Search results for "METHODOLOGIE"

showing 10 items of 2141 documents

Did you hear? Auditory prospective memory cues are more beneficial for autistic than for non-autistic children and adolescents

2021

Item does not contain fulltext Background: The transition from primary to secondary school is particularly difficult for autistic children, a transition underpinned by an increase in prospective memory (PM) demands. Aims: To better understand PM in autistic children of the relevant age range and its underlying processes, the current study investigated the impact of cue salience (distinctiveness) on PM in autistic and non-autistic children and adolescents. The study was unique in manipulating the visual and auditory salience of PM cues. Salient cues are assumed to put lower demands on executive control resources as compared to cues that blend in with the ongoing activity. Methods and procedu…

030506 rehabilitationmedicine.medical_specialtyAdolescentSensory processingInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Memory Episodicmedicine.medical_treatmentComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONAudiologyExecutive Function03 medical and health sciencesCognitionProspective memoryDevelopmental and Educational PsychologymedicineHumans0501 psychology and cognitive sciencesAutistic DisorderChildNeuro- en revalidatiepsychologieSalience (language)05 social sciencesNeuropsychology and rehabilitation psychologymedicine.diseaseClinical PsychologyAutismOptimal distinctiveness theoryCues0305 other medical sciencePsychology050104 developmental & child psychology
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Simplification Of Painting Images For Tactile Perception By Visually Impaired Persons

2018

The access to artworks by visually impaired people requires a simplified tactile representation of paintings. This paper presents the difficulties of direct transcription of artworks and the test results of simplification of the paintings done by Australian Aborigines which don't have purely visual elements such as shadows or perspective. The implemented methodology is bottom-up: it starts with tactile representation of basic elements relevant to the understanding of the whole painting, then their association into more complex concepts. The context of associations is explained through audio-description. The results of the tests with visually impaired persons are analyzed and explained.

030506 rehabilitationmulti-modal perceptionContext (language use)Representation (arts)[INFO] Computer Science [cs]GeneralLiterature_MISCELLANEOUS03 medical and health sciencesSegmentationTranscription (linguistics)tactile perception[INFO]Computer Science [cs][INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Association (psychology)ComputingMethodologies_COMPUTERGRAPHICSPainting05 social sciencesPerspective (graphical)050301 educationTactile perceptionVisually Impaired Personspaintingvisually impaired[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]0305 other medical sciencePsychology0503 educationCognitive psychologyblindness
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Optimizing Query Perturbations to Enhance Shape Retrieval

2020

3D Shape retrieval algorithms use shape descriptors to identify shapes in a database that are the most similar to a given key shape, called the query. Many shape descriptors are known but none is perfect. Therefore, the common approach in building 3D Shape retrieval tools is to combine several descriptors with some fusion rule. This article proposes an orthogonal approach. The query is improved with a Genetic Algorithm. The latter makes evolve a population of perturbed copies of the query, called clones. The best clone is the closest to its closest shapes in the database, for a given shape descriptor. Experimental results show that improving the query also improves the precision and complet…

050101 languages & linguisticsComputer scienceInformationSystems_INFORMATIONSTORAGEANDRETRIEVALPopulationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technology[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]Search engineCompleteness (order theory)Genetic algorithm0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences[INFO]Computer Science [cs]educationMassively parallelComputingMilieux_MISCELLANEOUSThesaurus (information retrieval)education.field_of_studyCloning (programming)business.industry05 social sciencesPattern recognitionKey (cryptography)020201 artificial intelligence & image processingArtificial intelligencebusiness
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Raising awareness of multilingualism as lived – in the context of teaching English as a foreign language

2020

Tässä artikkelissa esitellään mahdollisuuksia herätellä kielen oppijoiden kieli- ja kulttuuritietoisuutta. Esitellyt mahdollisuudet pohjautuvat 24 empiirisen tutkimuksen kriittiseen arviointiin. Tutkimuksissa käytettiin kuvataiteisiin pohjautuvia visuaalisia menetelmiä. Tällaisten menetelmien avulla on mahdollista pohtia aikaisempia kokemuksia tai kuvitella tulevaisuutta ja näin reflektoida erilaisia monikielisyyden kokemuksia. Näitä voivat olla identiteetin rakentumiseen liittyvät kysymykset, käsitykset eri kielten käytöstä tai tulevaisuuden unelmat. Arviointimme perusteella esitämme, että niitä tehtäviä, joita käytettiin tutkimuksissa, voidaan soveltaa eri tavoin erilaisille vieraan kiele…

050101 languages & linguisticsLinguistics and Languageforeign language educationTeaching methodForeign languageMetalinguisticsContext (language use)kielitietoinen opetus ja kasvatuslanguage and culture awarenesskielellinen identiteettiPedagogymonikielisyys0501 psychology and cognitive sciencesMultilingualismSociologykielellinen tietoisuusvisual methodologieskieltenopetusCommunication05 social sciences050301 educationRaising (linguistics)imagestaidelähtöiset menetelmätmultilingualism as lived0503 educationCultural competencevieraat kieletCultural pluralismLanguage and Intercultural Communication
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On the Objective Evaluation of Motion Cueing in Vehicle Simulations

