Search results for "MAZ"

showing 10 items of 3205 documents

Semi-automatic Brain Lesion Segmentation in Gamma Knife Treatments Using an Unsupervised Fuzzy C-Means Clustering Technique

2016

MR Imaging is being increasingly used in radiation treatment planning as well as for staging and assessing tumor response. Leksell Gamma Knife (R) is a device for stereotactic neuro-radiosurgery to deal with inaccessible or insufficiently treated lesions with traditional surgery or radiotherapy. The target to be treated with radiation beams is currently contoured through slice-by-slice manual segmentation on MR images. This procedure is time consuming and operator-dependent. Segmentation result repeatability may be ensured only by using automatic/semi-automatic methods with the clinicians supporting the planning phase. In this paper a semi-automatic segmentation method, based on an unsuperv…

Computer scienceGamma knifeBrain lesions Gamma knife treatments MR imaging Semi-automatic segmentation Unsupervised FCM clusteringFuzzy logicBrain lesions; Gamma knife treatments; MR imaging; Semi-automatic segmentation; Unsupervised FCM clustering030218 nuclear medicine & medical imaging03 medical and health sciences0302 clinical medicineComputer visionSegmentationRadiation treatment planningCluster analysisSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSemi-automatic segmentationBrain lesionsbusiness.industryMr imagingUnsupervised FCM clusteringBrain lesionGamma knife treatmentBrain lesionsSemi automaticArtificial intelligencebusinessGamma knife treatments030217 neurology & neurosurgeryMR imaging
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Deep Learning-Based Methods for Prostate Segmentation in Magnetic Resonance Imaging

2021

Magnetic Resonance Imaging-based prostate segmentation is an essential task for adaptive radiotherapy and for radiomics studies whose purpose is to identify associations between imaging features and patient outcomes. Because manual delineation is a time-consuming task, we present three deep-learning (DL) approaches, namely UNet, efficient neural network (ENet), and efficient residual factorized convNet (ERFNet), whose aim is to tackle the fully-automated, real-time, and 3D delineation process of the prostate gland on T2-weighted MRI. While UNet is used in many biomedical image delineation applications, ENet and ERFNet are mainly applied in self-driving cars to compensate for limited hardwar…

Computer scienceGraphics processing unit02 engineering and technologyResiduallcsh:TechnologyArticle030218 nuclear medicine & medical imaginglcsh:Chemistrydeep learning; segmentation; prostate; MRI; ENet; UNet; ERFNet; radiomicsSet (abstract data type)03 medical and health sciences0302 clinical medicineENetERFNet0202 electrical engineering electronic engineering information engineeringGeneral Materials ScienceSegmentationlcsh:QH301-705.5InstrumentationSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFluid Flow and Transfer ProcessesprostateArtificial neural networklcsh:Tbusiness.industryProcess Chemistry and TechnologyDeep learningsegmentationGeneral EngineeringProcess (computing)deep learningUNetPattern recognitionlcsh:QC1-999Computer Science Applicationslcsh:Biology (General)lcsh:QD1-999lcsh:TA1-2040radiomics020201 artificial intelligence & image processingArtificial intelligenceCentral processing unitlcsh:Engineering (General). Civil engineering (General)businesslcsh:PhysicsMRIApplied Sciences
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Bias artifact suppression on MR volumes.

2007

RF-Inhomogeneity correction is a relevant research topic in the field of Magnetic Resonance Imaging (MRI). A volume corrupted by this artifact exhibits nonuni- form illumination both inside a single slice and between adjacent ones. In this work a bias correction technique is presented, which suppresses this artifact on MR vol- umes scanned from different body parts without any a-priori hypothesis on the artifact model. Theoretical foundations of the method are reported together with experimental results and a comparison is presented with both the 2D version of the algorithm and other techniques that are widely used in MRI literature.

Computer scienceHealth InformaticsSensitivity and SpecificityImaging Three-DimensionalBiasImage Interpretation Computer-AssistedmedicineComputer visionRF-Inhomogeneity Bias Artifact Illumination correction MR Image Homomorphic filterSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniArtifact (error)medicine.diagnostic_testbusiness.industryReproducibility of ResultsMagnetic resonance imagingImage EnhancementMagnetic Resonance ImagingComputer Science ApplicationsArtifact suppressionArtificial intelligenceMr imagesbusinessArtifactsSoftwareAlgorithmsVolume (compression)Computer methods and programs in biomedicine
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WSN Design and Verification Using On-Board Executable Specifications

