Search results for "Knowledge management"

showing 10 items of 1359 documents

Learning as Issue Framing in Agricultural Innovation Networks

2014

AbstractPurposeNetworks are increasingly viewed as entities of learning and innovation in agriculture. In this article we explore learning as issue framing in two agricultural innovation networks.Design/methodology/approachWe combine frame analysis and social learning theories to analyse the processes and factors contributing to frame convergence and hence improved practical collaborative outcomes in networks. Issue framing in the networks was followed during a two-year period with the help of multiple methods assembled under a transdisciplinary case study, action research and grounded methodology framework.FindingsOur research suggests that learning and collective action for more sustainab…

Cooperative learningKnowledge managementFrame analysisManagement sciencebusiness.industryMultimethodologyGeography Planning and DevelopmentSocial learningCollective actionEducationFraming (social sciences)SociologyAction researchGeneral Agricultural and Biological SciencesbusinessSocial learning theoryThe Journal of Agricultural Education and Extension
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Sharing and constructing perspectives in web-based conferencing

2006

Abstract This study investigates the quality and nature of virtual interaction in a higher education context. The study aims to find out variables that mediate virtual interaction, particularly the emerging processes of sharing and constructing perspectives in web-based conferencing. The purpose of this paper is to report the results on different levels of web-based discussions with parallel findings on the amount of sharing perspectives. The findings of two empirical studies are compared, and thereby also the impact of the pedagogical model designed between these two studies is evaluated. Possible explanations for why some discussions reach higher levels and include more perspective sharin…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeleconferenceEducational technologyContext (language use)Collaborative learningEducationEmpirical researchWeb applicationbusinessComputers & Education
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Flipping and Blending : An Action Research Project on Improving a Functional Programming Course

2016

This article reports on an action research project on improving a functional programming course by moving toward a practical and flexible study environment—flipped and blended classroom. Teaching the topic of functional programming was found to be troublesome using a traditional lectured course format. The need to increase students’ amount of practice emerged while subsequent challenges relating to students’ independent practical coursework were observed. Particular concerns relating to group work, learning materials, and the attribute of flexibility were investigated during the third action research cycle. The research cycle was analyzed using a qualitative survey on students’ views, teach…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencefunctional programming02 engineering and technologyFlipped classroomEducation020204 information systemsComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringMathematics educationflipped classroomta516Action researchGroup workta113Independent studybusiness.industry05 social sciences050301 educationblended learningindependent studyBlended learningaction researchCourseworkActive learningbusiness0503 educationACM Transactions on Computing Education
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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What makes learning and understanding in virtual teams so difficult?

2004

The ideas presented in this article are especially challenged by critical questions raised by the other authors in this special issue. One of the core questions throughout the different studies is whether participants in distributed learning groups are able to successfully work on a common task and achieve a type of interaction that leads them to educationally relevant higher-level discussion and learning. This article discusses the central findings of these studies in light of the recent research on computer-supported collaborative learning. At the beginning of the article, typical problems and challenges related to learning in virtual teams are described. In the end of the discussion, som…

Cooperative learningKnowledge managementSocial EnvironmentExperiential learningEducation DistanceUser-Computer InterfaceMathematics educationHumansLearningComputer SimulationInterpersonal RelationsCooperative BehaviorApplied PsychologyProblem SolvingNetherlandsbusiness.industryCommunicationEducational technologyCollaborative learningGeneral MedicineLearning sciencesSynchronous learningGroup ProcessesHuman-Computer InteractionTeam learningActive learningPsychologybusinessSoftwareComputer-Assisted InstructionCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Using a game environment to foster collaborative learning: a design‐based study

2011

Designing collaborative three‐dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the ‘design‐based research’ methodology are described; these have been used to support collaborative learning in the vocational context. The aim of the empirical study is to determine, firstly, what kinds of design elements were essential from the point of view of the collaboration, and secondly, what kinds of discussions students engage in during the game. In this study, three essential features of design elements stood out. Firstly, the scripted tasks have to require true c…

