Search results for "Interaction"
showing 10 items of 5710 documents
Breedbot: An Edutainment Robotics System to Link Digital and Real World
2007
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved minds in physical agents (robots). The system is based on a wide variety of Artificial Life techniques (Artificial Neural Networks, Genetic Algorithms, User Guided Evolutionary Design and Evolutionary Robotics). An user without any computer programming skill can determine the robot behaviour. Breedbot was used as a didactic tool in teaching Evolutionary Biology and as a futuristic toy by several Science Centers. The digital side of Breedbot is downloadable from www.isl.unina.it/breedbot.
Use of the software ‘Poser4’ in reconstruction of accident and crime scenes
2000
The reconstruction of accident and crime scenes demands the full attention of the forensic working physician. Description by words is often difficult and liable to be misunderstood. Reconstruction in the original places of events are expensive and in some cases impossible. Computer graphics and animations give the possibility to construct the original course of events. Poser4 is a software package to perform these reconstructions in an easy and vivid way. We investigated the possibilities of reconstructing an accident with this software.
Context Comparison for Object Fusion
2003
We propose a solution to help the integration of heterogeneous sources based on the fusion of objects according to their context. New requirements for information exchange have emerged with all the developments around Internet. Information consumers want to access and combine data from remote and heterogeneous sources in a transparent and dynamic way. To achieve this level of interoperation is yet a real challenge. We present a model to define local data as informative objects with a contextual representation associated to them. A semantic context comparison mechanism, based on a semantic distance, reconciles context of applications and constructs virtual objects in which rules make the fus…
Modular approach to microswimming
2018
The field of active matter in general and microswimming in particular has experienced a rapid and ongoing expansion over the last decade. A particular interesting aspect is provided by artificial autonomous microswimmers constructed from individual active and inactive functional components into self-propelling complexes. Such modular microswimmers may exhibit directed motion not seen for each individual component. In this review, we focus on the establishment and recent developments in the modular approach to microswimming. We introduce the bound and dynamic prototypes, show mechanisms and types of modular swimming and discuss approaches to control the direction and speed of modular microsw…
The Augmented Reality as an Instrument for the Representation/Visualization of Architecture
2019
This paper deals with issues related to the representation/visualization of architecture and its narration through the augmented reality tools. Specifically, the possible scenarios and the different strategies to address the problems related to the application of AR platforms in the field of cultural heritage are presented. Some case studies will be analyzed and the use of augmented reality applied to museums and archaeological sites including the Museum of the Cité de l'architecture et du patrimoine in Paris, the Regional Archaeological Museum A. Salinas in Palermo and the archaeological site of Selinunte. Thanks to these exemplary cases, the potential and critical aspects of the latest AR…
Ontology-based state representation for intention recognition in cooperative human-robot environments
2012
In this paper, we describe a novel approach for representing state information for the purpose of intention recognition in cooperative human-robot environments. States are represented by a combination of spatial relationships in a Cartesian frame along with cardinal direction information. This approach is applied to a manufacturing kitting operation, where humans and robots are working together to develop kits. Based upon a set of predefined high-level states relationships that must be true for future actions to occur, a robot can use the detailed state information presented in this paper to infer the probability of subsequent actions occurring. This would enable the robot to better help th…
New Areas of Application of Comparable Corpora
2019
This chapter describes several approaches of using comparable corpora beyond the area of MT for under-resourced languages, which is the primary focus of the ACCURAT project. Section 7.1, which is based on Rapp and Zock (Automatic dictionary expansion using non-parallel corpora. In: A. Fink, B. Lausen, W. Seidel, & A. Ultsch (Eds.) Advances in Data Analysis, Data Handling and Business Intelligence. Proceedings of the 32nd Annual Meeting of the GfKl, 2008. Springer, Heidelberg, 2010), addresses the task of creating resources for bilingual dictionaries using a seed lexicon; Sect. 7.2 (based on Rapp et al., Identifying word translations from comparable documents without a seed lexicon. Proceedi…
Towards A Deep-Learning-Based Methodology for Supporting Satire Detection (S)
2021
Introducing the Concept of Hyperactivity in Multi Agent Systems
2013
International audience; Software Agents are no longer the simple communication gateways for devices to interconnect using one or more networks. With Multi Agent Systems contributing in a wide spectrum of intelligent systems, the Agents are in a more proactive role than just being responsible for passing messages between their respective base systems. Agent Relation Charts and the Hyperactive Transaction Model in general is one of the recent attempts of developing a multi-view design model for Multi Agent Systems. The model has made a clear distinction in the regular and intelligent activities of an agent. Based on these differences, the agents are classified into three main categories named…
Conceptual Ontological Object Knowledge Base and Language
2008
This paper deals with AI in aspect of knowledge acquisition and ontology base structure. The core of the system was designed in an object model to optimize it for further processing. Direct concept linking was used to assure fast semantic network processing. Predefined attributes used in the core minimize the number of basic connections within the ontology and help in inference. The system is assumed to generate questions and to specify the knowledge. The AI system defined in this way opens a possibility for better understanding of such basic human mind mechanisms as learning or analyzing.