Search results for "Ludificación"

showing 3 items of 3 documents

Fomento del aprendizaje activo y la motivación en el aprendizaje del inglés para fines específicos mediante metodologías de enseñanza centradas en el…

2016

[EN] This article deals with an educational innovation project around the application of learner-centred methodologies and strategies:gamification and flipped classroom. It was aimed at fostering active learning and motivation among students from the Tourism and International Business Degrees at the Universitat de València. To achieve these goals, students were encouraged to become active protagonists of their own learning processes by means of the exploration of different themes related to their degree. This was done from a socio-constructive and learner-centred perspective through the completion of different tasks around the collaborative creation of digital stories: a WebQuest; a video i…

Innovación educativaEnseñanza centrada en el alumnoEducación superiorAula invertidaEnseñanza superiorInglés para fines específicosTecnologías y educaciónLudificación
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Gamificación: El concurso como actividad grupal de enseñanza/aprendizaje

2016

[EN] The present study consist of the use of game mechanics to promote the development of applications and activities to stimulate, in an attractive way but without sacrificing the rigor required, the teaching and learning in the subjects of Chemistry and Analytical Chemistry in Chemistry degree.

Innovación educativaGamificaciónConcursoMultimediaEducación superiorEnseñanza superiorTecnologías y educaciónLudificaciónAutoaprendizaje
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Gamificación en la universidad II: aprendemos a divertirnos enseñando. Se divierten aprendiendo

2017

[EN] After the success last year using gamification as a motivating method in the degree of Biomedical Engineering (UV-UPV), we introduce it this year in degree in Podiatry (UV). On the basis of the results of our first study, we focus on the use of Kahoot application in order to improve our students’ motivation and subsequently, their califications. Despite the short timeexperience, the improvement in academic results has been evident. Although it could be due to many causes, it has been influenciated by this action. In addition, during the development of this type of activity the involvement and fun of our students does not cease to amaze us. They enjoy their successes and also their fail…

Innovación educativaGamificaciónTICKAHOOTEducación superiorEnseñanza superiorMotivaciónTecnologías y educaciónLudificaciónm-learningLibro de Actas IN-RED 2017 - III Congreso Nacional de Innovación Educativa y de Docencia en Red
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