Search results for "MM500"

showing 8 items of 18 documents

Using Mobile Devices as a Supportive Tool to Engage and Interest Young Students in e-Health

2019

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 This thesis explores if mobile devices could be used as a supportive elementto engage and interest young students in e-health by developing a prototypeto handle simulations of e-health scenarios in a serious game setting. Theprototype was to be used as a supportive tool for the research projectHighSchool Students as Co-researchers in eHealth. An iterative design processwas deployed to develop the prototype, going through multiple steps periteration, focusing on design and development, testing, and evaluation. Theresults from all of the testing were examined, and compared with the researchquestions regardi…

MM500VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559
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The user experience approach to Augmented Reality design, providing ADL support for the mentally disabled

2020

Master's thesis in Multimedia and educational technology (MM500)

VDP::Medisinske Fag: 700::Helsefag: 800MM500ComputingMilieux_COMPUTERSANDEDUCATIONComputingMethodologies_GENERALGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Development, Usability Engineering and Testing of the Video on Demand Service Filmrommet.no

2016

Master's thesis in Multimedia and Educational Technology MM500 - University of Agder 2016 This thesis describes the design outcomes and user evaluation of the redesigned Filmrommetservice, from a human-centred point of view. Research into several interdisciplinary fields, including interaction design, design principles, usability testing and usage of movies in schools have been assessed in order to design an interface that is easy to use, engages the user and presents meaningful content. Prior to starting designing the new interface, a questionnaire survey comprised of feedback from 116 Filmrommet users was conducted. The qualitative and quantitative data from the survey covering user chara…

VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Datateknologi: 551MM500
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Application Development from Prototype to Beta : A Case Study of the Application SeafarerCV

2018

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2018 When the prototype of a software product is completed and approved, development of a betaready resource is often the natural step toward a future final release. This process contains many steps that may prove vital to the eventual success or downfall of a future product. Technologies must be chosen, design methodologies must be followed, and care must be given to provide the final product with a solid foundation to build upon. This thesis follows such a development process for the development of resources for beta-testing. This process, as well as the human centered design approaches, and the resulting re…

application success factorshuman-centered designsingle authentication serviceMM500Application developmentdevelopment processVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Investigative decision making : the use of storytelling in e-learning for training police students

2019

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 Purpose–“E-learning is not intended to replace the traditional classroom setting, but to provide new opportunities for interaction and communication between students and instructor or teacher” (Zhang et al., 2004). The thesis aimed at discussing this phrase as the major problem statement.Design/methodology/approach–For this research, case study research method with the InstructionalDesign (ID) process was the chosen design and method for designing and consequently developing an e-learning solution. The case study research method with the ID process was found to support the design and development of a succ…

case studyE-LearningMM500Technology Acceptance Modelinteractive-created contentComputingMilieux_COMPUTERSANDEDUCATIONDigital storytellingpolice cadetstudent motivationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559student-engagement
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Using game elements to increase students’ motivation for providing peer assistance

2017

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 Abstract Peer assistance is a support system where people of equal status help each other solve problems. It is also a recognized method within education where students support each other with their assignments. The positive effect of peer assistance is well known, and it would be favorable if more students participated and took on the role as peer-teachers. To increase the activity of peer assistance, several incentives can be used, including game elements. In “Using game elements to increase peer assistance among university students”, (Nordengen & Brinch, 2016, p. 1) tried to predict which game elements…

game elementsMM500motivation21st century skillsgamificationpeer assistancemobile applicationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Experiential Learning of Chemistry Concepts Using Virtual Reality Technology

2016

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2016 Chemistry is a wide subject with many theoretical concepts. These theoretical concepts may be hard to grasp without experimental work. In a school class there are often students who are visual, auditory and kinesthetic learners who need appropriate tools for triggering engagement and active learning. This research discusses how adding student activities and experiments using a Virtual Reality (VR) based solution, can contribute to an enhanced learning experience for students during chemistry class. In order to produce a usable interactive VR based solution, this work followed the Human Centered Design pro…

human-centered designexperiential learningMM500ComputingMilieux_COMPUTERSANDEDUCATIONVirtual realitychemical experiments
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DinosARs - Learning with the help of augmented reality

2019

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 A two-dimensional way of interacting with learning material has been the norm fora long time. We’ve read books, taken notes and been taught from a blackboard sinceyouth, and has for most of us worked out just fine, but we are all different. We havethose visual learners, those who learn through seeing things, auditory learners, thosewho learn best through hearing and kinesthetic learners, those who learn by doing.Augmented reality can provide many unique affordances that can deliver a learningexperience that can benefit all learning types. Augmented reality can utilize both vi-suals, sound, and interactivi…

learningMM500ComputingMilieux_COMPUTERSANDEDUCATIONvirtual realityapplication developmentAugmented realityVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559primary school
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