Search results for "Information Science"
showing 10 items of 3627 documents
A Bayesian hidden Markov model for assessing the hot hand phenomenon in basketball shooting performance
2023
Sports data analytics is a relevant topic in applied statistics that has been growing in importance in recent years. In basketball, a player or team has a hot hand when their performance during a match is better than expected or they are on a streak of making consecutive shots. This phenomenon has generated a great deal of controversy with detractors claiming its non-existence while other authors indicate its evidence. In this work, we present a Bayesian longitudinal hidden Markov model that analyses the hot hand phenomenon in consecutive basketball shots, each of which can be either missed or made. Two possible states (cold or hot) are assumed in the hidden Markov chains of events, and the…
Learning drivers of climate-induced human migrations with Gaussian processes
2020
In the current context of climate change, extreme heatwaves, droughts, and floods are not only impacting the biosphere and atmosphere but the anthroposphere too. Human populations are forcibly displaced, which are now referred to as climate-induced migrants. In this work, we investigate which climate and structural factors forced major human displacements in the presence of floods and storms during the years 2017-2019. We built, curated, and harmonized a database of meteorological and remote sensing indicators along with structural factors of 27 developing countries worldwide. We show how we can use Gaussian Processes to learn what variables can explain the impact of floods and storms in th…
Selectivity in Probabilistic Causality: Drawing Arrows from Inputs to Stochastic Outputs
2011
Given a set of several inputs into a system (e.g., independent variables characterizing stimuli) and a set of several stochastically non-independent outputs (e.g., random variables describing different aspects of responses), how can one determine, for each of the outputs, which of the inputs it is influenced by? The problem has applications ranging from modeling pairwise comparisons to reconstructing mental processing architectures to conjoint testing. A necessary and sufficient condition for a given pattern of selective influences is provided by the Joint Distribution Criterion, according to which the problem of "what influences what" is equivalent to that of the existence of a joint distr…
On Trivalent Logics, Compound Conditionals, and Probabilistic Deduction Theorems
2023
In this paper we recall some results for conditional events, compound conditionals, conditional random quantities, p-consistency, and p-entailment. Then, we show the equivalence between bets on conditionals and conditional bets, by reviewing de Finetti's trivalent analysis of conditionals. But our approach goes beyond de Finetti's early trivalent logical analysis and is based on his later ideas, aiming to take his proposals to a higher level. We examine two recent articles that explore trivalent logics for conditionals and their definitions of logical validity and compare them with our approach to compound conditionals. We prove a Probabilistic Deduction Theorem for conditional events. Afte…
Knowledge Representation on the Web revisited: Tools for Prototype Based Ontologies
2016
In recent years RDF and OWL have become the most common knowledge representation languages in use on the Web, propelled by the recommendation of the W3C. In this paper we present a practical implementation of a different kind of knowledge representation based on Prototypes. In detail, we present a concrete syntax easily and effectively parsable by applications. We also present extensible implementations of a prototype knowledge base, specifically designed for storage of Prototypes. These implementations are written in Java and can be extended by using the implementation as a library. Alternatively, the software can be deployed as such. Further, results of benchmarks for both local and web d…
Leveraging Knowledge Graph Embedding Techniques for Industry 4.0 Use Cases
2018
Industry is evolving towards Industry 4.0, which holds the promise of increased flexibility in manufacturing, better quality and improved productivity. A core actor of this growth is using sensors, which must capture data that can used in unforeseen ways to achieve a performance not achievable without them. However, the complexity of this improved setting is much greater than what is currently used in practice. Hence, it is imperative that the management cannot only be performed by human labor force, but part of that will be done by automated algorithms instead. A natural way to represent the data generated by this large amount of sensors, which are not acting measuring independent variable…
Towards Model-based Reinforcement Learning for Industry-near Environments
2019
Deep reinforcement learning has over the past few years shown great potential in learning near-optimal control in complex simulated environments with little visible information. Rainbow (Q-Learning) and PPO (Policy Optimisation) have shown outstanding performance in a variety of tasks, including Atari 2600, MuJoCo, and Roboschool test suite. While these algorithms are fundamentally different, both suffer from high variance, low sample efficiency, and hyperparameter sensitivity that in practice, make these algorithms a no-go for critical operations in the industry. On the other hand, model-based reinforcement learning focuses on learning the transition dynamics between states in an environme…
FlashRL: A Reinforcement Learning Platform for Flash Games
2017
Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential in among others successfully playing computer games. However, there only exists a few game platforms that provide diversity in tasks and state-space needed to advance RL algorithms. The existing platforms offer RL access to Atari- and a few web-based games, but no platform fully expose access to Flash games. This is unfortunate because applying RL to Flash games have potential to push the research of RL algorithms. This paper introduces the Flash Reinforcement Learning platform (FlashRL) which attempts to fill this gap by providing an environment for thousands of…
Marginalizing in Undirected Graph and Hypergraph Models
2013
Given an undirected graph G or hypergraph X model for a given set of variables V, we introduce two marginalization operators for obtaining the undirected graph GA or hypergraph HA associated with a given subset A c V such that the marginal distribution of A factorizes according to GA or HA, respectively. Finally, we illustrate the method by its application to some practical examples. With them we show that hypergraph models allow defining a finer factorization or performing a more precise conditional independence analysis than undirected graph models.
Contrastive Transformer: Contrastive Learning Scheme with Transformer innate Patches
2023
This paper presents Contrastive Transformer, a contrastive learning scheme using the Transformer innate patches. Contrastive Transformer enables existing contrastive learning techniques, often used for image classification, to benefit dense downstream prediction tasks such as semantic segmentation. The scheme performs supervised patch-level contrastive learning, selecting the patches based on the ground truth mask, subsequently used for hard-negative and hard-positive sampling. The scheme applies to all vision-transformer architectures, is easy to implement, and introduces minimal additional memory footprint. Additionally, the scheme removes the need for huge batch sizes, as each patch is t…