2019

The gap between informal functional specifications and the resulting implementation in the chosen programming language is notably a source of errors in embedded systems design. In this paper, we discuss a methodology and a software platform aimed at coping with this issue in programming resource-constrained wireless sensor network nodes (WSNs). Whereas the typical development model for the WSNs is based on cross compilation, the proposed approach supports high-level symbolic coding of abstract models and distributed applications, as well as their test and their execution, directly on the target hardware. As a working example, we discuss the application of our methodology to specify the func…

Computer scienceInformation System02 engineering and technologywireless sensor networkSoftware0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringEmbedded systemsymbolic programmingSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFunctional specificationbusiness.industry020208 electrical & electronic engineeringRuntime verificationresource-constrained deviceComputer Science Applications1707 Computer Vision and Pattern Recognitioncomputer.file_formatsystem specificationComputer Science ApplicationsControl and Systems EngineeringEmbedded systemsystem programmingExecutablebusinesscomputerInformation SystemsIEEE Transactions on Industrial Informatics
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A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
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Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
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Developing hand-worn input and haptic support for real-world target finding

2019

Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…

Computer scienceNovel interaction paradigmMobile computingAugmented reality02 engineering and technologyInteraction designManagement Science and Operations ResearchGestural inputHuman–computer interactionNovel interaction paradigms020204 information systems0202 electrical engineering electronic engineering information engineeringAuditory feedback; Augmented reality; Gestural input; Haptic devices; Novel interaction paradigms; Pointing; Ubiquitous and mobile computing design and evaluationHaptic devicesHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAuditory feedbackHaptic deviceSettore INF/01 - InformaticaUbiquitous and mobile computing design and evaluation020206 networking & telecommunicationsInteraction techniquePointingComputer Science ApplicationsHardware and ArchitectureAugmented realityMobile deviceAuditory feedbackGesturePersonal and Ubiquitous Computing
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Evaluation of a Visual Tool for Early Patent Infringement Detection During Design

2019

Patent infringement detection usually implies research among documents in different forms, in both natural and unstructured language, often involving a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing them with useful and reliable information for deciding whether to steer their design away from potential patent infringements. In this work, we report on a usability study carried out on such a tool with 21 professional designers from industry in the field of mechanical engineering. The outcome of our study shows that our tool is very well accepted …

Computer scienceProcess (engineering)Visual interfaceEnd-user programmingPatent infringement detectionPatent infringementComputingMilieux_LEGALASPECTSOFCOMPUTING02 engineering and technologyBlock programming; End-user programming; Patent infringement detection; Visual interfaces; Visual programming050905 science studiesField (computer science)Block programmingVisual interfaces0202 electrical engineering electronic engineering information engineeringHuman resourcesVisual programming languageSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniVisual programmingSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringUsabilityData scienceWork (electrical)0509 other social sciencesbusinessEngineering design process
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Supporting tourism with public interactive displays

2019

Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…

Computer sciencePublic displays02 engineering and technologyInteractive displaysTourismWorld Wide WebLandmarkUser experience designBrainstormingPublic display0202 electrical engineering electronic engineering information engineeringIn-the-wild deployment0501 psychology and cognitive sciencesTietojenkäsittely ja informaatiotieteet - Computer and information sciencesInteraction technique050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaUser experiencebusiness.industryLandmarks05 social sciences020207 software engineeringPublic displaysInteraction techniquesIn-the-wild deploymentsAttractionAttractionsbusinessTourism
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Semiautomatic Behavioral Change-Point Detection: A Case Study Analyzing Children Interactions With a Social Agent

2021

The study of human behaviors in cognitive sciences provides clues to understand and describe people’s personal and interpersonal functioning. In particular, the temporal analysis of behavioral dynamics can be a powerful tool to reveal events, correlations and causalities but also to discover abnormal behaviors. However, the annotation of these dynamics can be expensive in terms of temporal and human resources. To tackle this challenge, this paper proposes a methodology to semi-automatically annotate behavioral data. Behavioral dynamics can be expressed as sequences of simple dynamical processes: transitions between such processes are generally known as change-points. This paper describes th…

Computer scienceSemi-automated annotationInterpersonal communicationHuman BehaviorMachine learningcomputer.software_genreHuman behaviorTask (project management)[SCCO]Cognitive scienceAnnotationArtificial IntelligenceChange-pointPsychologyTrainingComputingMilieux_MISCELLANEOUSPsychiatrySettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryManualComputational modelingSocial agentsDynamics (music)Task analysisToolTask analysiArtificial intelligencebusinesscomputerSoftwareChange detectionIEEE Transactions on Cognitive and Developmental Systems
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