Search results for "MOTIVATION"
showing 10 items of 917 documents
Carry a big stick, or no stick at all: Punishment and endowment heterogeneity in the trust game
2016
AbstractWe investigate the effect of costly punishment in a trust game with endowment heterogeneity. Our findings indicate that the difference between the investor and the allocator’s initial endowments determines the effect of punishment on trust and trustworthiness. Punishment fosters trust only when the investor is wealthier than the allocator. Otherwise, punishment fails to promote trusting behavior. As for trustworthiness, the effect is just the opposite. The higher the difference between the investor and the allocator’s initial endowments, the less willing allocators are to pay back. We discuss the consistency of our findings with social preference models (like inequality aversion, re…
Les motivations des administrateurs des coopératives : une question de gouvernance revisitée par les approches de la proximité
2016
National audience; Comprendre les motivations des acteurs de gouvernance peut contribuer à favoriser la réussite et la pérennité de l’entreprise. L’article s’intéresse aux motivations des administrateurs pour mieux appréhender ce qui les incite à exercer pleinement leur rôle et à s’impliquer pour contribuer à l’atteinte des objectifs de la société. L’étude porte sur un type spécifique d’organisation, les coopératives, dont l’engagement des membres est souvent cité comme particulièrement fort. Les approches de la proximité sont mobilisées pour analyser les quatre principales motivations identifiées chez les administrateurs des coopératives : l’envie d’accroître leurs compétences, celle de dé…
Why do university students choose tourism degrees? Interests analysis and employ-ment expectations for students from Universitat de València
2019
Las expectativas del alumnado que determinan la elección de una titulación en Turismo condicionan sus conductas durante y después de sus estudios. Para identificar estas expectativas se realizó una encuesta al alumnado de Turismo de primer curso. Un análisis factorial nos ha permitido identificar los factores de mayor peso en la elección: Internacionalización, Expectativas de empleo, Emprendimiento, Importancia del sector e Interés por la titulación. Finalmente, se ha completado el estudio analizando sus expectativas sobre las salidas profesionales vinculadas al ámbito turístico. Interests that drive students to choose a Tourism degree will condition their behaviour in their studies and lat…
Hva er virksomme faktorer? : Et overgangsarbeid for ungdommer som faller ut fra videregåendeskole : En kvalitativ studie gjennomført på Jobbskolen i …
2017
Masteroppgave psykisk helsearbeid ME504 - Universitetet i Agder 2017 The master thesis is targeting young people, aged 16-24 years, who have already dropped out or are at risk of dropping out from high school. The research site was at «Jobbskolen», which is run by NAV Kristiansand. The purpose of the thesis is to find out which factors must be present for the individual youth participating in “Jobbskolen” to complete education, or to choose a way out in to a working life. The hypothesis of the research paper is based on the project's own initiative. The research question here in the thesis at hand attempts to answer as follows: What experiences had the youth from before? What conditions do …
Authors’ Reply to Toda: Multimodal Multidisciplinary Management of Patients with Moderate to Severe Pain in Knee Osteoarthritis: A Need to Meet Patie…
2022
Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation
2021
Technology has brought changes in many fields, including education. An increasingly important role in the pedagogical process is played by technology-enhanced learning and the use of technology in the learning process to make it more exciting, interesting, and motivating for students. Game-based learning is an essential part of technology-enhanced learning, and it has the potential to engage and motivate students. Although knowledge tests often have negative associations related to stress and assessment, game-based learning tools like quiz apps provide a safe environment for training and mistakes by integrating elements of games that make the learning process and knowledge assessment more i…
The compendium of self-enactable techniques to change and self-manage motivation and behaviour v.1.0.
2019
Behaviour change techniques describe the content of behaviour change interventions, but do not adequately account for the actions that people must themselves undertake to successfully change or self-manage motivation or behaviour. This paper describes the development of a compendium of self-enactable techniques, combining behaviour- and motivation-regulation techniques across six existing classifications of behaviour change techniques and three scoping reviews. The compendium includes 123 techniques, each of which is labelled, defined and presented with instructive examples to facilitate self-enactment. Qualitative feedback was gathered from intervention developers and the general public to…
Challenging Challenge: The Ambivalent Impact of Challenge on Intrinsic Motivation Effectiveness in Digital Co-Creation
2017
While most literature on co-creation shows a consistently positive impact of challenge on motivational processes, the authors of this study examine situational ambiguous effects. Consequently, the exalted status of challenge in practice and research is called into question. This research combines psychological needs inferred from Self-Determination Theory with challenge derived from Flow Theory to explore direct and interactive effects on motivation and participation in digital co-creation. As an example of concrete consumer innovation the authors applied the concept of Threadless in order to test propositions for co-creation settings. Threadless is a real online platform that calls up for …
The effect of organizational separation on individuals' knowledge sharing in MNCs
2017
Abstract The ability of an organization to apply knowledge globally has been conceptualized as critical for the existence of multinational corporations (MNCs). We argue for an organizational separation effect on knowledge sharing that challenges the view of the MNC as a latent social community. Using a unique data-set of more than 4000 individual responses from an MNC, Telenor, we test how three types of drivers for individuals’ knowledge sharing – individuals’ motivation, and individuals’ perceptions of organizational values and organizational work practices – work differently within, as opposed to across, business units. Our analysis suggests that while intrinsic motivation, innovative va…
On the Convergence of Affective and Persuasive Technologies in Computer-Mediated Health-Care Systems
2015
This paper offers a portrayal of how affective computing and persuasive technologies can converge into an effective tool for interfacing biomedical engineering with behavioral sciences and medicine. We describe the characteristics, features, applications, present state of the art, perspectives, and trends of both streams of research. In particular, these streams are analyzed in light of the potential contribution of their convergence for improving computer-mediated health-care systems, by facilitating the modification of patients’ attitudes and behaviors, such as engagement and compliance. We propose a framework for future research in this emerging area, highlighting how key constructs and …