Search results for "KNOWLEDGE"
showing 10 items of 3108 documents
Encountering Finitude : On the Hermeneutic Radicalization of Experience
2018
From Global Games to Re-contextualized Games: The Design Process of TekMyst
2011
Designing, developing and testing a game for a specific learning context and then achieving positive results, encourages one to deploy it in other environments. We know however that it is not always possible to successfully transfer artifacts from one learning context to the next. In this chapter we explore the principles to be considered when re-contextualizing a game. We base our analysis on the transfer of a Hypercontextualized Game SciMyst (which was designed and developed for the Joensuu Science Festival) into its re-contextualized version TekMyst (for the Helsinki Museum of Technology). Employing a qualitative approach we review the requirements and design decisions at the hand of fou…
Process control in the development of game-based learning environments
2009
This paper examines the development process of digital game-based learning environments (GBLE), focusing on the process control. The aim is to explore the alternatives to process control in GBLE development and provide guidelines for planning and carrying out process control in GBLE projects. This study is a part of the research project Human-Centered Design of Game-Based Learning Environments. The overall aim of the project is to construct a multidisciplinary and user-driven process for the development of digital GBLEs. The study was conducted according to the principles of development research and action research. The action research cycles consisted of four game development projects. The…
Game Mechanics in the Design of a Collaborative 3D Serious Game
2014
Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …
THE RELATIONSHIP BETWEEN CIVIC FACTORS AND THE MIDDLE PROFICIENCY LEVEL OF CIVIC KNOWLEDGE
2021
This study explores the relationship between civic and citizenship factors and the middle proficiency level of students’ civic knowledge in the Baltic countries: Estonia, Latvia and Lithuania. The study uses large scale data from the IEA’s International Civic and Citizenship Education Study (ICCS) 2016. According to ICCS 2016, 39% of students from the three Baltic countries and only 26% of students from the Nordic countries had a middle proficiency level of civic knowledge. This middle proficiency level is the largest group in comparison to other levels. Therefore, the study aims to recognise the differences between the highest and lowest achievements in the middle proficiency level of civi…
A Decision Support System for Reverse Engineering Gene Regulatory Networks
2009
In this paper we present a knowledge-based system that aims at helping scientists in the reverse engineering process of gene regulatory networks. The main motivation of the proposed approach is to support scientists in the choice of the wide variety of algorithms and methods currently applied in the literature to infer Gene Regulatory Networks starting from gene expression measured using microarray technology. The Decision Support System (DSS) architecture is based on an ontology to model the knowledge base, a logical reasoner that builds the workflow of tasks to be done starting from the user’s request and a set of rules, and, finally, an agenda that runs the algorithms and software schedu…
Autonomic Computing through Reuse of Variability Models at Runtime: The Case of Smart Homes
2009
Our research shows that autonomic behavior can be achieved by leveraging variability models at runtime. In this way, the modeling effort made at design time is not only useful for producing the system but also provides a richer semantic base for autonomic behavior during execution. The use of variability models at runtime brings new opportunities for autonomic capabilities by reutilizing the efforts invested at design time. Our proposed approach has two aspects: reuse of design knowledge to achieve AC and reuse of existing model-management technologies at runtime. We developed the Model-Based Reconfiguration Engine (MoRE) to implement model-management operations. Our research demonstrates t…
General Practitioners’ Relation to Preventive Knowledge: A Qualitative Study
2015
International audience
Knowledge, Attitudes, and Smoking Behaviours among Physicians Specializing in Public Health: A Multicentre Study
2014
Background. Healthcare professionals have an important role to play both as advisers—influencing smoking cessation—and as role models. However, many of them continue to smoke. The aims of this study were to examine smoking prevalence, knowledge, attitudes, and behaviours among four cohorts physicians specializing in public health, according to the Global Health Profession Students Survey (GHPSS) approach.Materials and Methods. A multicentre cross-sectional study was carried out in 24 Italian schools of public health. The survey was conducted between January and April 2012 and it was carried out a census of students in the selected schools for each years of course (from first to fourth year …
Land Information Systems for Development (LIS4D): A Neglected Area within ICT4D Research?
2015
The lack of accurate information about land and land ownership is a major challenge for developing countries. Despite the important role of information systems (IS) in overcoming such weaknesses, the research area of land information systems has been scattered within IS, as well as within the area of information and communication technologies for development (ICT4D). Based on a literature review research contributions are synthesized into four main perspectives, namely Development, eGovernment, Geographical information systems (GIS) and Land law, policy, and administration. These perspectives form the basis for the suggested conceptualization of the land information systems for development …