Search results for "Levi"
showing 10 items of 851 documents
Brain Damage
2020
Brain Damage. Un manifesto di psicofotografia dove ciò che si vede riesce a comunicare anche ciò che non si può percepire perché nascosto nei meandri della mente. Quattro progetti, quattro capitoli, “Craving”, “Doppelgänger”, “Lost in the K-Hole”, “Rorschach”, incentrati su differenti e autonome tematiche psicologiche, connesse l’una all’altra dalla presenza costante di tre elementi fondamentali: la mancanza, il desiderio, la sofferenza. Ciò che l’autore, durante i tanti anni di ricerca e lavoro, non ha potuto registrare istantaneamente, come nel caso di “Craving” e “Rorschach”, lo ha prima immaginato e poi ritratto alla maniera di “Doppelgänger” e “Lost in the K-Hole”. Non solo reportage, …
Brain Damage. Psicofotografia come coscienza immaginale
2020
BRAIN DAMAGE è formato da quattro progetti; quattro capitoli, “Craving”, “Doppelgänger”, “Lost in the K-Hole”, “Rorschach”, incentrati su differenti e autonome tematiche psicologiche, connesse l’una all’altra dalla presenza costante di tre elementi fondamentali: la mancanza, il desiderio, la sofferenza. Ciò che l’autore durante i tanti anni di ricerca e lavoro non ha potuto registrare istantaneamente, come nel caso di “Craving” e “Rorschach”, lo ha prima immaginato e poi ritratto alla maniera di “Doppelgänger” e “Lost in the K-Hole”. Non solo reportage, dunque, compongono il libro, ma anche regie. Per fotografare i deliri della mente, pur restando incredibilmente ancorati alla realtà, ci vu…
L'Italia "immersiva"
2016
Esempi di cinema in realtà virtuale italiani
The Third Memory: stati della finzione nell’arte di Pierre Huyghe
2013
This paper focuses on The Third Memory, a re-enactment of Dog Day Afternoon (Lumet, 1975) by French artist Pierre Huyghe. By starting with the theoretical perspective developed by Nicolas Bourriaud in Relational Aesthetics and Postproduction, the essay attempts to show how a relational reading of the re-enactment of Pierre Huyghe may represent a valid investigative tool to analyze the relationship between cinematic narrative structures and everyday life narrative structures, between fiction and reality, in the work of the French artist."and reality, in the work of the French artist.
Adam Santelli - Cannonball
2012
Il cinema dello smartphone
2017
Urban screen, videomapping e nuove forme di schermi fuori dalle sale
Prefazione
2010
Rappresentazione dello spazio urbano e dei corpi nel nuovo cinema del reale italiano: Sacro GRA
2020
Starting from the dichotomy set / city and city / set and the way in which bodies relate to it and offer themselves to the gaze of the camera (or the latter avoids them because if looked at it cracks the illusion of a show itself), and dwelling specifically on "Sacro GRA" (2013), the essay aims to demonstrate how the so-called "cinema of the real" does not take the form of a slavish return to twentieth-century realisms but as a research on forms of representation (of urban reality and the bodies that are inscribed in it) also through the use of unusual perspectives and points of view and different narrative and expressive styles that make the relationship between fiction and authenticity hy…
A look from outside Foreign photographers in Palermo between the 19th and the 20th century
2021
When photography entered the scene in the mid-19th century, the representation of Sicily consisted largely of drawings, paintings, and written accounts that foreign travelers made during the previous century and, even after the diffusion of the new medium, the photographic description of the island was mostly left to them. The continuity of this 'external gaze' motivated the choice of an analysis aiming to explain its influence over the photographic image of Sicilian cities. Using Palermo as a case-study, this article investigates the relationship between the previous visual tradition and the repertories of foreign photographers. Its purpose is to understand how their description of the cit…
Soft Cinema: creatività, software e automazione
2015
Soft Cinema: Navigating the Database is the result of a theoretical and artistic research conducted by Lev Manovich and Andreas Kratky with the aim of investigating the possibilities of cinema in the era of new digital technologies. The semi-automatic process of film-making that drives Soft Cinema depicts important aspects regarding the functioning of the software, algorithms and electro-computational automation. The essay, by extending the theoretical reflection of the authors, shows how these aspects play a crucial role in the development of new digital technologies and their relationship with contemporary capitalism.