (medical)medicineHumans0501 psychology and cognitive sciencesWakefulnessDisorders of consciousneAgedBrain–computer interfaceDiscrimination (Psychology)business.industryNeurophysiologymedicine.diseaseEvent-Related Potentials P300Consciousness DisorderUnresponsive wakefulness state (UWS)Neurology (clinical)Consciousnessbusiness030217 neurology & neurosurgeryClinical Neurophysiology
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Rhythmic and textural musical sequences differently influence syntax and semantic processing in children.

2020

International audience; Effects of music on language processing have been reported separately for syntax and for semantics. Previous studies have shown that regular musical rhythms can facilitate syntax processing and that semantic features of musical excerpts can inZluence semantic processing of words. It remains unclear whether musical parameters, such as rhythm and sound texture, may speciZically inZluence different components of linguistic processing. In the current study, two types of musical sequences (one focusing on rhythm and the other focusing on sound texture) were presented to children who were requested to perform a syntax or a semantic task thereafter. The results revealed tha…

MaleDeep linguistic processingInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Experimental and Cognitive PsychologyTexture (music)Semanticscomputer.software_genre050105 experimental psychology[SCCO]Cognitive scienceRhythmDevelopmental and Educational PsychologySemantic memoryHumans0501 psychology and cognitive sciencesChildLanguage TestsPsycholinguistics[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorSyntax (programming languages)business.industry05 social sciencesSemantics[SCCO.PSYC]Cognitive science/PsychologyAuditory PerceptionGrammaticalityFemaleArtificial intelligencePsychologybusinessPriming (psychology)computerNatural language processingMusic050104 developmental & child psychologyJournal of experimental child psychology
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Comments on the article titled ‘Component mode synthesis approach to estimate tibial strains in gait’,Journal of Medical Engineering & Technology…

2011

In a recent article published in the Journal of Medical Engineering & Technology, Gaofeng et al. [1] claimed that they were the first to propose the flexible multibody simulation approach (i.e. flo...

MaleEngineering drawingEngineeringTibiabusiness.industryBiomedical EngineeringMultibody simulationGeneral MedicineGait (human)Mode (computer interface)Component (UML)HumansArtificial intelligencebusinessGaitGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)SkeletonJournal of Medical Engineering & Technology
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Virtual temporal bone: an interactive 3-dimensional learning aid for cranial base surgery.

2009

OBJECTIVE: We have developed an interactive virtual model of the temporal bone for the training and teaching of cranial base surgery. METHODS: The virtual model was based on the tomographic data of the Visible Human Project. The male Visible Human's computed tomographic data were volumetrically reconstructed as virtual bone tissue, and the individual photographic slices provided the basis for segmentation of the middle and inner ear structures, cranial nerves, vessels, and brainstem. These structures were created by using outlining and tube editing tools, allowing structural modeling either directly on the basis of the photographic data or according to information from textbooks and cadaver…

MaleEngineering drawingmedicine.medical_specialtyNeuronavigationSoftware ValidationWorkspaceVirtual realityprojectsNeurosurgical ProceduresUser-Computer InterfaceCadaverTemporal bonemedicineImage Processing Computer-AssistedHumansSegmentationIntraoperative ComplicationsNeuronavigationSkull BaseCranial Fossa Middlebusiness.industryVisible human projectDissectionTeachingTemporal BoneVisible Human ProjectsVestibulocochlear NerveSurgeryDextroscopeFacial Nerveprojects.projectEducation Medical GraduateEar InnerSurgeryNeurology (clinical)businessCarotid Artery InternalSoftwarePetrous BoneNeurosurgery
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A Human-Humanoid Interaction Through the Use of BCI for Locked-In ALS Patients Using Neuro-Biological Feedback Fusion.

2018

This paper illustrates a new architecture for a human–humanoid interaction based on EEG-brain computer interface (EEG-BCI) for patients affected by locked-in syndrome caused by Amyotrophic Lateral Sclerosis (ALS). The proposed architecture is able to recognise users’ mental state accordingly to the biofeedback factor $\text {B}_{\text f}$ , based on users’ attention, intention, and focus, that is used to elicit a robot to perform customised behaviours. Experiments have been conducted with a population of eight subjects: four ALS patients in a near locked-in status with normal ocular movement and four healthy control subjects enrolled for age, education, and computer expertise. The results s…

MaleEye MovementsBCI Locked-In Patients ALS Patients Human-Humanoid Robot Interaction neuro-biological feedback fusionmedicine.medical_treatment02 engineering and technology0302 clinical medicineAttentionBCIAmyotrophic lateral sclerosiseducation.field_of_studyGeneral NeuroscienceRehabilitationlocked-in patientsRoboticsElectroencephalographyRoboticsHealthy VolunteersBrain-Computer InterfacesFemalePsychologyHumanoid robotAlgorithmsAdultmedicine.medical_specialty0206 medical engineeringPopulationhuman-humanoid robot interactionBiomedical EngineeringBiofeedbackProsthesis DesignQuadriplegia03 medical and health sciencesPhysical medicine and rehabilitationEvent-related potentialInternal MedicinemedicineHumanseducationBrain–computer interfacebusiness.industryAmyotrophic Lateral SclerosisEye movementBiofeedback Psychologymedicine.disease020601 biomedical engineeringEvent-Related Potentials P300neuro-biological feedback fusionALS patientsArtificial intelligencebusiness030217 neurology & neurosurgeryPsychomotor PerformanceIEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society
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