Search results for "Learning environments"
showing 9 items of 39 documents
Systematic literature review of E-learning capabilities to enhance organizational learning
2021
AbstractE-learning systems are receiving ever increasing attention in academia, business and public administration. Major crises, like the pandemic, highlight the tremendous importance of the appropriate development of e-learning systems and its adoption and processes in organizations. Managers and employees who need efficient forms of training and learning flow within organizations do not have to gather in one place at the same time or to travel far away to attend courses. Contemporary affordances of e-learning systems allow users to perform different jobs or tasks for training courses according to their own scheduling, as well as to collaborate and share knowledge and experiences that res…
VIRTUAL CLASSROOM: TEACHER SKILLS TO PROMOTE STUDENT ENGAGEMENT
2018
The Virtual Classroom is the main tool for blended learning, since it allows the breaking of time and space barriers between the teacher and the student. In order to develop and put into practice a higher studies course through this tool, teachers need to have a series of skills related to the command of digital technologies and an understanding of students’ affective and behavioral states: and to then apply appropriate communication strategies to deliver course content and prepare students for this innovative learning approach. This study reviews educational research literature on virtual classrooms, teacher behavior and student engagement to establish a theoretical model that explains the…
Technology-Enhanced Organizational Learning: A Systematic Literature Review
2019
Part 9: Learning and Education; International audience; E-Learning systems are receiving ever increasing attention in, academia, businesses as well as in public administrations. Managers and employee who need efficient forms of training as well as learning flow within the organization, do not have to gather in a place at the same time, or to travel far away for attending courses. Contemporary affordances of e-learning systems allow them to perform different jobs or tasks for training courses according to their own scheduling, as well as collaborate and share knowledge and experiences that results rich learning flow within the organization. The purpose of this article is to provide a systema…
A design framework and principles for co-designing learning environments fostering learning and wellbeing
2018
Increased understanding of the complex synergetic influences of psychosocial and physical learning environments (LEs) on learning and wellbeing has drawn attention to their careful design. Contemporary learner-centred educational paradigms emphasise the importance of learner involvement in the LE design. A gap exists, however, between the theoretical discourses of LE design and their application into educational practice. Furthermore, a lack of shared conceptual understanding among studies conducted in different cultural and disciplinary contexts undermines the comparability, generalisability, and build-up of a coherent body of knowledge on the LE design. This educational design research re…
Open educational resources repositories literature review – Towards a comprehensive quality approaches framework
2015
Display Omitted A comprehensive literature review on learning object repositories (LOR) quality approaches.Most cited quality approaches are "peer reviews" and "recommendation systems".User-generated, collaborative, quality instruments are favored for their sustainability.Main result is a Quality approach framework for LOR design. Today, Open Educational Resources (OER) are commonly stored, used, adapted, remixed and shared within Learning object repositories (LORs) which have recently started expanding their design to support collaborative teaching and learning. As numbers of OER available freely keep on growing, many LORs struggle to find sustainable business models and get the users' att…
Play as Part of Learning - Learning as Part of Play
2015
Flexible and individual learning and teaching have repeatedly been a topic of conversation in the last few years. Teachers and parents as well as pupils hope that a child would be seen as an individual in school, in such a pedagogical environment where a child's daily life and his inherent way to play and learn form a coherent whole. This research article is based on a pedagogical development project of learning environments. The research target is a school in a mid- sized town in western Finland. The school has a pre- school group and three joint 1st and 2nd grade classes. The focus of this research article is the school's way to take into account individual and flexible learning and teach…
Epistemic cooperation scripts in online learning environments: Fostering learning by reducing uncertainty in discourse?
2005
Using online learning environments in higher education offers innovative possibilities to support collaborative learning. However, online learning creates new kinds of problems for participants who have not previously worked with each other. One of these problems is uncertainty which occurs when participants do not know each other. According to the uncertainty reduction theory, low uncertainty level increases the amount of discourse and decreases the amount of information seeking. Therefore, uncertainty may influence online discourse and learning. This study investigates the effects of an epistemic cooperation script with respect to the amount of discourse, information seeking and learning …
The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling
2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…
Expanding Possibilities: Project Work Using ICT
2005
One of the main findings from the SITES Module 2 study internationally is the increased use of project work connected to the use of information and communication technologies (ICTs) in many countries around the world. The Norwegian cases presented in this article support these findings, showing that when teachers and students use ICT in school settings, it is most often part of project work. However, there is a need to analyze to a larger degree the project work using ICT. In this article, project work using ICT is analyzed firstly by studying the changes in learning environment that the technology represents or as a catalyst for physical changes in the spaces in schools. Secondly, project …