Search results for "LABOR"

showing 10 items of 3876 documents

Biochemical biomarkers alterations in Coronavirus Disease 2019 (COVID-19)

2020

Abstract Coronavirus Disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) is a respiratory disease, which can evolve into multi-organ failure (MOF), leading to death. Several biochemical alterations have been described in COVID-19 patients. To date, many biomarkers reflecting the main pathophysiological characteristics of the disease have been identified and associated with the risk of developing severe disease. Lymphopenia represents the hallmark of the disease, and it can be detected since the early stage of infection. Increased levels of several inflammatory biomarkers, including c-reactive protein, have been found in COVID-19 patients and associ…

Kidney DiseaseClinical BiochemistryMyocardial InfarctionMedicine (miscellaneous)Disease030204 cardiovascular system & hematologySeverity of Illness Index0302 clinical medicineBiomarkers Coronavirus Infection030212 general & internal medicinebiochemical alterationAged 80 and overHealth PolicyLiver DiseasesMusclesLiver DiseaseRespiratory diseaseBlood Coagulation DisordersWater-Electrolyte BalancePathophysiologyC-Reactive ProteinDisease ProgressionCytokinesbiomarkerMuscleKidney DiseasesLiver dysfunctionCoronavirus InfectionsHumanCoronavirus disease 2019 (COVID-19)Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2)Pneumonia Viralmacromolecular substances03 medical and health sciencesBetacoronavirusLymphopeniamedicineHumansCytokinePandemicsAgedInflammationBlood Coagulation DisorderBetacoronavirubusiness.industrySARS-CoV-2Biochemistry (medical)Public Health Environmental and Occupational HealthCOVID-19Biochemical biomarkersmedicine.diseaseImmunologyCytokine stormbusinesslaboratoryBiomarkers
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Laboratori di Collaborative Knowledge: sperimentazioni itineranti per il Recupero e la Manutenzione dell’ambiente costruito

2020

The architectural recovery design, which has always been qualified by a wide involvement of experts in the information-decision process, is characterized by recent experiences in the promotion of collaborative knowledge management tools, based on the cooperation between Researchers, Entrepreneurship, Public Administrations, NGOs and Citizens. These tools start from a critical reformulation of territorial intervention strategies, in line with the new roles of the local community towards objectives of resilience and sustainability. The paper presents the Collaborative Knowledge Laboratories experience promoted by the SITdA Cluster Recovery and Maintenance of the Built Environment, with a spec…

Knoledge Laboratories Architectural recovery design local communitiesSettore ICAR/12 - Tecnologia Dell'Architettura
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Facilitating Collaboration

2017

This article explores the potential synergy between computer-supported collaborative learning (CSCL) and collaboration engineering (CE). Both areas pursue the goal of understanding how to manage interactions in collaborative groups to achieve shared understanding, reduce process losses, and improve performance. By analyzing the research in the two areas, the authors identify several topics where exchange of research findings would be of mutual benefit. For example, research on CE can inform collaboration script research on reducing learners' cognitive load, providing sufficient guidance on the use of tools, and specifying the instructor role during the collaborative learning process. Simila…

Knowledge managementComputer Networks and Communicationsbusiness.industryComputer scienceComputer-supported collaborative learning020204 information systems05 social sciences0202 electrical engineering electronic engineering information engineering050301 education02 engineering and technologybusiness0503 educationComputer Science ApplicationsInternational Journal of e-Collaboration
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Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning

2021

AbstractWhen employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simulates a situation where team members take responsibility for managing a virtual manufacturing company and its supply chain. Theoretically, we consider RealGame a facilitating environment for people to collaborate by offering a safe environmen…

Knowledge managementComputer scienceTheory of Formsmedia_common.quotation_subjectSupply chainenterpriseManufacturingluovuussimulation gamesimulointiyhteisöllinen oppiminenbusinessEmpirical evidencecreativitymedia_commonEncountered problemslearningbusiness.industryEnterprise simulationCollaborative learningsimulationyrittäjyysCreativitycollaborationoppimispelithyötypelitliiketoimintagameongelmanratkaisubusiness
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A Framework for Small Group Support in Online Collaborative Learning - Combining Collaboration Scripts and Online Tutoring

2017

Many learners experience difficulties engaging in collaborative learning activities online. Computer-supported collaborative learning (CSCL) scripts have been implemented to support online learners. Collaboration scripts have shown much potential in facilitating students’ general collaboration skills. However, reported effects of collaboration scripts on domain-specific knowledge acquisition have been less positive. In this paper, I suggest an alternative framework for supporting CSCL learners by combining collaboration scripting and online tutoring. While collaboration scripts can facilitate the acquisition of general collaboration skills, the online tutor is capable of monitoring and asse…

