Search results for "METHODOLOGIE"

showing 10 items of 2141 documents

A Variational Approach for Denoising Hyperspectral Images Corrupted by Poisson Distributed Noise

2014

Poisson distributed noise, such as photon noise is an important noise source in multi- and hyperspectral images. We propose a variational based denoising approach, that accounts the vectorial structure of a spectral image cube, as well as the poisson distributed noise. For this aim, we extend an approach for monochromatic images, by a regularisation term, that is spectrally and spatially adaptive and preserves edges. In order to take the high computational complexity into account, we derive a Split Bregman optimisation for the proposed model. The results show the advantages of the proposed approach compared to a marginal approach on synthetic and real data.

Computational complexity theorybusiness.industryNoise reductionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHyperspectral imagingPoisson distributionTerm (time)symbols.namesakeNoiseComputer Science::Computer Vision and Pattern RecognitionsymbolsComputer visionArtificial intelligenceMonochromatic colorCubebusinessAlgorithmMathematics
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Efficiently using connectivity information between triangles in a mesh for real-time rendering

2004

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.

Computer Networks and CommunicationsComputer scienceComputer Science::Computational GeometryReal-time renderingVisualizationRendering (computer graphics)Computer Science::GraphicsHardware and ArchitectureComputer graphics (images)Triangle meshPolygonPolygon meshGraphicsInteractive visualizationSoftwareLevel of detailComputingMethodologies_COMPUTERGRAPHICSFuture Generation Computer Systems
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Gray visiting Motzkins

2002

We present the first Gray code for Motzkin words and their generalizations: k colored Motzkin words and Schroder words. The construction of these Gray codes is based on the observation that a k colored Motzkin word is the shuffle of a Dyck word by a k-ary variation on a trajectory which is a combination. In the final part of the paper we give some algorithmic considerations and other possible applications of the techniques introduced here.

Computer Networks and CommunicationsGeneralizationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCombinatoricsGray codeColoredAlgorithmicsMotzkin numberCode (cryptography)ArithmeticGray (horse)SoftwareWord (group theory)Information SystemsMathematicsActa Informatica
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MultivariateApart: Generalized partial fractions

2021

We present a package to perform partial fraction decompositions of multivariate rational functions. The algorithm allows to systematically avoid spurious denominator factors and is capable of producing unique results also when being applied to terms of a sum separately. The package is designed to work in Mathematica, but also provides interfaces to the Form and Singular computer algebra systems.

Computer Science - Symbolic ComputationHigh Energy Physics - TheoryFOS: Computer and information sciencesPolynomialComputer scienceFOS: Physical sciencesGeneral Physics and AstronomyRational functionSymbolic Computation (cs.SC)Partial fraction decomposition01 natural sciencesGröbner basisHigh Energy Physics - Phenomenology (hep-ph)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION0103 physical sciences010306 general physicsSpurious relationshipcomputer.programming_language010308 nuclear & particles physicsFunction (mathematics)Symbolic computationAlgebraHigh Energy Physics - PhenomenologyHigh Energy Physics - Theory (hep-th)Hardware and ArchitectureComputer Science::Mathematical SoftwareWolfram LanguagecomputerComputer Physics Communications
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Explicit solutions of Riccati equations appearing in differential games

1990

Abstract In this paper an explicit closed form solution of Riccati differential matrix equations appearing in games theory is given.

Computer Science::Computer Science and Game TheoryApplied MathematicsMathematical analysisMathematicsofComputing_NUMERICALANALYSISLinear-quadratic regulatorAlgebraic Riccati equationMatrix (mathematics)ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONRiccati equationApplied mathematicsClosed-form expressionGame theoryDifferential (mathematics)MathematicsApplied Mathematics Letters
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Recursive and bargaining values

2021

Abstract We introduce two families of values for TU-games: the recursive and bargaining values. Bargaining values are obtained as the equilibrium payoffs of the symmetric non-cooperative bargaining game proposed by Hart and Mas-Colell (1996). We show that bargaining values have a recursive structure in their definition, and we call this property recursiveness. All efficient, linear, and symmetric values that satisfy recursiveness are called recursive values. We generalize the notions of potential, and balanced contributions property, to characterize the family of recursive values. Finally, we show that if a time discount factor is considered in the bargaining model, every bargaining value h…