Cooperative learningKnowledge managementVideo game developmentComputer scienceInstructional designbusiness.industryCommunicationTeaching methodEducational technologyCollaborative learningComputer Science ApplicationsEducationGame designActive learningbusinessInformation SystemsTechnology, Pedagogy and Education
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Learning from Social Collaboration

2017

This chapter focuses on the challenge of evaluating game-based learning. It argues that linking game-based learning with the characteristics of a specific game or game-produced engagement is challenging. It further proposes a framework in which the game-based learning process is approached by considering (business) simulation games as Computer-Supported Collaborative Learning (CSCL) environments and presents an approach on how learning can be approached and evaluated from this perspective. In addition, it highlights how simulation game mechanics appears to be a potential way to promote learners' socio-emotional processes and give rise to social interaction and to structure collaboration amo…

Cooperative learningKnowledge managementbusiness.industry05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTING050301 educationGame based learning050801 communication & media studiesExperiential learningLearning sciences0508 media and communicationsParadigm shiftSocial collaborationbusinessPsychology0503 education
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Innovation in services through learning in a joint venture

2011

Innovation determines a firm's competitiveness and survival and a joint venture is a fast and effective way to acquire the missing knowledge that partners require to innovate, but ‘knowing how to cooperate’ can be a determining factor in achieving the successful transfer of knowledge. Employing a sample of 81 service-sector firms and using a structural equation modeling methodology, we found a positive and direct impact between the cooperative learning process and partners' commitment to innovation.

Cooperative learningKnowledge managementbusiness.industryProcess (engineering)Management of Technology and InnovationStrategy and ManagementSample (statistics)Joint ventureMarketingbusinessStructural equation modelingThe Service Industries Journal
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Improvement of Media Competence within Cooperative Learning Process in a Vocational Education Institution

2015

<p><em>Basing on the theoretical formulations concerning the functions and competence of media, as well as cooperative learning the authors developed a model aimed at improvement of media competence of the vocational education institutions’ students. The elaborated model offers teachers in various vocational educational institutions to generate and develop ideas for media competence perfection, ensuring an opportunity in an interdisciplinary project to use the multiform functions of media competence (information, technologies, computer, network, critical and visual) and cooperative learning to ensure efficient learning process. The aim of the article is to analyze the results ob…

Cooperative learningKnowledge managementbusiness.industryVocational educationComputingMilieux_COMPUTERSANDEDUCATIONmedia; media competence; cooperative learningbusinessPsychologyCompetence-based managementCompetence (human resources)SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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Deep Networks for Collaboration Analytics : Promoting Automatic Analysis of Face-to-Face Interaction in the Context of Inquiry-Based Learning

2021

Scholars have applied automatic content analysis to study computer-mediated communication in computer-supported collaborative learning (CSCL). Since CSCL also takes place in face-to-face interactions, we studied the automatic coding accuracy of manually transcribed face-to-face communication. We conducted our study in an authentic higher-education physics context where computer-supported collaborative inquiry-based learning (CSCIL) is a popular pedagogical approach. Since learners’ needs for support in CSCIL vary in the different inquiry phases (orientation, conceptualization, investigation, conclusion, and discussion), we studied, first, how the coding accuracy of five computational models…

Cooperative learningKnowledge managementvuorovaikutusmedia_common.quotation_subjectLearning analyticsCSCIL050109 social psychologyContext (language use)Educationcollaboration analyticsCSCLExcellencetietokoneavusteinen oppiminen0501 psychology and cognitive sciencesyhteisöllinen oppiminenmedia_commonbusiness.industry05 social sciencesinquiry-based learningdeep networks050301 educationword embeddingComputer Science Applicationssisällönanalyysicomputer-supported collaborative learningAnalyticsComputer-supported collaborative learningcomputational modelsActive learningInquiry-based learningbusiness0503 education
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