Search results for "Interaction"

showing 10 items of 5710 documents

New perspectives in time-resolved laser-induced electron diffraction

2023

Journal of physics / B 56(5), 054002 (2023). doi:10.1088/1361-6455/acb872

Strong laser matter interaction. Laser induced electron spectroscopy. Photoeletron spectroscopy.ddc:530Condensed Matter Physics530Settore FIS/03 - Fisica Della MateriaAtomic and Molecular Physics and Optics
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On Interacting with Collective Knowledge of Group Facilitation

2013

Group decision process design is a well-known class of ill-structured, dynamic, and going-concerns problem. The paper presents a human-computer interaction engineering approach to design a software prototype that provides personalized, contextual and actionable recommendations for this problem. The approach emphasizes the computational aspects of collective intelligence to structure these recommendations based on the collective knowledge that reflects not only the design space per se, but the collective experience in exploiting it as well. It is demonstrated by: 1) detailing the engineering issues of an implemented prototype for the group decision process design; and 2) explaining its funct…

Structure (mathematical logic)Class (computer programming)SoftwareComputer sciencebusiness.industryDesign space explorationHuman–computer interactionCollective intelligenceGroup facilitationSet (psychology)businessDesign space
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Interactive Effects of Explicit Emergent Structure: A Major Challenge for Cognitive Computational Modeling

2015

International audience; David Marr's (1982) three-level analysis of computational cognition argues for three distinct levels of cognitive information processingnamely, the computational, representational, and implementational levels. But Marr's levels areand were meant to bedescriptive, rather than interactive and dynamic. For this reason, we suggest that, had Marr been writing today, he might well have gone even farther in his analysis, including the emergence of structurein particular, explicit structure at the conceptual levelfrom lower levels, and the effect of explicit emergent structures on the level (or levels) that gave rise to them. The message is that today's cognitive scientists …

Structure (mathematical logic)Cognitive scienceFeed backLinguistics and LanguageInteractive emergenceComputer scienceActive symbolsConcept FormationCognitive NeuroscienceComputational cognitionExperimental and Cognitive PsychologyCognitionEmergenceConnectionist modelsHuman-Computer InteractionCognitionAnalogy-makingInteractive effectsArtificial Intelligence[ SDV.NEU ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]HumansLearning[SDV.NEU]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Neural Networks Computer
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Complex Detection in Protein-Protein Interaction Networks: A Compact Overview for Researchers and Practitioners

2012

The availability of large volumes of protein-protein interaction data has allowed the study of biological networks to unveil the complex structure and organization in the cell. It has been recognized by biologists that proteins interacting with each other often participate in the same biological processes, and that protein modules may be often associated with specific biological functions. Thus the detection of protein complexes is an important research problem in systems biology. In this review, recent graph-based approaches to clustering protein interaction networks are described and classified with respect to common peculiarities. The goal is that of providing a useful guide and referenc…

Structure (mathematical logic)Computer scienceSystems biologyCellData ScienceNanotechnologyComputational biologyProtein protein interaction networkBioinformatics network analysismedicine.anatomical_structuremedicineGraph (abstract data type)Lecture Notes in Computer ScienceCluster analysisProtein modulesBiological network
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The Use of Game World Tasks Concepts in Higher Education

2016

The link between tasks presented in games and tasks used in higher education might have more in common than we think. Analysing how tasks work in games and applying those structures to higher education teaching can enable teachers to develop more creative, situated and exciting tasks for their students. In addition, it can improve communication and feedback. Analysis shows that tasks are an area where elements of gamification work. This article looks into the possibility of reproducing the flexibility and key components of game tasks in actual tasks in higher education. We look at the challenges and limitations and ways to solve them. Therefore, we analyse the concept of quest-logs in games…

Structure (mathematical logic)Game art design060102 archaeologyHigher educationbusiness.industryGame design documentComputer science05 social sciencesFlexibility (personality)06 humanities and the arts050105 experimental psychologyGame designHuman–computer interactionSituatedMathematics education0501 psychology and cognitive sciences0601 history and archaeologybusinessGame Developer
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Individual Decisions and Perceived Form in Collective Free Improvisation

