Search results for "LAB"

showing 10 items of 7932 documents

Supporting Learning Groups in Online Learning Environment

2015

In this paper, we report on the initial findings on how to effectively support learning groups in online learning environments. Based on the idea that learning groups can enhance effective learning in online learning environments, we used qualitative research methods to study learning groups (interviews and observation of learning group interactions in online learning environments) and their facilitators. Preliminary results reveal that in order to have effective learning groups you need to take care of the following online design issues: develop comprehensive study guides, train online tutors, motivate learners through feedback, and foster high cognitive levels of interaction through quest…

Cooperative learningBlended learningKnowledge managementbusiness.industryProfessional learning communityActive learningMathematics educationEducational technologyCollaborative learningbusinessPsychologyExperiential learningSynchronous learningProceedings of the 7th International Conference on Computer Supported Education
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Investigating technical and pedagogical usability issues of collaborative learning with wikis

2012

Published version of an article in the journal: Informatics in Education : an International Journal. Wikis have been recently promoted as tools that foster collaborative learning. However, there has been little research devoted to the criteria that are suitable to address issues pertinent to collaborative learning. This paper proposes a set of criteria to explore technical and pedagogical usability issues of collaborative learning with wikis. The criteria are then used to evaluate students’ collaborative writing activities. The units of study are wikis that groups of students developed collaboratively using MediaWiki. This paper also reports on technical and pedagogical implications for the…

Cooperative learningCollaborative writingGeneralLiterature_INTRODUCTORYANDSURVEYComputer scienceTeaching methodcollaborative learningpedagogical usabilityEducationMediaWikiInformationSystems_GENERALcollaborative writingPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Social science: 200::Education: 280::Subject didactics: 283lcsh:LC8-6691lcsh:Special aspects of educationbusiness.industryCommunicationCollaborative learningUsabilityTeacher educationComputer Science ApplicationsPeer reviewwikitechn- ical usabilityInformaticsbusiness
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Participation and collaborative learning in large class sizes: wiki, can you help me?

2016

AbstractCollaborative learning has a long tradition within higher education. However, its application in classes with a large number of students is complicated, since it is a teaching method that requires a high level of participation from the students and careful monitoring of the process by the educator. This article presents an experience in collaborative learning adapted to large class sizes using wikis. The objective is to check if wikis allow for effective collaborative learning methods to be introduced into large groups. The results show how effective wikis can be in encouraging collaborative learning and active participation by the student, as well as facilitating the monitoring and…

Cooperative learningCollaborative writingMultimediaComputer science05 social sciencesEducational technology050301 educationCollaborative learningcomputer.software_genreExperiential learningEducationTeam learningProfessional learning community0502 economics and businessActive learning0503 educationcomputer050203 business & managementInnovations in Education and Teaching International
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Collaborative business planning in initial vocational education and training

2015

There is a growing demand to enhance entrepreneurship. This study aims at producing knowledge that can assist teachers in designing and supporting collaborative learning of entrepreneurship in vocational education. A qualitative case study approach was adopted. The outcome of this study provides a better understanding of the factors that hinder and enable collaboration, as related to entrepreneurship education in initial vocational education and training. In practice, nine dimensions of descriptive factors that hindered the exercise and nine distinct descriptive factors that acted as enablers were identified. This study suggests that, although the script of the learning task creates the set…

Cooperative learningEngineeringEntrepreneurshipKnowledge managementpersonal learning environmenttransversal key competenciesbusiness.industryProcess (engineering)collaborative learningcomputer-supported learningComputer-Assisted Instructionvocational educationCollaborative learningammattikoulutusEducationTask (project management)yrittäjyyskasvatusVocational educationPedagogyta516yhteisöllinen oppiminenbusinessQualitative researchentrepreneurship educationJournal of Vocational Education and Training
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Facilitating socio-cognitive and socio-emotional monitoring in collaborative learning with a regulation macro script – an exploratory study

2017

This study examines student teachers’ collaborative learning by focusing on socio-cognitive and socio-emotional monitoring processes during more and less active script discussions as well as the near transfer of monitoring activities in the subsequent task work. The participants of this study were teacher education students whose collaborative learning was supported with a designed regulation macro script during a six weeks environmental science course. The script divided the group work into three phases, namely: the orientation phase, intermediate phase, and reflection phase. The script was put in use by prompting questions that were delivered to the students on tablets. Question prompts i…

Cooperative learningExploratory researchmonitorointiSocio-cognitivemacro-scriptcomputer.software_genresocio-cognitive monitoring050105 experimental psychologyEducationsocio-emotional monitoringvideo analysisPedagogyMathematics education0501 psychology and cognitive sciencesyhteisöllinen oppiminenGroup workscript appropriation05 social sciencesEducational technology050301 educationregulationCollaborative learningTeacher educationHuman-Computer InteractionScripting languagePsychology0503 educationcomputerInternational Journal of Computer-Supported Collaborative Learning
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Designing and evaluating collaboration in a virtual game environment for vocational learning

