Search results for "METHODOLOGIE"
showing 10 items of 2141 documents
Semi-Regular Triangle Remeshing: A Comprehensive Study
2014
Semi-regular triangle remeshing algorithms convert irregular surface meshes into semi-regular ones. Especially in the field of computer graphics, semi-regularity is an interesting property because it makes meshes highly suitable for multi-resolution analysis. In this paper, we survey the numerous remeshing algorithms that have been developed over the past two decades. We propose different classifications to give new and comprehensible insights into both existing methods and issues. We describe how considerable obstacles have already been overcome, and discuss promising perspectives.
From A Medial Surface To A Mesh
2012
Medial surfaces are well-known and interesting surface skeletons. As such, they can describe the topology and the geometry of a 3D closed object. The link between an object and its medial surface is also intuitively understood by people. We want to exploit such skeletons to use them in applications like shape creation and shape deformation. For this purpose, we need to define medial surfaces as Shape Representation Models (SRMs). One of the very first task of a SRM is to offer a visualization of the shape it describes. However, achieving this with a medial surface remains a challenging problem. In this paper, we propose a method to build a mesh that approximates an object only described by …
Morphological Analysis of Binary Scene in APR Integrated Environment
2009
This paper describes principles of binary scene [1] morphological analysis in script based application - APR (Analysis, Processing and Recognition). The aim of the method is to find object on the scene and then to describe theirs basic features like edges, neighbors and surface [2]. The algorithm construction gives benefits in terms speed as well as to computation costs, at the same time being capable of presenting number of attributes values for scene and each of the objects. There are also some practical algorithm applications showed.
Registration of moving surfaces by means of one-shot laser projection
2005
The acquisition of three-dimensional models of a given surface is a very interesting subject in computer vision. Most of techniques are based on the use of laser range finders coupled to a mechanical system that scans the surface. These techniques lacks of accuracy in the presence of vibrations or non-controlled surface motion because of the misalignments between the acquired images. In this paper, we propose a new one-shot pattern which benefits from the use of registration techniques to recover a whole surface in the presence of non-controlled motion.
Curvilinear constraints for free form deformations on subdivision surfaces
2010
This paper presents a method to deform a subdivision surface with curvilinear constraints. It combines an intuitive free form deformation with a Loop subdivision algorithm. The main advantage of this method of deformation is that it uses only vertices of an object and satisfies the geometrical constraints provided by the user. It permits us to control the final shape of the deformed object, defining the range (i.e. the impact) of the deformation before applying it. The deformation takes into account the Loop properties to follow the subdivision scheme, allowing the user to fix some curvilinear constraints at the subdivision level he works on and to render the final object at the level he wa…
MULTIRESOLUTION ANALYSIS FOR IRREGULAR MESHES WITH APPEARANCE ATTRIBUTES
2004
We present a new multiresolution analysis framework based on the lifting scheme for irregular meshes with attributes. We introduce a surface prediction opera- tor to compute the detail coefficients for the geometry and the attributes of the model. Attribute analysis gives appearance information to complete the geomet- rical analysis of the model.We present an application to adaptive visualization and some experimental results to show the efficiency of our framework.
Multiresolution Analysis for Meshes with Appearance Attributes
2005
International audience; We present a new multiresolution analysis framework for irregular meshes with attributes based on the lifting scheme. We introduce a surface prediction operator to compute the detail coefficients for the geometry and the attributes of the model. Attribute analysis gives appearance information to complete the geometrical analysis of the model. A set of experimental results are given to show the efficiency of our framework. We present two applications to adaptive visual-ization and denoising.
MESH COMPARISON USING ATTRIBUTE DEVIATION METRIC
2004
We propose a mesh comparison method using a new attribute deviation metric. The considered meshes contain geometrical and appearance attributes (material color, texture, temperature, etc.). The proposed deviation metric computes local differences between the attributes of two meshes. A mesh comparison assessment can be done easily and quickly using this metric. The techniques proposed are applicable in a number of ways, e.g. 3D matching and registration, and the example described in the paper is the simplification of a surface by iteratively reducing its complexity according to an error metric. The results are presented showing the success of the algorithm through comparisons with other me…
Vectorized ‘‘TOPO’’ Program for the Theoretical Simulation of Molecular Shape
1991
The TOPO program for theoretical simulation of molecular shape is presented here. Molecular shape is characterized by a set of electrostatic and geometrical descriptors and topological indices including the fractal dimension of the accessible surface. An atom-atom analysis of all descriptors has been implemented. The program has been adapted for the realization of high-performance computing. Results are reported for porphine and phthalocyanine molecules.
Biologically Inspired Model for Inference of 3D Shape from Texture.
2015
A biologically inspired model architecture for inferring 3D shape from texture is proposed. The model is hierarchically organized into modules roughly corresponding to visual cortical areas in the ventral stream. Initial orientation selective filtering decomposes the input into low-level orientation and spatial frequency representations. Grouping of spatially anisotropic orientation responses builds sketch-like representations of surface shape. Gradients in orientation fields and subsequent integration infers local surface geometry and globally consistent 3D depth. From the distributions in orientation responses summed in frequency, an estimate of the tilt and slant of the local surface can…