Computer Science::Computer Science and Game TheoryDiscountingSociologia matemàticaProperty (philosophy)ComputingMilieux_THECOMPUTINGPROFESSIONSociology and Political ScienceGeneral Social SciencesComputingMethodologies_ARTIFICIALINTELLIGENCEEconomia socialComputer Science::Multiagent SystemsComputingMilieux_COMPUTERSANDSOCIETYMatemàtica financeraEconomia Mètodes estadísticsStatistics Probability and UncertaintyValue (mathematics)Mathematical economicsGeneral PsychologyMathematics
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Spline histogram method for reconstruction of probability density function of clusters of galaxies

2003

We describe the spline histogram algorithm which is useful for visualization of the probability density function setting up a statistical hypothesis for a test. The spline histogram is constructed from discrete data measurements using tensioned cubic spline interpolation of the cumulative distribution function which is then differentiated and smoothed using the Savitzky-Golay filter. The optimal width of the filter is determined by minimization of the Integrated Square Error function. The current distribution of the TCSplin algorithm written in f77 with IDL and Gnuplot visualization scripts is available from http://www.virac.lv/en/soft.html

Computer Science::GraphicsAstrophysics (astro-ph)MathematicsofComputing_NUMERICALANALYSISFOS: Physical sciencesAstrophysicsComputingMethodologies_COMPUTERGRAPHICS
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Entropy dissipation of moving mesh adaptation

2012

Non-uniform grids and mesh adaptation have been a growing part of numerical simulation over the past years. It has been experimentally noted that mesh adaptation leads not only to locally improved solution but also to numerical stability of the underlying method. There have been though only few results on the mathematical analysis of these schemes due to the lack of proper tools that incorporate both the time evolution and the mesh adaptation step of the overall algorithm. In this paper we provide a method to perform the analysis of the mesh adaptation method, including both the mesh reconstruction and evolution of the solution. We moreover employ this method to extract sufficient condition…

Computer Science::GraphicsFOS: MathematicsNumerical Analysis (math.NA)Mathematics - Numerical AnalysisComputingMethodologies_COMPUTERGRAPHICSMathematics::Numerical Analysis
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Support vector machines in engineering: an overview

2014

This paper provides an overview of the support vector machine SVM methodology and its applicability to real-world engineering problems. Specifically, the aim of this study is to review the current state of the SVM technique, and to show some of its latest successful results in real-world problems present in different engineering fields. The paper starts by reviewing the main basic concepts of SVMs and kernel methods. Kernel theory, SVMs, support vector regression SVR, and SVM in signal processing and hybridization of SVMs with meta-heuristics are fully described in the first part of this paper. The adoption of SVMs in engineering is nowadays a fact. As we illustrate in this paper, SVMs can …

Computer Science::Machine LearningBeamformingData processingSignal processingGeneral Computer ScienceContextual image classificationComputer sciencebusiness.industryMachine learningcomputer.software_genreSupport vector machineComputingMethodologies_PATTERNRECOGNITIONKernel methodState (computer science)Artificial intelligenceData miningbusinesscomputerDecoding methodsWiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery
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Fuzzy Clustering of Histopathological Images Using Deep Learning Embeddings

2021

Metric learning is a machine learning approach that aims to learn a new distance metric by increas- ing (reducing) the similarity of examples belonging to the same (different) classes. The output of these approaches are embeddings, where the input data are mapped to improve a crisp or fuzzy classifica- tion process. The deep metric learning approaches regard metric learning, implemented by using deep neural networks. Such models have the advantage to discover very representative nonlinear embed- dings. In this work, we propose a triplet network deep metric learning approach, based on ResNet50, to find a representative embedding for the unsupervised fuzzy classification of benign and maligna…

Computer Science::Machine LearningMetric LearningSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputingMethodologies_PATTERNRECOGNITIONDeep LearningHistopathological Images ClassificationSettore INF/01 - InformaticaMetric Learning
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