2021

Motion-based simulators are used for a variety of applications, such as research, education, entertainment and training. In fact, motion cues are required to achieve the highest regulatory certifications in training vehicle simulators. Nonetheless, the reproduction of self-motion cues presents technological and economic limitations that are not present in the generation of audiovisual cues. For this reason, the generated motion does not generally match the expected one. Therefore, it is necessary to define means to assess the suitability/fidelity of the generated motion cues. After more than 50 years of motion-based vehicle simulation, no mechanism has been universally accepted as the stand…

050210 logistics & transportationComputer scienceMechanical Engineeringmedia_common.quotation_subject05 social sciencesWork (physics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONFidelitySolid modelingMotion (physics)Computer Science ApplicationsVariety (cybernetics)VisualizationHuman–computer interactionPerception0502 economics and businessAutomotive EngineeringRobotComputingMethodologies_COMPUTERGRAPHICSmedia_commonIEEE Transactions on Intelligent Transportation Systems
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Readability and the Web

2012

Readability indices measure how easy or difficult it is to read and comprehend a text. In this paper we look at the relation between readability indices and web documents from two different perspectives. On the one hand we analyse how to reliably measure the readability of web documents by applying content extraction techniques and incorporating a bias correction. On the other hand we investigate how web based corpus statistics can be used to measure readability in a novel and language independent way.

060201 languages & linguisticsMeasure (data warehouse)Information retrievalcontent extractionlcsh:T58.5-58.64Relation (database)lcsh:Information technologyComputer Networks and CommunicationsComputer sciencebusiness.industryweb document readability; content extraction; corpus statistics06 humanities and the arts02 engineering and technologycorpus statisticsReadabilityWorld Wide Webweb document readability0602 languages and literatureContent extractionComputingMethodologies_DOCUMENTANDTEXTPROCESSING0202 electrical engineering electronic engineering information engineeringWeb application020201 artificial intelligence & image processingBias correctionbusinessFuture Internet
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Semi-automated annotation of page-based documents within the Genre and Multimodality framework

2016

This paper describes ongoing work on a tool developed for annotating document images for their multimodal features and compiling this information into a corpus. The tool leverages open source computer vision and natural language processing libraries to describe the content and structure of multimodal documents and to generate multiple layers of XML annotation. The paper introduces the annotation schema, describes the document processing pipeline and concludes with a brief description of future work.

060201 languages & linguisticsStructure (mathematical logic)Information retrievalComputer sciencecomputer.internet_protocolbusiness.industry05 social sciences050801 communication & media studies06 humanities and the artsTemporal annotationcomputer.software_genreDocument processingPipeline (software)MultimodalityAnnotation0508 media and communicationsOpen source0602 languages and literatureComputingMethodologies_DOCUMENTANDTEXTPROCESSINGArtificial intelligencebusinesscomputerNatural language processingXMLProceedings of the 10th SIGHUM Workshop on Language Technology for Cultural Heritage, Social Sciences, and Humanities
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Eye Movement Analyses for Obtaining Readability Formula for Latvian Texts for Primary School

2017

To determine the difficulty of text, readability formulas can be used. The research was made to find readability formula for Latvian. Readability formulas for English were used as guidelines. The novelty was the use of eye movement tracking during reading to obtain quantitative data that lead to readability formula. Eye fixation durations were gathered during readability measurements. Average values of fixation durations were calculated to characterize texts and readers. 15 texts with various difficulty levels were composed for exposing them to readers. More than 300 children of grades 1 - 4 were participating in measurements. Average values of eye fixation durations of readers from a certa…

060201 languages & linguisticsbusiness.industryComputer scienceSpeech recognitionEye movementLatvian06 humanities and the arts02 engineering and technologycomputer.software_genreReadabilitylanguage.human_language020204 information systems0602 languages and literatureComputingMethodologies_DOCUMENTANDTEXTPROCESSING0202 electrical engineering electronic engineering information engineeringlanguageGeneral Earth and Planetary SciencesArtificial intelligencebusinesscomputerNatural language processingGeneral Environmental ScienceProcedia Computer Science
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"Table 24" of "Search for heavy charged long-lived particles in the ATLAS detector in 31.6 fb$^{-1}$ of proton-proton collision data at $\sqrt{s} = 1…

2019

Candidate reconstruction efficiency for ID+Calo selection (IDCaloEff).

13000.0LLPP P --> CHI+ CHI-Proton-Proton ScatteringComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSP P --> GLUINO GLUINOComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONSUSYP P --> SQUARK+ SQUARK-P P --> STAU+ STAU-EFFSupersymmetryInformationSystems_MISCELLANEOUS
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"Table 24" of "Search for heavy charged long-lived particles in the ATLAS detector in 31.6 fb$^{-1}$ of proton-proton collision data at $\sqrt{s} = 1…

2019

Candidate reconstruction efficiency for ID+Calo selection (IDCaloEff).

13000.0P P --> CHI+ CHI-Proton-Proton ScatteringLLPComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSP P --> GLUINO GLUINOComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONP P --> SQUARK+ SQUARK-P P --> STAU+ STAU-EFFSUSYSupersymmetryInformationSystems_MISCELLANEOUS
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