Search results for "LABOR"

showing 10 items of 3876 documents

Social support for collaboration and group awareness in life science research teams

2019

Background Next-generation sequencing (NGS) technologies have revolutionarily reshaped the landscape of ’-omics’ research areas. They produce a plethora of information requiring specific knowledge in sample preparation, analysis and characterization. Additionally, expertise and competencies are required when using bioinformatics tools and methods for efficient analysis, interpretation, and visualization of data. These skills are rarely covered in a single laboratory. More often the samples are isolated and purified in a first laboratory, sequencing is performed by a private company or a specialized lab, while the produced data are analyzed by a third group of researchers. In this scenario, …

Information Systems and ManagementComputer scienceHealth InformaticsSocial interactionslcsh:Computer applications to medicine. Medical informatics03 medical and health sciencesSocial supportWorking group awarenessLife science teams collaborationCommon knowledge030304 developmental biology0303 health sciencesSocial networkbusiness.industryInformation sharingSocial interactions; Working group awareness; Life science teams collaboration030302 biochemistry & molecular biologyData scienceComputer Science ApplicationsVisualizationWork (electrical)Key (cryptography)lcsh:R858-859.7businessSoftwareWorkflow management systemInformation SystemsSource Code for Biology and Medicine
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Risky choices in strategic environments: An experimental investigation of a real options game

2019

Managers frequently make decisions under conditions of fundamental uncertainty due the stochastic nature of the outcomes and competitive rivalry. In this study, we experimentally test a theoretical model under fundamental uncertainty and competitive rivalry by designing a sequential interaction game between two players. The first mover can decide either to choose a sure outcome that assigns a risky outcome to the second mover or to pass the decision to the second mover. If the second player gets the chance to decide, she can choose between a sure outcome, conditioned by the assignment of a risky payoff to the first mover, or the sharing of the risky outcome with the first mover. We then int…

Information Systems and ManagementGeneral Computer ScienceComputer sciencemedia_common.quotation_subjectReal options game0211 other engineering and technologies02 engineering and technologyManagement Science and Operations ResearchOutcome (game theory)Industrial and Manufacturing EngineeringMicroeconomics0502 economics and businessBehavioural ORFunction (engineering)Continuous distributionRivalrymedia_commonStandard model (cryptography)050210 logistics & transportation021103 operations research05 social sciencesStochastic gameUncertaintySettore ING-IND/35 - Ingegneria Economico-GestionaleLaboratory experimentTest (assessment)Modeling and SimulationFirst-mover advantage
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Reflections on the 8th European System Dynamics Workshop

2019

The purpose of this paper is to comment on the main scientific and social outcomes produced by the 8th European System Dynamics Workshop on “Modeling Sustainability Pathways”—hosted by the NOVA School of Science and Technology, and the Center for Environmental and Sustainability Research in Lisbon on June 1‐2, 2017.

Information Systems and ManagementProcess managementSettore SECS-P/07 - Economia Aziendale'wicked' problemStrategy and ManagementPolitical sciencedynamic performance governancedynamic performance managementsystem dynamicsGeneral Social SciencesCollaborative governanceCollaborative governanceSystem dynamicsSystems Research and Behavioral Science
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On the Bullwhip Avoidance Phase: The Synchronised Supply Chain

2012

Abstract The aim of this paper is to analyse the operational response of a Synchronised Supply Chain (SSC). To do so, first a new mathematical model of a SSC is presented. An exhaustive Latin Square design of experiments is adopted in order to perform a boundary variation analysis of the main three parameters of the periodic review smoothing ( S ,  R ) order-up-to policy: i.e., lead time, demand smoothing forecasting factor, and proportional controller of the replenishment rule. The model is then evaluated under a variety of performance measures based on internal process benefits and customer benefits. The main results of the analysis are: (I) SSC responds to violent changes in demand by re…

Information Systems and ManagementSupply chain managementGeneral Computer ScienceOperations researchComputer scienceSupply chainService managementManagement Science and Operations ResearchSettore ING-IND/35 - Ingegneria Economico-GestionaleIndustrial and Manufacturing EngineeringModeling and SimulationBullwhip effectInventory Supply chain management Simulation Collaboration Information sharingBullwhipLead time
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The impact of training andad hocteams in industrial settings

2006

This paper aims to reflect the use of training via ad hoc teams to adopt lean production practices. In our research, eleven automobile manufacturer suppliers implement training interventions to achieve better results through lean production, concluding that training helps companies to develop lean production systems and to improve performance indicators.

