Search results for "Instructional Design"

showing 10 items of 40 documents

Designing and evaluating collaboration in a virtual game environment for vocational learning

2008

Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students' skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of the script developed for this game, as well as the empirical study with multiple data collection methods, data analysis, results and conclusions for further work. The aim of the study was twofold. Firstly, we aimed to develop a game environment to simulate the work context of a vocational design process, and secondly, to investigate how effective …

Cooperative learningGame mechanicsKnowledge managementGeneral Computer ScienceGame design documentComputer scienceInstructional designbusiness.industryCollaborative learningEducationGame designTechnology integrationbusinessGame DeveloperComputers & Education
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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Using a game environment to foster collaborative learning: a design‐based study

2011

Designing collaborative three‐dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the ‘design‐based research’ methodology are described; these have been used to support collaborative learning in the vocational context. The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true c…

Cooperative learningKnowledge managementVideo game developmentComputer scienceInstructional designbusiness.industryCommunicationTeaching methodEducational technologyCollaborative learningComputer Science ApplicationsEducationGame designActive learningbusinessInformation SystemsTechnology, Pedagogy and Education
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Towards formalised end-user participation in information systems development process

2006

Creating requirements specifications is one of the most challenging tasks in the systems development. For a complete specification, different kinds of information are gathered. This includes information about the domain and context specific technical issues, and about multifaceted cultural, political, communicational, motivational, and personal issues. As there is no information systems development (ISD) method that would yield such information comprehensively, it could be achieved by user-oriented approaches, for instance by participatory design (PD). Reciprocally, unfortunately those do not provide detailed instructions for the systems development. In this paper, we will present our exper…

EngineeringKnowledge managementbusiness.industryInstructional designEnd userParticipatory designContext specificComputer-supported cooperative workInformation systemUser participationbusinessBridging (programming)Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
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ICT – the new frontier? Pushing the boundaries of careers practice

2014

Much progress has been made in integrating information and communications technology ICT into careers practice, but there is still room for improvement. An international lens is adopted to examine some key elements that contribute to the successful integration of information communications technology (ICT) into careers practice. We start by exploring the role of policy, using the UK as a case study. Next, the perceptions that Finnish career practitioners have of ICT are reviewed using research findings into the different ways they think about social media and its purpose in career services. Finally, lessons learned from the design and integration of online services within career development…

Higher educationdesignTechnical supportPedagogyTechnology integrationharjoitteluta516Social mediaSociologycareersApplied Psychologyta113trainingComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industryInstructional designkäytäntöPublic relationspracticeIntervention (law)Information and Communications TechnologytechnologyteknologiabusinesspolicyCareer developmentBritish Journal of Guidance & Counselling
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Learning Content Development methodology for Mobile Devices

2015

Abstract Mobile devices are becoming increasingly popular; basically mobile devices are reaching all levels of society. Thanks to the popularity of mobile devices, mobile learning has become great tool for delivering educational resources. The continuously increasing demand for mobile technology based learning materials, renders adoption of educational resources for these requirements. Technology by itself does not contribute much to education that is why the aim of this research is to present and evaluate methodology for visualisation and production of electronic materials in mobile environments. Methodology focuses on instructional design and mobile content design and the navigation contr…

Instructional designMultimediaComputer scienceInstructional designMobile learningMobile business developmentContent developmentcomputer.software_genreContent development.VisualizationContent development:TECHNOLOGY::Information technology [Research Subject Categories]General Earth and Planetary SciencesMobile technology:SOCIAL SCIENCES::Social sciences::Education [Research Subject Categories]computerMobile deviceGeneral Environmental Science
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Mixed camera angles viewpoints improve learning medical hand procedure in nurse training

2017

Communication donnée le 31 Août 2017 lors de la session J 10 : Instructional Design, Learning and Instructional TechnologyComprehension of Text and Graphics - C; International audience; Few previous research showed that camera viewpoints differences played a role in learning hand procedures from videos. However, learning videos on hand procedures showing only single viewpoints have been investigated, for example face to face vs. over the shoulder views. Further, the effect of seeing the human model's face and the effect of showing hand actions have also been studied. The results of these research are not always consistent. The goal of the present research was to investigate the effect of mi…

Instructional designOnline learningEducational Psychology[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/Psychology[ SCCO.PSYC ] Cognitive science/PsychologyE-learningComprehension of text and graphics
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Demonstration as an aid to learning from animation

2017

Communication donnée le 1er septembre 2017 lors du symposium : Learning with dynamic media in formal and informal contexts (session K 26); International audience; The effectiveness of requiring learners to generate operational demonstrations while viewing an animation of a working mechanism was explored as a means of improving their animation processing. We assumed that the demonstration requirement would enhance learner extraction of key dynamic information needed for building a high quality mental model. It is expected that compared with note-taking controls, those in the demonstration group will give more attention to the spatiotemporal relationships amongst the mechanism’s components. T…

Instructional designOnline learningInformal learning[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyExperimental studies[ SCCO.PSYC ] Cognitive science/PsychologyDemonstration as an aid to learning from animationE-learningSelf-efficacyMultimedia learning
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Organizing Shared Digital Reading in Groups: Optimizing the Affordances of Text and Medium

2019

Children develop their language when they explore and talk about literary texts. In this study, we explore the design of shared digital reading as a basis for critical reflection on the reading situation in an institutional context with its given opportunities and limitations. We examine six videotaped readings of one specific picture book app, with a focus on the strategies used by teachers in early childhood education and care institutions to control children’s access to the medium and the types of verbal engagement (about the story and about the medium) that are generated by these different strategies. We use qualitative and quantitative analysis of video data. A qualitative categorizat…

Interactive videomedia_common.quotation_subjectliteracyLiteracyshared readingbarns språkkunnskaperEducationNonverbal communicationReading (process)Developmental and Educational Psychology0501 psychology and cognitive sciences:Humaniora: 000::Litteraturvitenskapelige fag: 040 [VDP]digital lesingAffordancemedia_commonlesekunnskaperShared readingInstructional design05 social sciences050301 educationLanguage acquisitionLinguisticsVDP::Humaniora: 000::Språkvitenskapelige fag: 010::Nordiske språk: 018barns lesekunnskaperPsychologylcsh:L0503 educationSocial Sciences (miscellaneous)050104 developmental & child psychologylcsh:EducationAERA Open
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Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective

2020

Serious games (SGs) have shown great potential as student-active learning tools in education, as they enable experimentation with practice-related work environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer perspective is often neglected in literature about serious games. The aim of this study was to explore the experiences of both students and trainers after the implementation and use of a SG in a master level course in project management (PM). Data was…

Knowledge managementbusiness.industryInstructional designTrainerComputer scienceDebriefingUsabilitybusinessEducational institutionFocus groupCurriculumUser interface design
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