2008

Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students' skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of the script developed for this game, as well as the empirical study with multiple data collection methods, data analysis, results and conclusions for further work. The aim of the study was twofold. Firstly, we aimed to develop a game environment to simulate the work context of a vocational design process, and secondly, to investigate how effective …

Cooperative learningGame mechanicsKnowledge managementGeneral Computer ScienceGame design documentComputer scienceInstructional designbusiness.industryCollaborative learningEducationGame designTechnology integrationbusinessGame DeveloperComputers & Education
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Exploring Realistic Mathematics Education in a Flipped Classroom Context at the Tertiary Level

2020

AbstractFlipped classroom (FC) pedagogical frameworks have recently gained considerable popularity, especially at secondary school levels. However, there are rich opportunities to explore FC at tertiary levels, but progress on the area requires instructors’ attention to well-designed tasks for students’ collaborative learning. Realistic Mathematics Education (RME) provides a foundation for the development of such tasks. This article advances research on the role of task design in a FC context by considering how RME heuristics may be developed to include the out-of-class phase, where students prepare for in-class work with videos. This adaption, named flipped RME classroom design, is explore…

Cooperative learningGeneral Mathematics05 social sciences050301 educationJob design050109 social psychologyCollaborative learningContext (language use)VDP::Matematikk og Naturvitenskap: 400Science educationFlipped classroomVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280EducationEngineering educationMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONVDP::Medisinske Fag: 7000501 psychology and cognitive sciencesHeuristicsVDP::Social science: 200::Education: 2800503 education
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Health and Social Care Educators’ Competence in Digital Collaborative Learning : A Cross-Sectional Survey

2020

The ongoing change from traditional pedagogy to digital collaborative learning requires a new mode of teaching, learning, and educators’ responsibilities. For competence in digitally mediated teaching, educators need understanding of how to provide appropriate digital environment to learn collectively and individually. The aim of this study was to describe and explore health and social care educators’ perceptions of their current level of competence in digital collaborative learning and identify distinct educators’ profiles. Data were collected via cross-sectional survey from educators in 21 universities of applied science and eight vocational colleges in Finland using an instrument coveri…

Cooperative learningHigher educationCross-sectional studycompetenceterveystieteetdigital collaborative learningkorkeakouluopetuslcsh:Social Sciences03 medical and health sciencesterveysalalcsh:AZ20-999ComputingMilieux_COMPUTERSANDEDUCATIONverkko-opetusyhteisöllinen oppiminenCompetence (human resources)digitaalinen oppimateriaalivocationalMedical education030504 nursingbusiness.industryGeneral Arts and Humanities05 social sciences050301 educationGeneral Social SciencesCollaborative learningkouluttajatopettajatlcsh:History of scholarship and learning. The humanitieslcsh:H3141 Health care scienceeducatorVocational educationhigher educationkompetenssiHealth educationSocial care516 Educational sciences0305 other medical sciencebusinessPsychology0503 education
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Orchestrating 21st century learning in higher education: A perspective on student voice

2016

For universities to meet the 21st-century learning needs of today's students, it is important they allow students to take an active role in developing pedagogy and sharing their perspective. This paper introduces design-based research aiming to develop a pedagogic approach to support technology-enhanced learning practices at the university level with the focus on teacher orchestration of learning activities and student voice. Drawing from the perspectives of teachers and students who participated in a course focused on learning and 21st-century competencies, four main elements indicating student voice and technology-enhanced pedagogy are presented: increased interaction among university com…

Cooperative learningHigher educationbusiness.industryTeaching method05 social sciences050301 educationUniversity levelStudent engagementCollaborative learning050201 accountingExperiential learningEducation0502 economics and businessPedagogyComputingMilieux_COMPUTERSANDEDUCATIONSociologybusiness0503 educationCompetence (human resources)British Journal of Educational Technology
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ICT-Supported Education; Learning Styles for Individual Knowledge Building

2010

School surveys and reports on integration of ICT in teaching and learning indicate that the technology is mainly used in traditional learning environments. Furthermore, the most frequently used software in the classrooms are general tools like word processors, presentation tools and Internet browsers. Recent attention among youngsters on social software / web 2.0, contemporary pedagogical approaches like social constructivism and long time experiences with system dynamics and simulations, seem to have a hard time being accepted by teachers and curriculum designers. How can teachers be trained to understand and apply these possibilities optimally that are now available in the classroom and o…

Cooperative learningKnowledge managementComputer sciencebusiness.industryActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyCollaborative learningOpen learningbusinessExperiential learningLearning sciencesSynchronous learning
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