Knowledge managementComputer sciencebusiness.industryOnline learningOnline tutoringCollaborative learningcomputer.software_genreFocus groupKnowledge acquisitionWorld Wide WebScripting languageComputingMilieux_COMPUTERSANDEDUCATIONThe Conceptual FrameworkTUTORbusinesscomputercomputer.programming_languageProceedings of the 9th International Conference on Computer Supported Education
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Combining individual and group-level perspectives for studying collaborative knowledge construction in context

2007

Abstract The aim of this article is to identify concepts and methods for studying collaboration in context. The article presents a two-level methodology designed to combine individual and group-level perspectives for the evaluation of collaborative knowledge construction in student groups. The group-level analysis is focused on the students' negotiation processes. A self-report questionnaire gives insight into students' short-term impressions, meaningful activities and personal meanings attached to different activities. Empirical examples of the analysis of a teacher student group illustrate the applicability of the methods used in investigating the mediating influence of context on collabo…

Knowledge managementContext effectbusiness.industryCollaborative knowledgemedia_common.quotation_subjectResearch methodologyContext (language use)Group dynamicEducationNegotiationPedagogyDevelopmental and Educational PsychologybusinessPsychologyGroup levelmedia_commonStudent groupLearning and Instruction
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Collaboration experience in the supply chain of knowledge and patent development

2017

In this paper, we aim at understanding the role of collaboration experience in supply chains of knowledge (SCoK). The SCoK of a company is its supply chain not related to the flow of physical goods but to the flow of R&D commodities. R&D commodities are for example patents, technologies, research services, studies, and projects, and, in high-tech industries, their development and commercialisation are considered as important as real products. To accomplish our aim in this paper, we fulfil the following research objectives: (1) investigate the relationship between the collaboration experience in SCoK and the propensity of the firm to develop new patents; (2) examine how the structural embedd…

Knowledge managementEmbeddednessStrategy and Managementmedia_common.quotation_subjectSupply chainSupply chain of knowledgeManagement Science and Operations ResearchIndustrial and Manufacturing Engineering0502 economics and businessmedia_commonOpen innovationcollaboration experienceSupply chain managementbusiness.industry05 social sciencesComputer Science Applications1707 Computer Vision and Pattern RecognitionSettore ING-IND/35 - Ingegneria Economico-GestionaleComputer Science Applicationsopen innovationStrategy and Management1409 Tourism Leisure and Hospitality ManagementConceptual modelsocial capital050211 marketingBusiness050203 business & managementSocial capital
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ICT-SUSTOUR and MARKETOUR: Two second language acquisition projects through a virtual learning environment

2009

We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace situations by working collaboratively through the use of a virtual learning environment (VLE) and other information technology (IT) tools at a national and international level. The methodology proposed offers students a professional scenario in which they are required to develop purpose-based tasks using IT. A virtual learning environment was devised …

Knowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeaching methodEducational technologyInformation technologyCollaborative learningEnglish for specific purposesSecond-language acquisitionEducationVirtual learning environmentbusinessComputers & Education
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Tracing discursive processes of shared knowledge construction in a technology-enhanced higher education setting

2013

This study focused on combining both the group- and individual-level analyses in studying a collaborative activity in technology-enhanced interactions in a higher education setting. The aim was to make visible, with empirical examples, the quality of the students' web-based discussions and trace the route for shared understanding. By quantifying various communicative functions, the analysis provided general knowledge on the quality and purpose of the discussion in the group and highlighted the different functional positions each student had within the group. However, only a detailed interpretative analysis of the relationships between specific thematic contents, communicative functions, and…

Knowledge managementHigher educationbusiness.industryComputer sciencemedia_common.quotation_subjectCitizen journalismComputer Science ApplicationsEducationTask (project management)Computer-supported collaborative learningFrame (artificial intelligence)ta516General knowledgeQuality (business)businessmedia_commonTRACE (psycholinguistics)Interactive Learning Environments
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HR scenario game : Learning human resource management in a virtual environment

2021

This paper introduces a computer-based online scenario game that was developed to enhance the learning of human resource management (HRM) in an undergraduate course at a business school in Finland. What makes this game unique is that students played an important and active role in developing the game in collaboration with lecturers. Our findings show that the game enhances learning, interaction, and collaboration among students. We discuss how computer-based games and their development in collaboration with students can be used as a means for learning and improving working-life skills in higher education.

Knowledge managementHigher educationoppiminenComputer sciencepelisuunnitteluEducational systemscomputer.software_genrecomputer scenario gamegame developmenthenkilöstöjohtaminenhuman resource managementComputingMilieux_COMPUTERSANDEDUCATIONtietokoneavusteinen oppiminenLearningtietokonepelitVideo game developmentbusiness.industryTeachingComputingMilieux_PERSONALCOMPUTINGGame developmentHigher Educationskenaariotvirtuaaliympäristöverkko-oppiminenCollaborationcollaborationComputer scenario gameVirtual machineHuman resource managementhigher educationkorkea-asteen koulutusHuman resource managementyhteistoiminnallinen oppiminenhenkilöstöhallintobusinesscomputerEducational systems
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