Search results for "Information Science"

showing 10 items of 3627 documents

Information flow and WOM in social media and online communities

2017

Computer sciencebusiness.industry05 social sciencesInternet privacyLibrary and Information SciencesComputer Science Applications0502 economics and business050211 marketingSocial mediaInformation flow (information theory)0509 other social sciences050904 information & library sciencesbusinessInformation SystemsOnline Information Review
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Simulating socially intelligent agents in semantic virtual environments

2008

AbstractThe simulation of synthetic humans inhabiting virtual environments is a current research topic with a great number of behavioral problems to be tackled. Semantical virtual environments (SVEs) have recently been proposed not only to ease world modeling but also to enhance the agent–object and agent–agent interaction. Thus, we propose the use of ontologies to define the world’s knowledge base and to introduce semantic levels of detail that help the sensorization of complex scenes—containing lots of interactive objects. The object taxonomy also helps to create general and reusable operativity for autonomous characters—for example, liquids can be poured from containers such as bottles. …

Computer sciencebusiness.industryArtificial societyOntology (information science)Object (computer science)computer.software_genreSocial relationTask (project management)Intelligent agentKnowledge baseArtificial IntelligenceHuman–computer interactionTaxonomy (general)Artificial intelligencebusinesscomputerSoftwareThe Knowledge Engineering Review
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A Structural $\mathcal{ SHOIN(D)}$ Ontology Model for Change Modelling

2013

This paper presents a complete structural ontology model suited for change modelling on \(\mathcal{ SHOIN(D)}\) ontologies. The application of this model is illustrated along the paper through the description of an ontology example inspired by the UOBM ontology benchmark and its evolution.

Computer sciencebusiness.industryComputer Science::Information RetrievalData_MISCELLANEOUS02 engineering and technologyOntology (information science)computer.software_genre020204 information systems0202 electrical engineering electronic engineering information engineeringBenchmark (computing)Ontology020201 artificial intelligence & image processingComputingMethodologies_GENERALArtificial intelligencebusinesscomputerNatural language processing
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Ontology-based state representations for intention recognition in human–robot collaborative environments

2013

In this paper, we describe a novel approach for representing state information for the purpose of intention recognition in cooperative human-robot environments. States are represented by a combination of spatial relationships in a Cartesian frame along with cardinal direction information. This approach is applied to a manufacturing kitting operation, where humans and robots are working together to develop kits. Based upon a set of predefined high-level state relationships that must be true for future actions to occur, a robot can use the detailed state information described in this paper to infer the probability of subsequent actions occurring. This would allow the robot to better help the …

Computer sciencebusiness.industryGeneral MathematicsTemplate matchingFrame (networking)Ontology (information science)Human–robot interactionComputer Science ApplicationsTask (project management)Control and Systems EngineeringRobotArtificial intelligenceState (computer science)Set (psychology)businessSoftwareRobotics and Autonomous Systems
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Interoperability of Information Systems

2005

An information system is a multilevel system characterized by a “data” level, a “behavioral” level, and a “communication” level. The data level represents the data stored by the system. The behavioral level represents management and production processes carried out by the system. The processes can interact with the data level to extract, generate, and store data. The communication level relates to the network used to exchange data and activate processes between geographically distant users or machines.

Computer sciencebusiness.industryWS-I Basic ProfileInformation architectureInteroperabilitySemantic interoperabilityOntology (information science)computer.software_genreWorld Wide WebInformation technology architectureCross-domain interoperabilityWeb servicebusinesscomputer
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Domain-Specific OWL Ontology Visualization with OWLGrEd

2015

The OWLGrEd ontology editor allows graphical visualization and authoring of OWL 2.0 ontologies using a compact yet intuitive presentation that combines UML class diagram notation with textual Manchester syntax for expressions. We present an extension mechanism for OWLGrEd that allows adding custom information areas, rules and visual effects to the ontology presentation thus enabling domain specific OWL ontology visualizations. The usage of OWLGrEd and its extensions is demonstrated on ontology engineering examples involving custom annotation visualizations, advanced UML class dia-gram constructs and integrity constraints in semantic database schema design.

