Search results for "Journalism"

showing 10 items of 682 documents

Media councils and self-regulation in the emerging era of news automation

2020

This report introduces the present state of affairs in news automation and discusses what ethical considerations it raises in the work of media councils. Based on a European-wide research project, the three key takeaways are as follows:1) Large media players use automatically updated counters and infographics, but the automated gener-ation of news text is still mainly experimental in nature. We need to keep our eyes open to the possible need for self-regulatory guidance on news automation, though there are as yet no urgent issues. 2) We must not underestimate the technical progress already made in the field. Issues regarding data, agency and transparency should not be overlooked when discus…

self-regulationläpinäkyvyysmediayhtiötuutisetautomaationews automationmedia councilsalgoritmitjournalismicodes of ethicpersonalizationpersonointi
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Journalistinen komiikka : teoreettisia ja käytännöllisiä avauksia

2012

sematic script-based theory of humorhumorpolitical satirgeneral theory of verbal humorkarnevalismiparodiajournalismsatiiriristiriidatdiskurssijournalistiikkakomiikkaviestintätutkimushuumoriisäntäteksti
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Looking ahead in games research

2021

This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabr…

serious gamesmedia_common.quotation_subjectdigital games302 Social interaction050801 communication & media studiesSocial interactionddc:070Field (computer science)lcsh:Communication. Mass mediaInteractive electronic Media0508 media and communications0504 sociologySociologyinteraktive elektronische Mediengame studiesNews media journalism publishingmedia_commonSocial sciences AnthropologyPhilosophy of scienceCommunication05 social sciences050401 social sciences methodsmethodologyGame researchData sciencelcsh:P87-96300 Social sciences AnthropologySocial fabricGame studiesddc:300IntrospectionPublizistische Medien JournalismusVerlagswesenddc:302digital games; game studies; methodology; serious gamesMedia and Communication
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"Naiset toteutivat unelmansa" : tutkimus naisjalkapallon uutisoinnista Helsingin Sanomissa ja Ilta-Sanomissa kesän 2005 EM-turnauksen yhteydessä

2007

sisällönanalyysiIlta-sanomat (sanomalehti)naisetuutisetHelsingin sanomat (sanomalehti)urheilujournalismijalkapallo
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"Naiset toteuttivat unelmansa" : tutkimus naisjalkapallon uutisoinnista Helsingin Sanomissa ja Ilta-Sanomissa kesän 2005 EM-turnauksen yhteydessä

2007

sisällönanalyysinaisetHelsingin sanomat (sanomalehti)naistutkimusurheilujournalismijalkapalloIltasanomat (sanomalehti)
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Naiset television urheilu-uutisissa

1999

sisällönanalyysinaisetuutiseturheilutelevisiourheilujournalismijournalismiurheilu-uutisetnaisen asemaurheilijat
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"Ryvetys voi alkaa!" : innehållet i tidningsreportagen från friidrottslandskampen Finland - Sverige

2001

sisällönanalyysinationalismiurheilujournalismiSuomiyleisurheilumaaottelutRuotsi
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Musiikin ja journalismin polttopisteessä : kansanmusiikkilehtien sisällönanalyysiä

2004

sisällönanalyysivaikutuksetmusiikkijournalismikansanmusiikkilehdistötutkimus
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The hierarchy of needs for user experiences in virtual reality

2021

Virtual reality (VR) is rapidly becoming more widely adopted by various industries, and virtual content is just as rapidly becoming available for consumers. However, there is a lack of guidelines and standards for VR content to be held to in terms of experiential design. Because VR is a relatively new media form for consumers, there is a high risk of user attrition due to the novelty of the service. Therefore, if the first experience of the technology is with poorly made content, users will be much less likely to use VR again. Therefore, as various industries and organizations digitalize and adopt emerging technology such as VR, great care should be given to the way the virtual content and …

sisältötuotantoMaslow's hierarchy of needsComputer scienceHuman–computer interaction518 Media and communicationsmediaimmersiivinen journalismijournalismikäyttäjäkokemusVirtual reality113 Computer and information scienceslisätty todellisuusvirtuaalitodellisuus
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Newspapers and Cross-Level Communications on Social Media : A comparative study of Japan, Korea, and Finland

2017

In order to examine how the same types of social media are perceived and utilized in different national contexts for journalism and news media, we studied mainstream newspapers in three countries where both newspapers and social media are viable: Japan, Korea, and Finland. Our in-depth interviews with journalists indicate both similarities and differences in the three countries. The most outstanding similarity is that newspapers have not fully incorporated cross-level communications available on social media platforms. Factors related to organizational structures, goals, policies, and procedures served as filters for the incorporation of social media into the news production and distributio…

social mediaUser-generated contentsosiaalinen media050801 communication & media studiesNewspapernewspapers0508 media and communicationsJapanPolitical science0502 economics and businessSuomiMainstreamSocial mediauser-distributed contentta518News mediaFinlandKoreabusiness.industryCommunicationJapani05 social sciencesmedia system dependency theoryMedia relationsPublic relations050211 marketingJournalismMedia system dependency theorysanomalehdetbusinessuser-generated content
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