Search results for "Interaction design"
showing 10 items of 62 documents
Children's Involvement in the Design of Game-Based Learning Environments
2008
Designing a Simple Folder Structure for a Complex Domain
2011
In this paper I explore a case of designing a simple folder structure for a new e-learning software program for a university study program. The aim is to contribute to the theoretical base for human work interaction design (HWID) by identifying the type of relations connecting design artifacts with work analysis and interaction design processes. The action research method was used, with the author in a double role as university researcher and project manager of a developer group within the university. Analysis was conducted through grounded theory, inspired by the HWID framework. The findings support the use of a holistic framework with asymmetrical relations between work analysis and desig…
Emotions, Motives, Individuals, and Cultures in Interaction
2016
Cognitive aspects of the human mind form the foundations of solving usability problems. However, being able to use a technology is not the only critical psychological question in the design of successful HTI. In addition to understanding users’ capabilities, it is equally important to comprehend their preferences and what they want to accomplish with the help of technologies. Knowledge of the dynamic mind—in particular human emotions, motives, and personality—helps address such ‘liking and wanting’ concerns in HTI design.
Socio-emotional Experience in Human Technology Interaction Design – A Fashion Framework Proposal
2021
Technology designers and developers can be understood as social experience (SE) mediators. In user experience (UX), notions of SE have served to identify and define the factors contributing to human-technology interaction (HTI). Three dominant perspectives have been promoted in UX discourse: 1) SE of brand, brand value and consumer culture; 2) technology design as mediator of human-to-human interactions; and 3) meaning generation through action and interaction between actors. Symbolic interactionalism understands meaning as occurring through dialogue, in the construction of the social self, promoting self-reflection as a social construction. This theorisation of social experience is valuabl…
Towards Experiencing Eating as a Form of Play
2018
There is an increasing trend in interaction design to engage with food. We note that most prior work targets instrumental benefits (for example see food tracking apps to manage nutritional intake). In contrast, in this article, we highlight the potential of technology to support eating as a form of play. We reflect on our own work to articulate two design strategies for game designers on how they can facilitate playful eating experiences using novel technologies. Ultimately, with our work, we aim to facilitate a more playful engagement around the way we eat.
Sketcching sonic interactions
2019
This chapter provides an overview of methods and practices for sketching sound in interactive contexts. The chapter stresses the role and importance of producing and interacting with provisional sound representations in conceptual sound design. The cognitive benefits of embodied sound sketching are discussed and outlined by means of practical examples and basic exercises. In particular, vocalizations and gestures are proposed as primary cognitive artifacts available to sound designers to enact sonic impressions and displays, cooperatively.
Sketching Sound with Voice and Gesture
2015
Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactions. In product and interaction design, sounds should be included in the early stages of the design process. Scientists of human motion have shown that auditory stimuli are important in the performance of difficult tasks and can elicit anticipatory postural adjustments in athletes. These findings justify the attention given to sound in interaction design for gaming, especially in action and sports games that afford the development of levels of virtuosity. The sonic manifestations of objects can be designed by acting on their mechanical qualities and by augmenting the objects with synthetic and…
Hume’s Guillotine in Designing Ethically Intelligent Technologies
2020
Intelligent machines can follow ethical rules in their behaviour. However, it is less clear whether intelligent systems can also create new ethical principles. The former position can be called weak ethical AI and the latter strong ethical AI. Hume’s guillotine which claims that one cannot derive values from facts appears to be a fundamental obstacle to strong ethical AI. The analysis of human ethical information processes provides clarity to the possibility of strong ethical AI. Human ethical information processing begins with positive of negative emotions associated to situations. Situations can be seen as consequences of actions and for this reason people can define rules about acceptabi…
Make It Intuitive: An Evaluation Practice Emergent from the Plans and Scripted Behavior of the Computer-Community of Practice
2012
The catch phrase today for system designers is to “make it intuitive,” which begs the question, what is intuitive? The action research discussed in this article was the final stage of the application of grounded theory to user data that provided survey categories (criteria) for system acceptance. A theoretical rationale from the discipline of human–computer interaction was proposed to provide a consistent and repeatable interpretation of the users’ responses to the survey and directly align the responses to software design considerations. To put this work into context, I discuss in this article a case study on the use of the survey to monitor the user experience during the upgrade of an ent…
Is There Any Hope for Developing Automated Translation Technology for Sign Languages?
2021
This article discusses the prerequisites for the machine translation of sign languages. The topic is complex, including questions relating to technology, interaction design, linguistics and culture. At the moment, despite the affordances provided by the technology, automated translation between signed and spoken languages – or between sign languages – is not possible. The very need of such translation and its associated technology can also be questioned. Yet, we believe that contributing to the improvement of sign language detection, processing and even sign language translation to spoken languages in the future is a matter that should not be abandoned. However, we argue that this work shou…