Computer sciencecomputer.internet_protocolProgramming languageOntology-based data integrationProcess ontologySuggested Upper Merged OntologyOntology (information science)computer.software_genreOntology engineeringOWL-SWorld Wide WebOpen Biomedical OntologiesUpper ontologycomputer
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An Online Observer for Minimization of Pulsating Torque in SMPM Motors.

2015

A persistent problem of surface mounted permanent magnet (SMPM) motors is the non-uniformity of the developed torque. Either the motor design or the motor control needs to be improved in order to minimize the periodic disturbances. This paper proposes a new control technique for reducing periodic disturbances in permanent magnet (PM) electro-mechanical actuators, by advancing a new observer/estimator paradigm. A recursive estimation algorithm is implemented for online control. The compensating signal is identified and added as feedback to the control signal of the servo motor. Compensation is evaluated for different values of the input signal, to show robustness of the proposed method.

Computer sciencelcsh:Medicine02 engineering and technologyBioinformaticsInfographics01 natural sciences0202 electrical engineering electronic engineering information engineeringlcsh:Science010302 applied physicsMultidisciplinaryFourier AnalysisPhysicsApplied MathematicsSimulation and ModelingClassical MechanicsSignal Processing Computer-AssistedEquipment DesignSignal FilteringRotorsPhysical SciencesMagnetsEngineering and TechnologyGraphsAlgorithmsResearch ArticleComputer and Information SciencesObserver (quantum physics)Materials ScienceServomotorResearch and Analysis MethodsOnline SystemsFeedbackMagneticsMotionRobustness (computer science)Control theory0103 physical sciencesTorqueEnginesMaterials by AttributeMechanical EngineeringData Visualization020208 electrical & electronic engineeringlcsh:RMotor controlModels TheoreticalBandpass FiltersVibrationTorqueDirect torque controlMagnetSignal Processinglcsh:QActuatorMathematicsPLoS ONE
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Reputation or peer review? The role of outliers

2018

We present an agent-based model of paper publication and consumption that allows to study the effect of two different evaluation mechanisms, peer review and reputation, on the quality of the manuscripts accessed by a scientific community. The model was empirically calibrated on two data sets, mono- and multi-disciplinary. Our results point out that disciplinary settings differ in the rapidity with which they deal with extreme events—papers that have an extremely high quality, that we call outliers. In the mono-disciplinary case, reputation is better than traditional peer review to optimize the quality of papers read by researchers. In the multi-disciplinary case, if the quality landscape is…

Computer sciencemedia_common.quotation_subjectLibrary and Information Sciences050905 science studiesField (computer science)ArticlePeer reviewOutliersQuality (business)Information filtering systemmedia_commonReputationAgent-based simulationPoint (typography)05 social sciencesGeneral Social SciencesData scienceComputer Science ApplicationsReputation systemOutlier0509 other social sciencesInformation filter050904 information & library sciencesDisciplineMulti-disciplinary scienceReputation
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Blending in Hybrid Games: Understanding Hybrid Games Through Experience

2016

The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.

Computer sciencepelisuunnittelu518 Media and communicationsaugmented reality gamesContext (language use)02 engineering and technologycomputer.software_genrehybrid gamesTurns rounds and time-keeping systems in gamesConceptual blendingHuman–computer interaction0202 electrical engineering electronic engineering information engineeringta6160501 psychology and cognitive scienceshybridityEmergent gameplayta518Video game design050107 human factorstietokonepelitconceptual blendinggamesGame mechanicsMultimedia05 social sciencesComputingMilieux_PERSONALCOMPUTINGConceptual metaphorconceptual metaphor020207 software engineeringmixed reality games113 Computer and information sciencespervasive gamescomputerMeaning (linguistics)
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Virtual PhD courses – A new mode of PhD education?

2012

Published version of an article from the proceedings of the NOKOBIT conference. Also available from Tapir:http://www.tapironline.no/fil/vis/1029 This paper presents experiences from a joint virtual PhD course for doctoral students at a Norwegian and a US university. Based on an experiential learning approach, the course focused on practices for virtual research collaboration. Through six synchronous online sessions, interspersed with interaction in sub-teams, the participants worked on developing a joint conference publication. This gave the PhD students first-hand experience with working in a virtual research team. Based on our analysis of the experiences from the course, we discuss challe…

ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Social science: 200::Library and information science: 320::Information and communication systems: 321VDP::Social science: 200::Education: 280
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