Search results for "Lability"
showing 10 items of 802 documents
Evaluation of Structural and Temporal Properties of Ego Networks for Data Availability in DOSNs
2017
The large diffusion of Online Social Networks (OSNs) has influenced the way people interact with each other. OSNs present several drawbacks, one of the most important is the problem of privacy disclosures. Distributed Online Social Networks (DOSNs) have been proposed as a valid alternative solution to solve this problem. DOSNs are Online Social Networks implemented on a distributed platform, such as a P2P system or a mobile network. However, the decentralization of the control presents several challenges, one of the main ones is guaranteeing data availability without relying on a central server. To this aim, users’ data allocation strategies have to be defined and this requires the knowledg…
SAGECELL: Software-Defined Space-Air-Ground Integrated Moving Cells
2018
Ultra-dense networks (UDNs) provide an effective solution to accommodate the explosively growing data traffic of multimedia services and real-time applications. However, the densification of large numbers of static small cells faces many fundamental challenges, including deployment cost, energy consumption and control, and so on. This motivates us to develop software-defined space-air-ground integrated moving cells (SAGECELL), a programmable, scalable, and flexible framework to integrate space, air, and ground resources for matching dynamic traffic demands with network capacity supplies. First, we provide a comprehensive review of state-of-the-art literature. Then the conceptual architectur…
Information Integration Platform for Patient-Centric Healthcare Services: Design, Prototype and Dependability Aspects
2014
Published version of an article in the journal: Future Internet. Also available from the publisher at: http://dx.doi.org/10.3390/fi6010126 Open Access Technology innovations have pushed today’s healthcare sector to an unprecedented new level. Various portable and wearable medical and fitness devices are being sold in the consumer market to provide the self-empowerment of a healthier lifestyle to society. Many vendors provide additional cloud-based services for devices they manufacture, enabling the users to visualize, store and share the gathered information through the Internet. However, most of these services are integrated with the devices in a closed “silo” manner, where the devices can…
Server implementations for improving the performance of CAR systems based on mobile phones
2014
Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…
Performance comparison of container orchestration platforms with low cost devices in the fog, assisting Internet of Things applications
2020
Abstract In the last decade there has been an increasing interest and demand on the Internet of Things (IoT) and its applications. But, when a high level of computing and/or real time processing is required for these applications, different problems arise due to their requirements. In this context, low cost autonomous and distributed Small Board Computers (SBC) devices, with processing, storage capabilities and wireless communications can assist these IoT networks. Usually, these SBC devices run an operating system based on Linux. In this scenario, container-based technologies and fog computing are an interesting approach and both have led to a new paradigm in how devices cooperate, improvi…
Ensuring the performance and scalability of peer-to-peer distributed virtual environments
2010
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications. Peer-to-peer (P2P) architectures have been proposed as an efficient and truly scalable solution for these kinds of systems. However, in order to design efficient P2P DVEs these systems must be characterized, measuring the impact of different client behavior on system performance. This paper presents the experimental characterization of P2P DVEs. The results show that the saturation of a given client has an exclusive effect on the surrounding clients in the virtual world, having no noticeable effect at all on the rest of clients. Nevertheless, the interactions among clients that can tak…
Cloud-based elastic architecture for distributed video encoding: Evaluating H.265, VP9, and AV1
2020
Abstract Areas with social and business impact such as entertainment, healthcare, surveillance, and e-learning would benefit from improvements in video coding and transcoding services. New codecs, such as AV1, are being developed to deal with new demands for high video resolutions with bandwidth constraints and quality requirements. However, these new codecs have high computational requirements and new strategies are needed to accelerate their processing. Cloud computing offers interesting features such as on-demand resource allocation, multitenancy, elasticity, and resiliency among others. Deploying video coding and transcoding services on these infrastructures is suitable because it allow…
A new system architecture for crowd simulation
2009
Crowd simulation requires both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allows them to simultaneously handle these two requirements. Although several proposals have focused on the software architectures for these systems, no proposals have focused on the computer systems supporting them. In this paper, we analyze the computer architectures used in the literature to support distributed virtual environments. Also, we propose a distributed computer architecture which is efficient enough to support simulations of thousand of autonomous agents. This proposal consists of a cluster of interconnec…
Analyzing the performance of a cluster-based architecture for immersive visualization systems
2008
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs than would be possible with the high-end, shared memory computers that have been traditionally used for virtual reality purposes. This change in the design of virtual reality systems has caused some development environments oriented toward shared memory computing to require modifications to their internal architectures in order to support cluster computing. This is the case of VR Juggler, which is considered one of the most important virtual reality application development frameworks based on open source code. Thi…
Efficient information gathering from large wireless sensor networks
2018
Abstract Considering large WSNs and comparing data aggregation approaches in terms of scalability, robustness, completeness, and time/energy effectiveness, recent research has asserted the superiority of serial structure-free approaches over serial structure-based ones, and over both parallel structure-free and parallel structure-based techniques. But, in spite of the fact that serial structure-free approaches excel in large and medium-scale networks, their underlying path-construction algorithms are not optimal and can be improved by reducing the involved communications and further shortening the visiting path. To respond to this need, this paper presents Geometric Serial Search (GSS); a n…