Search results for "Language-game"
showing 7 items of 7 documents
The language game of lost meaning: Using literal meaning as a metalinguistic resource
2019
AbstractBy literal meaning (LM) we usually refer to a theoretical notion which is at the center of a big debate involving philosophers and linguists with various orientations. At the same time, LM is rooted in a linguistic intuition of the speaker, which we could formulate as follows: words taken in isolation have a meaning. Adopting this general take on LM, we are using a notion of LM that seems incompatible with any research program of a contextualist type; I will show, instead, that in a radically contextualist (and Wittgensteinian) perspective, this notion of LM can have legitimate circulation in particular types of language games. I will propose a recovery of the notion of LM saving th…
On “Action Language” in Psychoanalysis
1980
The main tenets of action language are summarized in an attempt to discern the direction in which psychoanalysis might go if action language becomes the "new metapsychology." The principal roots of action language are traced to the different linguistic/language and personality-and-culture models of anthropology and to the neobehaviorist currents of academic psychology. The authors' findings support the hypothesis that action language is a form os psychoanalytic behaviorism having idealism, logical positivism, and radical empiricism as its philosophical underpinnings. Its adoption would confound the entire motivational aspect of psychoanalysis. Specifically, the authors suggest that action l…
Language-Game: Calculus or Pragmatic Act?
2013
We have tried to make the potentiality inherent in the concept of the linguistic game evident by taking it back to its original context in the work of Wittgenstein. This paper aims to re-examine some features of Wittgenstein’s thought, considering in particular the notion of ‘language-game’. We believe that the language-game might play a role in overcoming once and for all the classic distinction between semantics and pragmatics. We deal with the exegetical discussion of the notion ‘language-game’ as it was interpreted in two different senses: as a synonym of calculus or as a minimal unit of linguistic activity that is directed to obtaining certain pragmatic effects in a societal context. T…
Leitbilder im Recht: Grenzen der Ordnung – Chancen der Unordnung
2018
„Guiding principles“ as topoi in German juridical discourse are mainly analyzed with regard to their relation to familiar dogmatic and methodological categories. This article suggests engaging with a deconstructing, psychoanalysis-inspired approach to the guiding principles of legal discourse.
Real-time hermeneutics : meaning-making in ludonarrative digital games
2015
The Psychic Life and Creativity of the Forms of Life. Some Remarks on Wittgenstein’s Philosophy of Psychology
2015
Wittgenstein’s later philosophy addresses the subject of connection between the psychic life of the individual and social context, represented by language games which are played within a form of life. Sensations and passions are part of the psychic life of the individual; far from being hidden psychological objects of a private Cartesian, they are inseparable from their social redefinition. In fact, they become visible in the context of the game. Wittgenstein argues that there is a transformation of subjective psychic life by learning language games. The psychic life of the individual is then re-organized by learning a socially defined, characteristic behaviour pattern. However, the learnin…
Game Definitions: A Wittgensteinian Approach
2014
Games have been defined and redefined many times over, and there seems to be no end to this continual process or any agreement about the definitions. This article argues that such an agreement is not necessary, and presents a Wittgensteinian approach to discussing game definitions. Instead of the common core approach used in most definitions, this article argues for an approach based on language-games. The common core approach is based on a limited number of shared core attributes, while the language-game approach is based on the idea of family resemblances. The language-game approach sees the cycle of redefinition as a hermeneutic circle that advances our understanding of games. This artic…