2015

International audience; This paper proposes a first attempt to study quantitatively Collective Free Improvisation (CFI). We report an experiment designed to study the relationship between the improvisers’ individual high-level decisions and the improvisation’s form perceived by external auditors. We recorded 16 trios in which the improvisers used a MIDI-pedal to indicate in real-time a significant change in their own musical production. Expert listeners were later asked to segment each improvisation so that we obtained their perception of the structure. By analysing the correlations between musicians’ individual decisions and listeners’ segmentation points, we discuss how the improvisation’…

Structure (mathematical logic)Improvisation[SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing artsVisual Arts and Performing Artsimprovisationmedia_common.quotation_subject05 social sciencessegmentation[SHS.PSY]Humanities and Social Sciences/Psychology06 humanities and the artsMusicalinteractionsExternal auditor050105 experimental psychology060404 musicempirical musicologyPerceptionemergence0501 psychology and cognitive sciencesPsychology0604 artsMusicSimulationmedia_commonCognitive psychology
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HyperShell: An expert system shell in a hypermedia environment—application in medical audiology

1990

HyperShell is an expert system shell developed in a hypermedia environment. Several artificial intelligence techniques such as frames and semantic networks are used in an original interpretation to enhance the interaction between the user and the program. The typical navigation tools of hypermedia such as clickable buttons and text search are extended to the semantic structure of HyperShell, creating a set of new tools. Examples from a medical expert system (Audex HM) developed in HyperShell are described.

Structure (mathematical logic)MultimediaComputer scienceShell (computing)Full text searchExpert SystemsHypermediaAudiologycomputer.software_genreExpert systemSemantic networklaw.inventionSet (abstract data type)User-Computer InterfaceAudiometryHuman–computer interactionlawProgramming LanguagesClickablecomputerSoftwareMedical Informatics
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Autonomic behaviors in an Ambient Intelligence system

2014

Ambient Intelligence (AmI) systems are constantly evolving and becoming ever more complex, so it is increasingly difficult to design and develop them successfully. Moreover, because of the complexity of an AmI system as a whole, it is not always easy for developers to predict its behavior in the event of unforeseen circumstances. A possible solution to this problem might lie in delegating certain decisions to the machines themselves, making them more autonomous and able to self-configure and self-manage, in line with the paradigm of Autonomic Computing. In this regard, many researchers have emphasized the importance of adaptability in building agents that are suitable to operate in real-wor…

Structure (mathematical logic)Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniEngineeringAmbient intelligenceExploitbusiness.industryEvent (computing)media_common.quotation_subjectOntology (information science)AdaptabilityAutonomic computingHuman-Computer InteractionRisk analysis (engineering)Artificial IntelligenceArtificial intelligenceArchitecturebusinessmedia_common
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TeamSim: An Educational Micro-World for the Teaching of Team Dynamics

2008

In this paper we present an educational micro-world in which a learner can manipulate variables affecting the efficiency with which a team adapts to its environment. These include the structure of hierarchical relations within the team, the structure of the communications network, and other environmental parameters. Using the micro-world, the learner can design experiments (simulations) exploring notions in the dynamics of small groups. A freeware version of TeamSim is available from http:// laral.istc.cnr.it/gigliotta/.

Structure (mathematical logic)Settore M-PSI/01 - Psicologia GeneraleEngineeringMultimediabusiness.industrycomputer.software_genresimulationSmall group dynamics small team communications network educational simulation virtual laboratory.Learning TechnologieDynamics (music)Human–computer interactionVirtual LaboratorybusinessTeam dynamiccomputerInstructional simulation
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ProteinScanAR - An Augmented Reality Web Application for High School Education in Biomolecular Life Sciences

2012

Understanding protein structures is a crucial step in creating molecular insight for researchers as well as students and pupils. The enormous scaling gap between an atomic point of view and objects in daily life hampers developing an intuitive relation between them. Especially for high school students, it can be difficult to understand the spatial relations of a protein structure. Due to lack of direct imaging techniques, molecules can only be explored by studying abstract molecular models. Here, the use of Augmented reality (AR) techniques has proven to strongly improve structural perception. In this work we present ProteinScanAR, an augmented reality framework for biomolecular education t…

Structure (mathematical logic)Spatial relationHTML5Relation (database)business.industryHuman–computer interactionComputer scienceWeb applicationThe InternetAugmented realitybusinessLicense2012 16th International Conference on Information Visualisation
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