Search results for "Knowledge Management"

showing 10 items of 1359 documents

Techno-Trust and Rational Trust in Technology – A Conceptual Investigation

2018

Part 2: Methodological; International audience; Trust is essential when using technology. If people do not trust new technology, they do not accept it. If people do not accept new technologies such as autonomous ships, their development is hampered in the absence of financial support. The importance of trust brings into question the essential conceptual components of phenomena that contribute to trust. This knowledge is required for the basis of investigating trust in technology. Especially, it is important to understand why humans trust. The reasons can be intuitive but they can also be supported by rational arguments. The latter type of trust can be called rational trust. A beneficial way…

Knowledge managementrational trustDesignComputer scienceEmerging technologiesbusiness.industrydesignData_MISCELLANEOUShuman-technology interactionHuman-technology interactionOrder (business)Techno-Trustluottamusihminen-konejärjestelmätrationaalisuusteknologia[INFO]Computer Science [cs]Rational trustbusinesstechno-trust
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Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

2015

This paper investigates how different individual and institutional factors pertaining to ICT readiness influence teachers’ adoption of game-based learning technologies. The data were gathered from Finnish primary, lower secondary and upper secondary school teachers (N=1668) with an online survey. The results indicate that openness towards ICT, ICT attitude and the ICT compatibility with teaching positively influence the perceived value whereas openness towards ICT, supportive organizational ICT culture, ICT selfefficacy and ICT compatibility with teaching positively influenced the actual use of game-based learning technologies. However, the structural model could explain only little of the …

Knowledge managementserious gameskoulutusteknologiamedia_common.quotation_subjectGame based learningeducational technologySchool teacherspelillistäminentechnology acceptanceOpenness to experienceta516gamificationadoptione-learningActual usemedia_commonta113Secondary levelVariablesbusiness.industryInformation technologyadoptiogame-based learninghyötypelitInformation and Communications TechnologybusinessPsychology
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How to Raise Different Game Collaboration Activities : The Association Between Game Mechanics, Players' Roles and Collaboration Processes

2018

Background. Designing collaborative three-dimensional (3D) learning games is one way to enhance the quality of learning and respond to the needs of working life. However, there is little research on how to apply different game mechanics to support different educational aims.Aim. This study determines how game mechanics implemented within computer-supported collaboration roles (scripted vs. emergent) are associated with the emergence of collaboration.Method. The research at hand applies both qualitative and quantitative content analysis. The target group consisted of 15 vocational school students. The data were gathered by recording the groups’ discussions and saving the game logs. A total o…

Knowledge managementsynchronous gamingoppiminenAssociation (object-oriented programming)media_common.quotation_subjectpelisuunnitteluGame based learning050801 communication & media studiespelit0508 media and communicationsGame designscripted rolesta616Quality (business)ta516tietämysmedia_commonemergent rolesta113Working lifeGame mechanicslearningbusiness.industry05 social sciences050301 educationGeneral Social SciencesjakaminenComputer Science ApplicationsKnowledge sharinggame-based learningknowledge constructiongame designPsychologybusinessknowledge sharingroles0503 educationroolitSimulation and Gaming
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Intention to use mobile customer relationship management systems

2014

Purpose – The purpose of this paper is to investigate the behavioral intentions of business-to-business (B2B) sales managers to use mobile customer relationship management (CRM) systems in the course of their day-to-day activities. Design/methodology/approach – An extended Technology Acceptance Model (TAM) of mobile CRM system adoption is developed and tested with data from 105 international sales managers representing five B2B companies. Findings – The study extends the TAM framework with three additional constructs derived from mobile technology and sales force automation literature, namely personal innovativeness in the domain of IT, perceived risk, and perceived reachability. The model…

Knowledge managementtechnology acceptance modelperceived reachability in the domain of ITbusiness.industryCRM systemStrategy and ManagementSmall sampleIntention to useCustomer relationship managementpersonal innovativenessperceived riskIndustrial and Manufacturing EngineeringComputer Science ApplicationsManagement Information SystemsRisk perceptionSales force automationmobile technologyIndustrial relationsTechnology acceptance modelMobile technologyBusinessPractical implicationsB2B sales
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Meanings of communication technology in virtual team meetings : framing technology-related interaction

2018

Communication technology is an essential part of virtual teams in working life. This article presents a qualitative study on the meanings of communication technology in virtual team meetings. The study was conducted by examining frames of technology-related virtual team interaction. Observational data was gathered from six expert team meetings. Technology-related communication episodes (N = 88) were identified from team interaction and then analyzed by means of frame analysis. Four frame categories were found: the practical frame, work frame, user frame, and relational frame. Team members talked about technological properties and functions as well as giving and receiving technological guida…

