Search results for "Information Systems"

showing 10 items of 1926 documents

INTEGRATED SYSTEMS FOR PLANNING AND RESOURCES MANAGEMENT IN COMPANIES

2014

Information is one of the most valuable resources of a company, since with it and around it the whole set of business processes unfold within companies. Till using internet companies were eager to find information that was necessary for the functioning and development of the company; now things have changed radically: the information is abundant and is provided through all possible channels; today, in order to thrive you have to „choose" and to filter the information to remain competitive on the market you are active on. The performance of an enterprise is influenced by its ability to adapt itself to the environment, by the effectiveness of its actions in capitalizing opportunities, by its …

lcsh:Financelcsh:HG1-9999enterprise systems’ for resource planning integrated information systems for management software systems to support management systems for production planninglcsh:Businesslcsh:HF5001-6182Annals of the University of Oradea: Economic Science
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Rethinking Learning Design in IT Education During a Pandemic

2021

Maintaining high-quality teaching and learning in the times of a pandemic poses a huge challenge to education systems. To scaffold adequate practices in our courses during the pandemic, more advanced, and fine-grained “learning design” is needed than providing the learning objectives and learning materials of the course and defining the deliverables and assignments. In this paper, we leverage on our experience with putting into practice different learning designs and technologies, in various information technology (IT) contexts and discuss how IT educators can further reflect on the learning design of their courses and scaffold fully remote or blended learning approaches to accommodate thei…

learning spacesComputer scienceLearning analytics02 engineering and technologylcsh:Education (General)It educationlearning designEducationDeliverableLeverage (negotiation)020204 information systemsPandemicComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringlearning analyticsIT educationbusiness.industrypandemic05 social sciences050301 educationInformation technologyVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Blended learningcovid-19Engineering ethicslcsh:L7-991business0503 educationLearning design
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Carsharing business models in Germany: characteristics, success and future prospects

2017

Carsharing provides an alternative to private car ownership by allowing car use temporarily on an on-demand basis. Operators provide carsharing services using different business models and ownership structures. We distinguish between cooperative, business-to-consumer (B2C) roundtrip and one-way, as well as peer-topeer (P2P) carsharing. This paper characterizes these different types of business models and compares their success in terms of diffusion using a comprehensive database of all 101 German carsharing providers in 2016. The key result holds that fleet size is significantly different across business models ranging from a few cars (cooperatives in small towns), to a few hundred (B2C rou…

liiketoimintamallitBusiness modelBusiness modelsautoalaPlatform economySharing economycarsharing0502 economics and businessPer capitaEconomicsMarketingIndustrial organizationalustatalous050210 logistics & transportationautovuokraamotCar ownership05 social sciencesCarsharingfuture mobilityjakamistalousOn-demand mobility serviceson-demand mobility servicesFuture mobilitySharing economy050203 business & managementInformation SystemsInformation Systems and e-Business Management
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How perceived value drives the use of mobile financial services apps

2019

Mobile information services have revolutionized business models and service delivery methods by facilitating consumer access to information and order placement via mobile apps. In developed markets, mobile banking (m-banking) and mobile payment (m-payment) applications have replaced text-based mobile services. However, extant research has not addressed these mobile financial services apps (MFSAs) adequately from the perspective of consumer behavior. Thus, the present study developed and tested a series of hypotheses related to the antecedents of perceived value of MFSA use; it also examined how such use affects the development of customers’ overall relationships with banks. Our hypotheses w…

liiketoimintamallitComputer Networks and CommunicationsService delivery framework512 Business and management02 engineering and technologyLibrary and Information SciencesBusiness model020204 information systemsmobiilipalvelut0502 economics and business0202 electrical engineering electronic engineering information engineeringInformation systemMobile paymentmobiilisovelluksetMarketingConsumer behaviourMobile bankingbusiness.industry213 Electronic automation and communications engineering electronics05 social sciencesmobile information servicesOrder (business)New product development050211 marketingBusinessInformation Systems
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Effectuation Logic in Digital Business Model Transformation : Insights from Japanese High-Tech Innovators

2019

Purpose The purpose of this paper is to study how digital business models evolve when entrepreneurs move to new digital platforms and how this evolution is related to effectuation and causation logics. Design/methodology/approach This study applies a multiple case study approach to investigate how digital business models change in small, Japanese high-tech firms providing their innovations through different digital platforms. To investigate digital business models, this study considers the elements that comprise general business models. The case firms were selected based on size, products and transitions from physical to various digital platforms. Semi-structured interviews were conducted …

liiketoimintamallitEffectuationKnowledge managementComputer scienceStrategy and ManagementModel transformation02 engineering and technologydigital platformsBusiness modeldigital businesscausation020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringRevenuebusiness modelsCausationeffectuationcomputer.programming_languagealustatalousbusiness.industrytransformation05 social sciencesDigital transformationHigh techverkkoliiketoimintaNew product developmentdigitaaliset alustatBusiness Management and Accounting (miscellaneous)businesscomputer050203 business & management
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The Design Towards a Collaborative Subscription Service : The Case of The Finnish Newspaper Industry

