Search results for "KNOWLEDGE"
showing 10 items of 3108 documents
Proposing an Entrepreneurial Process for the Co-creation of IT Value
2014
Published version of a chapter from the book M. Janssen, H. Scholl, M. Wimmer & F. Bannister (Eds.), Electronic Government : Springer Berlin Heidelberg, 2014. Also available on SpringerLink: http://dx.doi.org/10.1007/978-3-662-44426-9_26 Co-creation of IT value has received substantial focus from the IS research community over the past years. However, few if any have studied this phenomenon from a process perspective, and our understanding of the processes leading to successful co-creation is therefore limited. To address this shortcoming, we studied a complex, e-government case involving 38 government agencies intending to co-create value from a common IT platform. We used a mixed method a…
Government Architecture: Concepts, Use and Impact
2013
Part 3: Service Design and Improvement; International audience; Government architecture (GA) is a relatively young discipline in which concepts are slowly emerging. Often terms and concepts are used in various ways and there is no uniform agreement on these concepts. Further, the relationship between GA, benefits and public value creation is unclear. In this paper we unravel and define GA concepts that are often used by governments. Although GA is used in different ways there are common concepts. GA practice in two different countries, the Netherlands and Norway, indicates that although the Netherlands clearly has more experience with GA than Norway, both countries employ similar concepts. …
Assessing Effects of eGovernment Initiatives Based on a Public Value Framework
2012
Published version of a chapter in the book: Electronic Government. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-642-33489-4_21 Assessing effects of eGovernment initiatives is considered an important but challenging endeavor. Assessments are, among other things, important to justify e-government investments. They are challenging because they are complex, often based on locally defined indicators, many times over-emphasizing financial effects, imprecise, faced with a number of contingencies and very seldom validated. Consequently, effect assessments can be seen as imprecise and difficult to compare across different initiatives. This paper addresses some of the challen…
Simulation models in eGovernment using system dynamics: A literature survey
2016
System Dynamics (SD) is a method to build simulation models using computers, to study the behaviour of systems, and apply what-if scenarios aiming at achieving optimal policy design. To have an overview of the current state-of-the-art of SD use in the eGovernment field; we have surveyed related literature. Our main goal is to uncover the possibilities for future research by clarifying the shortages. The identified literature is not very large. In most of the literature, SD models use was limited to SD practitioners. We discovered low usage of Group Model Building and workshops despite their usefulness in involving non-SD practitioners in the model building process. Additionally, there is a …
PEMBELAJARAN BAHASA BERBASIS LINGKUNGAN SEBAGAI UPAYA MEMBANGUN KECERDASAN EKOLOGIS
2018
The paper gives a conditional understanding about the importance of environmental-based learning to establish ecological intelligence. Environmental-based anguage learning is an effort to increase knowledge and understanding aiming at giving critical understanding to the community learners in order to build ecological intelligence for human sake.Environmental preservation effort through the texts in language learning representatively gives a picture of how rich human knowledge about the nature is. Thus, it is worth that through formal and non-formal education which are the basis for intellectual community, environmental-based learning is integrated in language learning. This is reasonable s…
Themes of Research on eGovernment in Developing Countries: Current Map and Future Roadmap
2013
This paper reports a literature review of eGovernment research in developing countries published between 2005 and 2010. From a review of 108 papers, the present study found that the papers could be mapped into five main research themes: design/implementation, adoption, impact, evaluation, and context. For each main theme, several sub-themes were identified. The research approaches used to investigate each theme were described. In addition to presenting the current landscape of eGovernment research, this paper also provides future research directions related to the empirical, theoretical, and methodological domains.
Game learning analytics for understanding reading skills in transparent writing system
2020
Serious games are designed to improve learning instead of providing only entertainment. Serious games analytics can be used for understanding and enhancing the quality of learning with serious games. One challenge in developing computerized support for learning is that learning of skills varies between players. Appropriate algorithms are needed for analyzing the performance of individual players. This paper presents a novel clustering-based profiling method for analyzing serious games learners. GraphoLearn, a game for training connections between speech sounds and letters, serves as the game-based learning environment. The proposed clustering method was designed to group the learners into p…
Online mass flow prediction in CFB boilers with explicit detection of sudden concept drift
2010
Fuel feeding and inhomogeneity of fuel typically cause fluctuations in the circulating fluidized bed (CFB) process. If control systems fail to compensate the fluctuations, the whole plant will suffer from dynamics that is reinforced by the closed-loop controls. This phenomenon causes reducing efficiency and the lifetime of process components. In this paper we address the problem of online mass flow prediction, which is a part of control. Particularly, we consider the problem of learning an accurate predictor with explicit detection of abrupt concept drift and noise handling mechanisms. We emphasize the importance of having domain knowledge concerning the considered case and constructing the…
Closed Theories, Falsificationism and Non-Cumulative Progress
2020
It is argued that scientific progress occurs not with the cumulative growth of knowledge or when theories get closer to the truth but with discovering new domains and new theories that fit these domains. This horizontal view on the direction of scientific progress (in contrast to vertical, when we aim to get from here to the abstract and ephemeral truth) allows avoiding traditional objections posed by the incommensurability thesis and pessimistic induction, namely, that radical theory changes leave no room for progress. According to this perspective, the discovery of quantum mechanics as a new field of inquiry is a progress in itself, since this discovery had opened up a new distinctive dom…
Breaking the habit
2018
Internet gaming disorder has been widely recognized as a new health issue. At present, we are experiencing a rapid growth of knowledge on different aspects of this disorder, such as, for instance, prevalence rates, underlying neurobiological mechanisms, and treatment strategies. In contrast, preventing individuals from developing Internet gaming disorder is a matter that has not yet progressed sufficiently. Although we can basically refer to measures and techniques known to be effective in preventing other addictive behaviors, the special demands of preventing Internet gaming disorder remain largely obscured or disregarded. The policy actions identified in the review by Király et al. (2018)…