Information Systems and Managementbusiness.industryStrategy and ManagementMechanical EngineeringAutomotive industryPsychological interventionLean laboratoryManagement Science and Operations ResearchLean manufacturingTraining (civil)Lean project managementOperations managementPerformance indicatorbusinessEngineering (miscellaneous)International Journal of Management Science and Engineering Management
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Insights on Partial Information Sharing in Supply Chain dynamics

2015

This paper provides an assessment of partial Information Sharing (IS) in Supply Chain (SC). We study the dynamics of collaborative multi-echelon structure, characterized by an increasing level of information visibility among partners. To do so, we mathematically model six four-echelon serial SCs via difference equations and conduct numerical simulations on the basis of a robust design of experiment. Results shows how (1) as the extent of IS increases, the performance of whole SC improves as well, and (2) the impact of IS depends not on which particular members are involved but on the number of collaborative members.

Information managementStructure (mathematical logic)demand amplificationANOVA; asymmetric information sharing; demand amplification; simulation; supply chain collaboration; supply chain dynamics; Strategy and Management1409 Tourism Leisure and Hospitality Management; Industrial and Manufacturing EngineeringMathematical optimizationsupply chain dynamicsKnowledge managementANOVAsupply chain dynamicComputer sciencebusiness.industryInformation sharingSupply chainStrategy and Management1409 TourismLeisure and Hospitality ManagementVisibility (geometry)supply chain collaborationNumerical modelsasymmetric information sharingsimulationSettore ING-IND/35 - Ingegneria Economico-GestionaleIndustrial and Manufacturing EngineeringRobust designDynamics (music)business
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An approach based on the Adaptive Resonance Theory for analysing the viability of recommender systems in a citizen Web portal

2007

This paper proposes a methodology to optimise the future accuracy of a collaborative recommender application in a citizen Web portal. There are four stages namely, user modelling, benchmarking of clustering algorithms, prediction analysis and recommendation. The first stage is to develop analytical models of common characteristics of Web-user data. These artificial data sets are then used to evaluate the performance of clustering algorithms, in particular benchmarking the ART2 neural network with K-means clustering. Afterwards, it is evaluated the predictive accuracy of the clusters applied to a real-world data set derived from access logs to the citizen Web portal Infoville XXI (http://www…

Information retrievalArtificial neural networkComputer scienceGeneral EngineeringRecommender systemcomputer.software_genreComputer Science ApplicationsData setAdaptive resonance theoryArtificial IntelligenceCollaborative filteringData miningCluster analysiscomputerExpert Systems with Applications
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The effect of inventory record inaccuracy in information exchange supply chains

2015

Abstract The goal of this paper is to quantify the impact of Inventory Record Inaccuracy on the dynamics of collaborative supply chains, both in terms of operational performance (i.e. order and inventory stability), and customer service level. To do so, we model an Information Exchange Supply Chain under shrinkage errors in the inventory item recording activity of their nodes, present the mathematical formulation of such supply chain model, and conduct a numerical simulation assuming different levels of errors. Results clearly show that Inventory Record Inaccuracy strongly compromises supply chain stability, particularly when moving upwards in the supply chain. Important managerial insights…

Information sharingSupply chain managementBullwhip effectInformation Systems and ManagementGeneral Computer ScienceOperations researchInformation sharingSupply chainService managementSystem dynamicSystem dynamicsManagement Science and Operations ResearchSettore ING-IND/35 - Ingegneria Economico-GestionaleCollaborationIndustrial and Manufacturing EngineeringSystem dynamicsBullwhip effectModeling and SimulationEconomicsInventory theoryBullwhip effect; Collaboration; Information sharing; Supply chain management; System dynamics; Management Science and Operations Research; Modeling and Simulation; Information Systems and ManagementOperations managementSupply chain managementInformation exchange
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Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction

2019

Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer science02 engineering and technologyVirtual realityInformationSystems_MODELSANDPRINCIPLESUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)medicine0501 psychology and cognitive sciences050107 human factorsHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciencesVirtual RealityMenu Interface020207 software engineeringmedicine.diseaseUser ExperienceMotion sicknessFinger-based InteractionSystem Control.User interfacebusiness
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Crowdboard: Augmenting in-person idea generation with real-time crowds

2017

Online crowds can help infuse creativity into the design process, but traditional strategies for leveraging them, such as large-scale ideation platforms, require time and organizational effort in order to obtain results. We propose a new method for crowd-based ideation that simplifies the process by having smaller crowds join in-person ideators during synchronous creative sessions. Our system Crowdboard allows online crowds to provide real-time creative input during early-stage design activities, such as brainstorming or concept mapping. The system enables in-person ideators to develop ideas on a physical or digital whiteboard which is augmented with real-time creative input from online par…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencemedia_common.quotation_subject02 engineering and technologyCrowdsourcingcomputer.software_genreCrowdsBrainstormingHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsmedia_commonta113Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediaSettore INF/01 - InformaticaConcept mapbusiness.industryWhiteboard05 social sciencesBrainstorming020207 software engineeringCreativityCreativity Support ToolDesign processCrowdsourcingCreativity Support ToolsbusinessEngineering design processcomputer
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