2020

The newspaper industry is challenged with its business models. To stabilize revenues, publishers opted for digital subscriptions for generating additional revenue streams. However, digital subscriptions showcase limited success. News aggregator platforms may promise publishers a pool of paying readers. But platform fees and the loss of customer relationships enact barriers among publishers to join. This study proposes a software prototype based on design science research to address the aforementioned shortcomings by deriving design principles for a collaborative subscription service. Building on the strategic alliance, digital platform and business model literature, this research aims to id…

liiketoimintamallitKnowledge managementComputer sciencekehittämistutkimus02 engineering and technologykustantajatBusiness modelDesign sciencecomputer.software_genreNewspaperNews aggregator020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringRevenueStrategic allianceverkkopalvelutService (business)alustatalousbusiness.industrydesign science05 social sciencescollaborationnewspaper Industrydigital platformverkkoliiketoimintabusiness modelkustannusalaDesign science researchsanomalehdetohjelmistoliiketoimintaprototypebusinesscomputer050203 business & management
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Role of situational context in use continuance after critical exergaming incidents

2019

Use continuance is crucial in terms of information systems (IS) success. Previous research has shown that situational context can be central for IS use continuance but has paid limited attention to its specific characteristics. Furthermore, the link between situational context and use continuance has remained unexplored in the novel area of “exergames,” which are defined as digital games requiring physical effort from the player that determines the outcome of the game. Studying exergames is deemed important due to their potential in providing health benefits for users, revenues for providers, and well‐being for societies. However, their potential remains unreached because users tend to disc…

liikuntateknologiaComputer Networks and Communicationsdigital gamesApplied psychologyexergaminginformation systemsuse continuancecritical incident techniquesituational contextInformation systemContinuancePsychologyCritical Incident Techniquedigitaaliset pelitSoftwaretietojärjestelmätkäyttäjätutkimusInformation SystemsInformation Systems Journal
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Kannustin, koriste ja liikkujan kaveri : tutkimus liikuntateknologian käyttäjyydestä

2017

During the last couple of decades, information technology has become a ubiquitous part of almost all areas of everyday life; exercise and sports being no exception. Sports technology can be defined as digital entities, with which one can measure, record and analyse data on sports and physical activity, and refine it according to the needs of its users. This kind of technology has already been researched quite extensively. The majority of this research has concentrated on the effects of sports technology on the level of physical activity of its users, and on the adherence of users to different kinds of physical activity recommendations. In addition to this, within this research, sports techn…

liikuntateknologiasulautettu tietotekniikkaubiquitous technologyexercisesports technologykuntoliikuntakäyttäjätkäyttäjäpsykologiatoimijuususersliikuntameaningsinformation systems usagetechnology useagencysportsuser behaviour
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The Role of Reputation on Trust and Loyalty : A Cross-Cultural Analysis of Tablet E-Tailing

2018

The purpose of this article is to empirically examine the role of online retailer's website reputation on tablet commerce and to compare the trust arbitration between reputation and loyalty in two cultures - Finland and Nigeria. Data was collected from Finland and Nigeria, using purposive and snowball sampling methods. This article uses Structural Equation Modelling and mediation analysis. The results reveal that the reputation of online retailer's website is not a direct determinant of loyalty for online shopping while trust colligates with ease of use. The effect of an online retailer's website reputation is stronger in Nigeria than in Finland and trust is a strong predictor of ease of us…

lojaaliusmedia_common.quotation_subjectonline retailer's website reputationManagement Information Systems0502 economics and businessLoyaltyCross-culturalcross-cultural analysista512uskollisuusmedia_commonverkkokauppa05 social sciencesComputingMilieux_PERSONALCOMPUTINGAdvertisingtrustE tailingloyaltyComputer Science Applicationskulttuurienvälinen tutkimusluottamusArbitrationComputingMilieux_COMPUTERSANDSOCIETYmaine050211 marketingBusiness050203 business & managementReputation
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Modelling Without a Modelling Language

2018

Developments in computer hardware and programming languages, in this case C++, have made it feasible to write models of concurrent systems under verification in the programming language, instead of some established modelling language such as Promela. While this does not reduce the usefulness of modelling languages, it offers new possibilities that may be advantageous, for instance, when teaching state space ideas to newcomers or when experimenting with new scientific ideas. In earlier work, we were able to express everything else fairly naturally in C++, except the set of transitions. The present study uses C++ lambda functions to represent naturally transitions that consist of a tail state…

mallintaminenexplicit state spacesProgramming languageComputer scienceimplementation issuesC++ (ohjelmointikieli)020207 software engineering02 engineering and technologymodelling languagescomputer.software_genreohjelmointikieletPromela020204 information systems0202 electrical engineering electronic engineering information engineeringGuard (computer science)CompilercomputerImplementationcomputer.programming_language
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