Search results for "MM5"

showing 10 items of 30 documents

Regional Model Simulations of the Bodélé Low-Level Jet of Northern Chad during the Bodélé Dust Experiment (BoDEx 2005)

2008

Abstract The low-level jet (LLJ) over the Bodélé depression in northern Chad is a newly identified feature. Strong LLJ events are responsible for the emission of large quantities of mineral dust from the depression, the world’s largest single dust source, and its subsequent transport to West Africa, the tropical Atlantic, and beyond. Accurate simulation of this key dust-generating atmospheric feature is, therefore, an important requirement for dust models. The objectives of the present study are (i) to evaluate the ability of regional climate models (RCMs) and global analyses/reanalyses to represent this feature, and (ii) to determine the driving mechanisms of the LLJ and its strong diurnal…

Atmospheric ScienceHaboobDiurnal cycleClimatologyMesoscale meteorologyEnvironmental scienceMM5Climate modelOrographyForcing (mathematics)Mineral dustJournal of Climate
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Multi-model simulations of a convective situation in low-mountain terrain in central Europe

2008

The goal of the present study is to investigate the variability of simulated convective precipitation by three convection-resolving models using different set-ups and initial and boundary conditions. The COSMO, MM5 and WRF models have been used to simulate the atmospheric situation on 12 July 2006, when local convection occurred in central Europe under weak synoptic forcing. The focus of this investigation is on the convective precipitation in the northern Black Forest in South-West Germany. The precipitation fields from the nine model simulations differ considerably. Six simulations capture the convective character of the event. However, they differ considerably in the location and timing …

ConvectionAtmospheric ScienceMeteorologyAtmospheric convectionMiddle latitudesWeather Research and Forecasting ModelMM5Environmental sciencePrecipitationForcing (mathematics)Atmospheric sciencesConvection cellMeteorology and Atmospheric Physics
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E-learning in corporate training using interactive courses

2017

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 Health, safety, and environment (HSE) is an important term in industrial- and corporate context. A company focusing on their employees sharing the same values and attitudes regarding HSE can experience a working environment where employees feels safe, and perform their work without unnecessary risk-taking. There are often seen examples where HSE training relies on traditional classroom teaching, and keeps the focus on “do’s and “don’ts”, but the key to get employees to share a common goal on HSE, is to provide a deeper meaning for each employee on what this term actually mean. The purpose of this research…

Corporate traininghuman-centered designweb-based learningadult learningMM500technology acceptanceVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559Health Safety & Environment
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Utvikling, testing og evaluering av en videobasert læringsressurs for selvstyrt bedriftsopplæring : En casestudie fra Posten Norge AS

2017

Masteroppgave Multimedia and Educational Technology MM500 - Universitetet i Agder 2017 Opplæring av ansatte er arbeidsgivers plikt og arbeidstakers rett, og er derfor en sentral del ved ethvert arbeidsforhold. Ansattes mulighet for utvikling og innflytelse i egen arbeidssituasjon har også vist seg å være fundamentale drivere for engasjement på arbeidsplassen. I samsvar med den teknologiske utviklingen muliggjør det for design av effektive læringsressurser som kan bidra med å tilgjengeliggjøre læringsmateriell, og på samme tid være med på å engasjere ansatte ved gjennomføring av bedriftsopplæring. I nåværende opplæringssituasjon i Posten Norge AS er det kun én metode for opplæring av postbud…

InstruksjonsdesignMM500LæringsteknologiBedriftsopplæringVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Selvregulert læring360 grader video
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Læreres opplevelse av kvalitet i digitale hjelpemidler

2021

Master's thesis in Multimedia and educational technology (MM500)

MM500ComputingMilieux_COMPUTERSANDEDUCATIONComputingMethodologies_GENERALGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Digitalt læringsspill som verktøyfor nybegynnende trommeslagere

2020

Master's thesis in Multimedia and educational technology (MM500)

MM500ComputingMilieux_COMPUTERSANDEDUCATIONComputingMethodologies_GENERALGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Game-based learning in Norwegian classrooms : Perceived challenges and the potential of digital supplementary resources to facilitate the use of game…

2018

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2018 Games are a popular form of entertainment that can keep individuals motivated and engaged for hours at a time. Our motivations to sink multiple hours into playing games have been studied by researchers, instructional designers, and game designers alike, with the goal of understanding and highlighting the elements that have positive or negative effects on the players. Games have also been recognised as a potential teaching and learning tool due to their capability to integrate content and elements that nurture intrinsic motivation, learner engagement, and facilitate different approaches to learning. Howeve…

MM500ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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The differences between tutor and student perceptions of design elements in online courses

2017

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 The purpose of this study is to examine tutor and student perceptions of how design elements are implemented in online courses. The four elements collaboration, motivation, digital tools and course structure are discussed in an attempt to identify how various ways of implementing them can impact learning in an online environment. The study discusses how course tutors justify the use of the various elements, and then discusses students perceptions of how these elements impacted learning. The two online courses used in this research are SV-408 E-teaching 1 and MM-106 Nettkunnskap, which are part of a one ye…

MM500ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Increasing Motivation and Engagement in Learning Safe Humane Hunting Skills Through VR and Digital Games

2020

Master's thesis in Multimedia and educational technology (MM500) This research discusses to what degree a digital learning game can affect motivation, engagement and participation in learning humane and safe hunting, and how a VR version compares to a screen-based version. Additionally, it discusses whether a digital learning game about humane and safe hunting can make learners more confident when taking the ”Jegerprøve” exam and dealing with real-life hunting situations. A game working on both computers and VR equipment was developed using the human-centred design process. The game went through two iterations, and usability testing was conducted on both of them. The results of the testing …

MM500ComputingMilieux_PERSONALCOMPUTINGVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Investigating a Virtual Reality Solution for Rehabilitation in a Biomechatronics Lab and Home Environment

2020

Master's thesis in Multimedia and educational technology (MM500) Virtual reality (VR) has emerged as a promising technical tool in physical rehabilitation. VR rehabilitation (VRR) programs, like any rehabilitation, attempt to promote neuroplasticity to improve physical rehabilitation. Research indicates that VRR is beneficial; it facilitates task-specific training, multi-sensory feedback, and diversifying rehabilitation tasks, which can motivate patients. This master thesis investigates a VR solution for a biomechatronics lab and a home-based system. This project was partially a collaboration between masterstudents at Mechatronics and Multimedia and Educational Technology. The Mechatronics …

MM500VDP::Medisinske Fag: 700::Helsefag: 800VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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