Knowledge managementvuorovaikutusComputer sciencemedia_common.quotation_subjectframe analysisHuman Factors and Ergonomics02 engineering and technologyEducationtiimit020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringframe categoryta518Competence (human resources)media_commonFrame analysisbusiness.industry05 social sciencesGeneral EngineeringVirtual teamkehysanalyysimeaningteam interactiontiimityöviestintätekniikkacommunication technologyHuman-Computer InteractionNegotiationFraming (social sciences)Hardware and ArchitectureInformation and Communications Technologyinteraktiivisuusvirtual teambusinessvirtuaaliset tiimit050203 business & managementSoftwareQualitative researchInternational Journal of Human-Computer Studies
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An agency-promoting learning arena for developing shared work practices

2017

Despite the emerging recognition of the pivotal role played by professional agency within work contexts, little is known about how agency is promoted and enacted in organised work-related learning settings. This chapter focuses on the work conference as an orchestrated agency-promoting learning arena. We understand professional agency as a necessary precondition of work-related learning, and we emphasise the potential of work conferences to activate and promote such agency. Our empirical study investigated three work conferences in education and healthcare organisations in Finland. Utilising assessments, the investigation addressed how the participants perceived the conditions for learning …

Knowledge managementwork conferenceBoundary crossingdialogiEmpirical researchProfessional boundaries0502 economics and businessAgency (sociology)Health caretyössäoppiminenSociologyboundary crossingosallistuminenprofessionalismibusiness.industry05 social sciences050301 educationprofessional agencydialogical agencytoimijuusPublic relationswork-related learningWork (electrical)business0503 education050203 business & management
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Mobile Communication and Work Practices in Knowledge-based Organizations

2005

This paper examines the role of mobile communication, mobile tools and work practices in the context of organizations, especially knowledge-based organizations. Today, organizations are highly complex and diverse. Not surprisingly, various solutions to incorporating mobile tools and mobile communication in organizations have been devised. Challenges to technological development and research on mobile communication are presented.

Knowledge managementwork practiceslcsh:T58.5-58.64Social Psychologyknowledge-based organizationslcsh:Information technologybusiness.industryCommunicationmobile communicationMobile business developmentContext (language use)mobilityHuman-Computer InteractionWork (electrical)Information and Communications TechnologyICTMobile telephonybusinessHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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How can knowledge sharing reduce barriers for entering the Chinese market? : A study on Business Region Kristiansand China Forum

2018

Master's thesis Business Administration BE501 - University of Agder 2018 Konfidensiell til / confidential until 01.07.2023

Knowledge sharingKnowledge managementcorruptionKnowledge creationcultureMarket entry barriersChina ForumVDP::Samfunnsvitenskap: 200::Økonomi: 210KnowledgeGovernmentBRK19th CPC National CongressBE501Challenges13th FYP
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Electronic system for assessing and analysing digital competences in the context of Knowledge Society

2019

The digital competencies of users, in general, and of public administration personnel, in particular, must allow the people access to graphical interfaces and applications, including databases. The use of digital competences is not simply about the emergence and use of computer tools to a certain level but also to develop new digital skills to face the challenges of data quality, responsibility, confidence in information received, the privacy of the user and the safety of its data. The study tool in this paper is managed and applied online, and the collection and centralization of data is done automatically, also ensuring information security. The basic method used in this paper is the mode…

Knowledge societyKnowledge managementComputer toolsComputer sciencebusiness.industryData qualityFace (sociological concept)Context (language use)Digital skillsInformation securitybusinessElectronic systems2019 11th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)
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Higher Education in Networked Knowledge Societies

2016

This conceptual chapter articulates an analytical synthesis: Networked Knowledge Society. This synthesis incorporates the role of knowledge, information and communication technology (ICT) and networks in order to better understand the dynamic nature of contemporary societies. It also conceptualises the relationships between contemporary societies and higher education. A traditional approach to examining the relationships between higher education and society is to consider this from the societal point of departure to interpret or explain change in higher education. Our approach, by contrast, is relational with respect to the dynamic role of higher education in societies and the ways in which…

Knowledge societyKnowledge managementHigher educationbusiness.industryKnowledge economy05 social sciencesSocial change050301 educationEpistemologySocial orderInformation and Communications TechnologyPolitical science0502 economics and businessContemporary societybusiness0503 education050203 business & managementSocial theory
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